The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Principles of Architecture"

From ATITD5
Jump to navigationJump to search
(Created page with "== Principles of Architecture == Build a compound, and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourse...")
 
(Added minimum materials needed)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 +
{{Sidebar Test
 +
    |name = Principles of Architecture
 +
    |discipline = Architecture
 +
    |level = 1
 +
    |requirements =
 +
* Learn [[Compound Construction]]
 +
* Build a [[Compound]]
 +
* Claim rights as an Initiate of Architecture
 +
    |principles =
 +
* 1000 Boards
 +
* 1000 Bricks
 +
    |demo name = Nchanter
 +
    |demo region = Celaeno
 +
    |demo date = 2010-08-07
 +
}}
 
== Principles of Architecture ==
 
== Principles of Architecture ==
 
Build a [[compound]], and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.  
 
Build a [[compound]], and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.  
Line 4: Line 19:
 
To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.
 
To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.
  
* Learn [[Compound Construction]]
+
If you have a paid account, immediately add a [[cornerstone]] to prevent deterioration.
* Build a [[Compound]]
 
** If you have a paid account, immediately add a [[cornerstone]] to prevent deterioration.
 
* Claim rights as an Initiate of Architecture
 
  
Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Architecture discipline (provided that you meet the level requirements).
+
Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Architecture discipline (provided that you meet the level requirements and that the tests have been released).
  
 
'''Level Required:''' 1  
 
'''Level Required:''' 1  
  
NB Compound must be build *after* signing up for the principle. BUT if you by mistake build and expand to 16 before the priciple, you need only build another CP. Just click the first 16 CP to pass /Catote.
+
NB Compound must be build *after* signing up for the principle. BUT if you by mistake build and expand to 16 before the principle, you need only build another Compound. Just click the 16-sector Compound to pass. /Catote.
  
=== Demonstrating the Principle ===
+
== Minimum Materials Needed==
What it took to unlock the test for Egypt.
+
A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors, and is also the most cost-efficient way to expand your compound. Materials required:
* 1000 Boards
+
 
* 1000 Bricks
+
*100 [[Straw]]
 +
*25 [[Flax]]
 +
*217 [[Bricks]]
 +
*60 [[Boards]]
 +
*31 [[Tow]]
 +
*120 [[Mud]]
 +
*25 [[Rotten Flax]]
  
''Demonstrated by Nchanter in Celaeno on 2010-08-07''
+
(The new architectural elements used in this expansion are 10 standard ceilings, 9 default facades, 3 corner facades, and 10 granite floors.)
  
 
{{TestsNav|Architecture}}
 
{{TestsNav|Architecture}}
 
{{Languages}}
 
{{Languages}}

Latest revision as of 15:50, 27 October 2010

Principles of Architecture
Discipline  
Requirements
Principles
  • 1000 Boards
  • 1000 Bricks
Demonstrated by Nchanter in Celaeno on 2010-08-07.


Principles of Architecture

Build a compound, and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.

To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.

If you have a paid account, immediately add a cornerstone to prevent deterioration.

Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Architecture discipline (provided that you meet the level requirements and that the tests have been released).

Level Required: 1

NB Compound must be build *after* signing up for the principle. BUT if you by mistake build and expand to 16 before the principle, you need only build another Compound. Just click the 16-sector Compound to pass. /Catote.

Minimum Materials Needed

A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors, and is also the most cost-efficient way to expand your compound. Materials required:

(The new architectural elements used in this expansion are 10 standard ceilings, 9 default facades, 3 corner facades, and 10 granite floors.)