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Sea Lilies

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A Sea Lily is a type of flower. It appears in inventory as "Sea Lily Bulb:<type>". One bulb per player may be acquired for free from a University of Worship with Horticulture unlocked.

It may be planted anywhere, but requires 100 Water in Jugs in your inventory to do so (the jugs will be emptied but retained). When planted, it will bloom into a Lily of the Sea in one hour. Once it blooms, it may be fertilized every 2 hours with 20 units of Flower Fertilizer. After 24 fertilizations, you can "Check the bulb for signs of budding" from the flower's window menu. The amount of fertilizations required to detach an extra bulb from a Lily of the Sea is strain and fertilizer dependent.

With Advanced Horticulture there are Advanced Fertilizers available to make fertilizing sea lilies faster and easier.

Color Regions

A Sea Lily has 7 color regions:

  • 4 Petal Regions (2 Outer Petal colors, alternating, and 2 Inner Petal colors, alternating)
  • Outer Stamen (the uppermost center section-2 sections )
  • Middle Stamen (the middle height center stamen, the lowest one easily visible)
  • Inner Stamen (the lowest center section, almost hidden in the petals)
Inner Petals
Outer Petals
Stamen

When research calls for petal colors, it will request something like "75%" of a color, which means 3 of the four petal regions that color.

The basic color gene types are magenta, cyan, and yellow. Red is even amounts of magenta and yellow, blue is even amounts of magenta and cyan, green is even amounts of yellow and cyan, and grey/black is equal amounts of all three (white is no color genes). Uneven amounts of the three types will produce various other colors, some of which a normal observer would call "red" or "blue", but if "red petals" is requested by research or a festival, only technically red petals will count. Increasing numbers of each gene result in brighter colors, and there are at least three shades of a given color possible (visible on Blush strain). We note color intensity with levels, for example "magenta 1" indicates a color strength less intense than "magenta 2".

Sizes

They come in two basic sizes, dwarf and normal. Other sizes can be bred from these through Crossbreeding. The dwarf and giant genes work in slightly different ways, so both extreme and intermediate sizes can be produced. A size intermediate between the dwarf and normal sizes has been produced, as have larger than normal ones. It's not clear exactly which dwarf or giant genes each base type has, as until now there's been no way to check, and now we can only check what a university asks for.

Known Types

Sea Lily Name Image Availability Petals Inner Stamen Middle Stamen Outer Stamen Size Bulbing Speed
Blush
Blush
Midland Valley, Eastern Grounds 75% magenta 1, 25% white magenta 1 magenta 2 magenta 3 normal 38
Clarity
Clarity
Unknown 75% white, 25% gray 2 white white gray 2 normal 48
Crown
Crown
Valley of Kings 25% red 3, 75% white white white white normal 38
Delicate
Delicate
Unknown all white white white red 3 dwarf 48
Dusk
Dusk
Unknown - According to Telanoc, "Dusk will never be released by uni, only possibly through an event." 25% grey 1, 75% white orange lighter orange light magenta small 48
Energy
Energy
River Plains, South Egypt, CotS all yellow 2 white white white normal 28
Fracture
Fracture
Old Egypt 25% magenta 1, 75% white white white white normal 48
Morning
Morning
Seven Lakes, Desert of Shades 50% green 1, 50% yellow 2 yellowish green 1 yellowish green 1 yellowish green 1 normal 48
Silken
Silken
Sinai all white white white white normal 48
Vampire
Vampire
Desert of Nomads all white white white red 3 normal 48

Notes

  • Most of the color intensities have been guessed, more experimentation with Crossbreeding is required in order to confirm the intensities.
  • Bulbing Speed refers to the amount of fertilizations required in order to get 1 extra bulb from a flower.
  • Bulb may be harvested immediately after the fertilization that makes it available. You still have to wait for the timer to expire start the next growth cycle.
  • Flower_Genome_Theories