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Difference between revisions of "Guides/Egyptian Building Codes"

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Given that there are no building codes there are some restrictions.  Some are obvious and some are not. Some are very subtle.
 
Given that there are no building codes there are some restrictions.  Some are obvious and some are not. Some are very subtle.
  
You can build anywhere you like, even in your neighbor's yard.  Your neighbor doesn't own the yard and if you can put something in it that you want, you are free to do.  However, do not expect your neighbor to be happy about this. DRAMA will happen.  Even though there is no combat in Egypt there is conflict and a lot of it.  This is a common source of conflict.
+
You can build anywhere you like, even in your neighbor's yard.  Your neighbor doesn't own the yard and if you want to put something in it, you are free to do.  However, do not expect your neighbor to be happy about this. DRAMA will happen.  Even though there is no combat in Egypt there is conflict and a lot of it.  This is a common source of conflict.
  
 
Now we are moving into the confusing and complicated area about what you can build and how it gets interpreted within the game.
 
Now we are moving into the confusing and complicated area about what you can build and how it gets interpreted within the game.
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Every image in the game has a "graphic footprint".  This is very important.  When you build a distaff inside a compound you see the footprint as you move and postition it.  You cannot put one distaff on top of another. The system will not allow it.  This is very important and can lead to some unexpected results later on.
 
Every image in the game has a "graphic footprint".  This is very important.  When you build a distaff inside a compound you see the footprint as you move and postition it.  You cannot put one distaff on top of another. The system will not allow it.  This is very important and can lead to some unexpected results later on.
  
In turf wars, the graphic footprint and date of construction become important.  The GMs and DPs are bound by certain restrictions in regards to turf wars and contructed object.  These can be overriden by Pharaoh or by player laws but for the main part, if the item "follows the rules" then the GMs and DPs cannot interfer, even though they and the rest of Egypt may disapprove.
+
In turf wars, the graphic footprint and date of construction become important.  The GMs and DPs are bound by certain restrictions in regards to turf wars and contructed objects.  These can be overriden by Pharaoh or by player laws but for the main part, if the item "follows the rules" then the GMs and DPs cannot interfere, even though they and the rest of Egypt may disapprove.

Revision as of 18:25, 27 January 2012

Egyptian Building Codes

One of the more confusing and frustrating aspects of Egypt are the building codes. Actually there are none, but then again there are. How can this be so? You very well might ask...


Building Codes in General

  1. There is no real estate property ownership in Egypt. None.
    All the land, sand, ponds, lakes and rivers have no player owners other than Pharaoh. He allows us to build and construct anywhere we want to.
  2. No one owns the resources of Egypt. Well sort of...
    Trees, sand, dirt and other basics are not owned by players.
    Mines and Quarries are owned by the player/guild that made them but there is no restriction on locating the underlying resources.
  3. There are requirements that have to be met to build some items. A requirement might be that the building or structure to be on sand or dirt or clay. Once the requirement is met, there is no other restriction on the building.

    ex: If you want to build a dromedary pen, it must be located on a patch of sand. Any patch of sand will do. No one owns the sand anywhere and you are free to put your dromedary pen on any patch you fancy.

Building Code Restrictions

Given that there are no building codes there are some restrictions. Some are obvious and some are not. Some are very subtle.

You can build anywhere you like, even in your neighbor's yard. Your neighbor doesn't own the yard and if you want to put something in it, you are free to do. However, do not expect your neighbor to be happy about this. DRAMA will happen. Even though there is no combat in Egypt there is conflict and a lot of it. This is a common source of conflict.

Now we are moving into the confusing and complicated area about what you can build and how it gets interpreted within the game.

Every image in the game has a "graphic footprint". This is very important. When you build a distaff inside a compound you see the footprint as you move and postition it. You cannot put one distaff on top of another. The system will not allow it. This is very important and can lead to some unexpected results later on.

In turf wars, the graphic footprint and date of construction become important. The GMs and DPs are bound by certain restrictions in regards to turf wars and contructed objects. These can be overriden by Pharaoh or by player laws but for the main part, if the item "follows the rules" then the GMs and DPs cannot interfere, even though they and the rest of Egypt may disapprove.