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Difference between revisions of "Principles of Architecture"

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(Created page with "== Principles of Architecture == Build a compound, and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourse...")
 
 
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{{Sidebar Test
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|prefix = Principles of
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    |name = Architecture
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    |discipline = Architecture
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    |level = 1
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    |principles =
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* Learn [[Compound Construction]]
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* Build a [[Compound]]
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* Claim rights as an Initiate of Architecture
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    |demo name = Pauven
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    |demo region = Seven Lakes
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    |demo date = 03-DEC-2011
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}}
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The '''Principles of Architecture''' is a basic task which, once completed, enables the player to pursue the seven Tests in the Architecture discipline. A [[level]] is also gained on completion. To sign up for the Principle of Architecture, visit a School or University of Architecture and use the "Tests" menu. You must be level 1 or higher to sign up.
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== Principles of Architecture ==
 
== Principles of Architecture ==
 
Build a [[compound]], and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.  
 
Build a [[compound]], and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.  
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To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.
 
To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.
  
* Learn [[Compound Construction]]
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If you have a paid account, immediately add a [[cornerstone]] to prevent deterioration.
* Build a [[Compound]]
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** If you have a paid account, immediately add a [[cornerstone]] to prevent deterioration.
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Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Architecture discipline (provided that you meet the level requirements and that the tests have been released).
* Claim rights as an Initiate of Architecture
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'''Level Required:''' 1
  
Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Architecture discipline (provided that you meet the level requirements).
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== Minimum Materials Needed==
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A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors, and is also the most cost-efficient way to expand your compound. Materials required:
  
'''Level Required:''' 1
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For the initial CP:
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*200 [[Bricks]]
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*100 [[Boards]]
  
NB Compound must be build *after* signing up for the principle. BUT if you by mistake build and expand to 16 before the priciple, you need only build another CP. Just click the first 16 CP to pass /Catote.
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For the expansion:
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*100 [[Straw]]
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*25 [[Flax]]
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*217 [[Bricks]]
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*60 [[Boards]]
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*31 [[Tow]]
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*120 [[Mud]]
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*25 [[Rotten Flax]]
  
=== Demonstrating the Principle ===
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(The new architectural elements used in this expansion are 10 standard ceilings, 9 default facades, 3 corner facades, and 10 granite floors.)
What it took to unlock the test for Egypt.
 
* 1000 Boards
 
* 1000 Bricks
 
  
''Demonstrated by Nchanter in Celaeno on 2010-08-07''
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==Demonstration==
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What it took to open the test:
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* 1000 [[Bricks]]
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* 1000 [[Boards]]
  
 
{{TestsNav|Architecture}}
 
{{TestsNav|Architecture}}
{{Languages}}
 

Latest revision as of 08:41, 21 October 2014

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  Principles of  
Architecture
Discipline
Requirements
  • Level 1
Principles
Demonstration


The Principles of Architecture is a basic task which, once completed, enables the player to pursue the seven Tests in the Architecture discipline. A level is also gained on completion. To sign up for the Principle of Architecture, visit a School or University of Architecture and use the "Tests" menu. You must be level 1 or higher to sign up.


Principles of Architecture

Build a compound, and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.

To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.

If you have a paid account, immediately add a cornerstone to prevent deterioration.

Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Architecture discipline (provided that you meet the level requirements and that the tests have been released).

Level Required: 1

Minimum Materials Needed

A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors, and is also the most cost-efficient way to expand your compound. Materials required:

For the initial CP:

For the expansion:

(The new architectural elements used in this expansion are 10 standard ceilings, 9 default facades, 3 corner facades, and 10 granite floors.)

Demonstration

What it took to open the test: