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Difference between revisions of "User:Cegaiel"

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==Macros==
 
==Macros==
 
As of <font color=blue><b>Feb 3, 2012</b></font> I have copied over my macros from the T4 wiki. I previously maintained macros on T4 wiki during Tale 4, 5 and 6. They locked the T4/T5 wiki from updates about a week ago, so here they go. Make sure you do NOT have any bookmarks to my Tale 4 Macros page.
 
 
 
  
  
 
{| border="0" cellpadding="20" cellspacing="0"
 
{| border="0" cellpadding="20" cellspacing="0"
 
|-
 
|-
|[[User:Cegaiel/Macros | View Macros]]
+
|[[User:Cegaiel/Macros | View My Macros]]
 
|[[Image:computer.gif]]
 
|[[Image:computer.gif]]
 
|}
 
|}
 
  
  
  
 
==TaleScripts (Community supported Veggie Tales Updates)==
 
==TaleScripts (Community supported Veggie Tales Updates)==
 
+
Keep your [[Jimbly's Macros | VeggieTales]] macro program up to date, through a community supported repository, called [[TaleScripts]]. Veggie Tales now has Talescripts integrated and updated via the update button on Veggie Tales! I am a member of the Talescripts Team and can assist with adding new macros or updating existing ones in Veggie Tales. If you have something to contribute, let me know!
<b><font color=blue>Jan 29, 2012:</font></b> Talescript is pretty much setup now and ready for use.
 
 
 
You do not need to manually install any of the below VeggieTales updates, if you use Talescripts. We are still reviewing the other veggie tales 3rd party macros. If yours is not included yet, be patient.
 
 
 
 
 
Talescripts is a repository for Veggie Tales so that all the many variations of the scripts for it, can be accessed in one central location.  AHK support will be added later.
 
 
 
Instead of viewing the many wiki authors' pages for updates, you can just right click your Talescripts folder and synch. Any new updates will be automatically downloaded. Piecing together your macro suite from various sources and keeping up with updates can be difficult. They can all be synched from one source instead.
 
 
 
A good example of this, is my below onions and flax updates.  My onion update was actually an update to KasumiGhia's onion update.  Then she made another update/improvement, but still included my updates. So maybe you have downloaded the onion update below. But if  you didn't revisit KasumiGhia's page, you would not know there is actually another improved version. By using a central repository, you can always be sure you have the latest version of the lua, images files, etc.
 
 
 
 
 
But there are many 3rd party updates as well as new macros that have been released since Veggie Tales 1.5.9. These will also be included.
 
 
 
 
 
Synching can be done with two different programs, GIT or SVN. You do NOT need to install both of these programs. <b><font color=green>I recommend using SVN</font></b>, it is a small download and integrates with Windows Explorer and very easy to use. However if you are participating with the updates, etc, then you probably would want Git instead. It is more flexible and the repository is a git server. SVN is more of a workaround/hack to access a git server (but more simpler for new users to just grab updates, in my opinion). More info on below link:
 
  
  
[[TaleScripts]]
+
<b>Tip: <u>Windows Vista/Win 7 Users</u>:</b> You MIGHT need to start Veggie Tales as Administrator to work correctly (ie program not clicking things).
  
 +
To do this, Right click the Veggie Tales icon, use the "Run as Admin..." option.
  
 +
To permenantly change this, Right click the Veggie Tales icon, Choose Properties. Click "Compatibility" tab. Check the "Run Program as Administrator box. Click OK. Now it will always start in Administrator mode :)
  
  
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== Cegaiel's ATITD Tools ==
 
== Cegaiel's ATITD Tools ==
  
<BR><BR>
+
Visit [http://atitd.sharpnetwork.net http://atitd.sharpnetwork.net] - Features included on the site:
Visit [http://sharpnetwork.net/atitd http://sharpnetwork.net/atitd] - Features included on the site:
 
  
  
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|Enter how many bricks you need, or how many straw you have and it will tell you what you need.
 
|Enter how many bricks you need, or how many straw you have and it will tell you what you need.
 
|-
 
|-
|<b>Big Map of Egypt</b>
+
|<b>Egypt Map</b>
|(Same map as on [http://rogarian.atitd.org/shroomdar2/ Shroomdar], but stripped of all the markers)
+
|Google like map (Openlayers.org)
|-
 
|<B>Small Map of Egypt</b>
 
|(512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map). You can also send someone a link that will display one coordinate, upon them visiting the link.
 
|-
 
|<b>Acro Particpants</b>
 
|Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.
 
 
|-
 
|-
 
|<b>Leaves/Thistle Voids Calendar</b>
 
|<b>Leaves/Thistle Voids Calendar</b>
Line 71: Line 45:
 
|Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).
 
|Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).
 
|-
 
|-
|<B>Veggie Tales Thistle Utilities</b>
+
| <B>Veggie Tales Thistle Utilities</b>
 
|Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert chest/warehouse contents (clipboard) into  config_thistles.txt format.
 
|Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert chest/warehouse contents (clipboard) into  config_thistles.txt format.
 
|-
 
|-
|<B>Silver Mining Tutorial</b>
+
| <b>Mushroom DB</b>
|Shows how to mine silver EASILY, especially when used in conjuction with Docsaintly's Stone Crusher web based application.
+
|Database of Mushrooms displayed on a Google like Map. All coordinates imported from Shroomdar.
 
 
 
|}
 
|}
  
  
  
 +
== Voids Testing Recipe for Veggie Tales==
  
 +
I use Veggie Tales to run my void tests. I do 3 different tests each week.
 +
*Full Day (8:20AM - 3:50PM egypt time) with canopy OPEN
 +
*Full Day with canopy CLOSED
 +
*Night Time
  
==T6 Veggie Tale Updates==
 
Updates for Tale 6 means these were released in Tale 6. Not that something special has changed that required a change for this tale.
 
  
 +
<B>Note:</b> For daytime to work, the Sun needs to be => 19 (canopy closed) and => 80 (canopy open). Numbers outside this range is night.
  
  
<b>Onions Update:</b> (this is an update to my favorite 3rd party 'modified' version of onions macro. 
 
  
 +
As the recipe runs, I take screenshots (Alt+C) every 10 ticks and then figure out the voids based on the screenshots.
 +
I take a screenshot at tick 9, 19, 29, 39 (maybe 40 if possible). The reason I do this odd number instead of 10, 20, 30, 40 is because that is when VT will start clicking on buttons.  Taking a screenshot causes the screen to freeze for a moment, which could affect buttons clicking correctly. By doing this 1 tick earlier, will prevent that possibility the buttons not getting clicked correctly.
  
Here is the original listing and link as it appears on the T5 Macros page:
 
  
* [http://www.atitd.org/wiki/tale5/User:KasumiGhia/lua Edited macros] for VeggieTales by [[User:KasumiGhia|KasumiGhia]] (This is the onions macro that was tweaked/updated).
+
The below recipes will be able to test every possible void with the least amount of materials
* I <b>highly</b> recommend this 'modified Onion script' by KasumiGhia. It fixes alot of the minor variables that can break the script and adds some conveniences.
 
  
  
 +
Each run uses the following
  
 +
15 Dung (Nit), 15 Saltpeter (Pot), 13 water (in jugs), 13 oxy (free)
  
<font color=blue><b>Updates to KasumiGhia's Onions Macro:</b></font>
 
  
 +
Nit, Pot, H20, Oxy
  
<b>Updates/Tweaks by [[User:Cegaiel | Cegaiel]]:</b>
+
Tick 0:  3,3,3,3<BR>
*Will now refresh the plant window, after harvesting.
+
Tick 10: 4,4,0,5<BR>
**This is in case you used all your seeds during planting which makes the plant window to be blank (as there are no more seeds in inventory after you planted your last seed).
+
Tick 20: 4,4,5,0<BR>
**By refreshing the plant window after harvesting, it will not cause an error (Plant window not found) on 2nd and subsequent passes.
+
Tick 30: 4,4,5,5
*screen_refresh_time changed from 100 to 300, to help prevent pin up problems on slower computers. This doesn't need to be so fast as the game doesn't really keep up anyways on 4x4 or small grids.
 
*Added instructions in the script that 'Right click Pins/Unpins a Menu' must be ON and 'Right click opens a Menu as pinned' must be OFF.
 
  
  
<b>Updates/Tweaks by [[User:Taral | Taral]]:</b>
+
So at tick 0, it immediately clicks the Nit button 3 times (Dung), the Pot button 3 times (Saltpeter), H20 3 times and Oxygen 3 times
*Found/corrected minor bug where the 'fill jugs' routine was off by 1.
 
**If you claim to have enough jugs it is not suppose to ask to refill jugs, at beginning. However this was off by one (ie if you said you have 60 jugs AND if your grid required 60 jugs, you would be required to enter 61 jugs to not force you to refill jugs at beginning).
 
*Also condensed my 3 lines of updated code, into 1 line of code (refresh plant window routine).
 
  
 +
Tick 10 is 4 Nit, 4 Pot, 0 H20, 5 Oxygen<BR>
 +
Tick 20 is 4 Nit, 4 Pot, 5 H20, 0 Oxygen<BR>
 +
Tick 30 is 4 Nit, 4 Pot, 5 H20, 5 Oxygen
  
  
Download <font color=green><B>onions_veggietales.zip</b></font> (includes onions.lua):
+
These recipes would be inserted into the thistle_new.lua or thistle_custom.lua file. Then take screen shot at tick 9, 19, 29, 39, 40. Compare results with [[Thistles | ThistleSim]] or [http://www.atitd.org/wiki/tale4/User:Talos Talos T4 Thistle Garden Simulator]. Talos' program is written in Python and requires the installation of a few programs, such as Python for Windows, etc. Worth the extra work as I find it much easier to use than Thistlesim. Thistlesim is an Excel spreadsheet, fyi.
*Last Update: <B>Dec 17, 2011</b>
 
  
  
<font color=red><B>Note: The below onion updates are now included in [[User:KasumiGhia/lua | Kasumi's latest version]].
+
<b>Tip:</b> An easier way to do this would be to run both Day Time on two different gardens at same time. Pin the windows side by side at top and take your screenshots of both windows. Saves time intstead of running to day tests, on one garden, back to back.
  
You may want to view her page first, before grabbing the below file. It will include my updates, as well as some new things she has added!</b></font>
+
You could techinically just use the Night Recipe for day testing too. Note the last number in Night is not 33 or 99? 33 means to close the canopy and 99 means to open it.  But the night ends with a zero. That means dont ever adust the canopy (Sun button).
  
[http://www.atitd.org/wiki/tale6/images/5/5e/Onions_veggietales.zip Download from Wiki] - This is on the wiki and might show the zip file as corrupted, if downloaded Internet Explorer (known issue with wiki)!
+
Just manually set one garden with canopy open and another canopy closed. By using the Night recipe, it will not attempt to adjust the canopy.
  
[http://sharpnetwork.net/atitd/macros/onions_veggietales.zip Download from Mirror Site] - Alternative site that will not give a corrupt zip file if downloaded with Internet Explorer.
+
If you need to set/change one of your canopies quickly, just Plant a Crop, click Sun button, then Abort.
  
  
 +
I set <b>local expected_gardens = 2;</b> (in thistle_custom.lua - pin both windows side by side (just don't overlap them)). for testing both possible day voids. They will run without ever adjusting the canopy and use its current position.
  
------
+
Then when its time to test night voids, simply change <b>local expected_gardens = 1;</b>. It doesn't matter what position the canopy is in at night, because there is no sun anyways.
  
  
  
<B>Flax Updates:</b>
+
<table border=1 cellspacing=0 cellpadding=3 bordercolor=#404040>
 +
<TR bgcolor=#eaeaea>
 +
<TD align=center><B>Full Day - Canopy Open</b></td>
 +
<TD align=center><B>Full Day - Canopy Closed</b></td>
 +
<TD align=center><B>Night</b></td>
 +
</tr>
 +
<TR>
 +
<TD>
 +
<pre>
 +
3,3,3,3,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
4,4,0,5,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
4,4,5,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
4,4,5,5,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
</pre>
 +
</td>
  
 +
<TD>
 +
<pre>
 +
3,3,3,3,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
4,4,0,5,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
4,4,5,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
4,4,5,5,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
</pre>
 +
</td>
  
*Flax.lua Update - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
+
<TD>
**Last Update: <b>Dec 17, 2011</b>
 
 
 
 
 
*FlaxSeeds.lua Update - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
 
**Last Update: <b>Dec 17, 2011</b>
 
 
 
 
 
*Flaxcommon.inc Update - 100% original lua file, except that it now correctly calculates the seeds required for FlaxSeeds.lua file. Previously, the seed amounts were not displayed correctly with multiple passes. (ie 1 or 2 pass of a 5x5 grid would show 25 seeds, instead of 25 or 50). Default refocus and screen refresh rates adjusted to more balanced/efficient to both slower and fast/lagfree computers.
 
**Last Update: <b>Jan 20, 2011</b>
 
 
 
 
 
<b>Note:</b> I use safe/slower delays in the macros to help people with slower or laggy computers.
 
 
 
If you have a descent system and lag free, you can speed up the macro, which can help achieve larger (4x4 on onions, and larger than 5x5 on flax).
 
The flax_common.inc file is also read by the onions macro. So adjust these values will affect both the flax and onions script
 
 
 
 
 
 
 
<b>These are the values, in flax_common.inc, for pin up actions.
 
 
 
 
<pre>
 
<pre>
refocus_time = 150
+
3,3,3,3,0,
refocus_click_time = 150
+
0,0,0,0,0,
screen_refresh_time = 300
+
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
4,4,0,5,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
4,4,5,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
4,4,5,5,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 
</pre>
 
</pre>
 
+
</td>
If you have a fast/lag free computer you might try changing screen_refresh_time to 150 or even 100. But if you start noticing it freezing while pinning or while ripping the plants up. Then increase the value again.</b>
+
</tr>
 
+
</table>
I personally use 150, 150, 150, on a ddr2 machine with 4Gb memory, Geforce 8400GS, Sata 3.0 system. No problems.
 
 
 
 
 
 
 
Download <font color=green><b>flax_veggietales.zip</b></font> (includes flax.lua, flax_seeds.lua flaxcommon.inc):
 
 
 
 
 
[http://www.atitd.org/wiki/tale6/images/f/fe/Flax_veggietales.zip Download from Wiki] - This is on the wiki and might show the zip file as corrupted, if downloaded Internet Explorer (known issue with wiki)!
 
 
 
[http://sharpnetwork.net/atitd/macros/flax_veggietales.zip Download from Mirror Site] - Alternative site that will not give a corrupt zip file if downloaded with Internet Explorer.
 
 
 
 
 
 
 
 
 
  
 
==Misc==
 
==Misc==
Line 186: Line 262:
 
No use to you, just keeping track of misc stuff...
 
No use to you, just keeping track of misc stuff...
  
 +
* [http://www.atitd.org/wiki/tale5/Logs How to Access Logs in Text]. Example showing [http://services.atitd.org/log.php?channel=L2PBS&day_value=2&type=text Last 2 Days in Text format].
 
*[[User:Cegaiel/Skills | Skills]]
 
*[[User:Cegaiel/Skills | Skills]]
 
*[[User:Cegaiel/Map | Map]]
 
*[[User:Cegaiel/Map | Map]]

Latest revision as of 02:05, 9 May 2015

Macros

View My Macros Computer.gif


TaleScripts (Community supported Veggie Tales Updates)

Keep your VeggieTales macro program up to date, through a community supported repository, called TaleScripts. Veggie Tales now has Talescripts integrated and updated via the update button on Veggie Tales! I am a member of the Talescripts Team and can assist with adding new macros or updating existing ones in Veggie Tales. If you have something to contribute, let me know!


Tip: Windows Vista/Win 7 Users: You MIGHT need to start Veggie Tales as Administrator to work correctly (ie program not clicking things).

To do this, Right click the Veggie Tales icon, use the "Run as Admin..." option.

To permenantly change this, Right click the Veggie Tales icon, Choose Properties. Click "Compatibility" tab. Check the "Run Program as Administrator box. Click OK. Now it will always start in Administrator mode :)


Cegaiel's ATITD Tools

Visit http://atitd.sharpnetwork.net - Features included on the site:


Brick calculator Enter how many bricks you need, or how many straw you have and it will tell you what you need.
Egypt Map Google like map (Openlayers.org)
Leaves/Thistle Voids Calendar Shows week number and days when new leaves/voids will occur. Also shows what time day time thistles will occur (Your Local Time).
Convert Egypt to Local Time Enter a future Egypt Time and it will display what time that will occur (Your Local Time)
Teppy Timer Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).
Veggie Tales Thistle Utilities Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert chest/warehouse contents (clipboard) into config_thistles.txt format.
Mushroom DB Database of Mushrooms displayed on a Google like Map. All coordinates imported from Shroomdar.


Voids Testing Recipe for Veggie Tales

I use Veggie Tales to run my void tests. I do 3 different tests each week.

  • Full Day (8:20AM - 3:50PM egypt time) with canopy OPEN
  • Full Day with canopy CLOSED
  • Night Time


Note: For daytime to work, the Sun needs to be => 19 (canopy closed) and => 80 (canopy open). Numbers outside this range is night.


As the recipe runs, I take screenshots (Alt+C) every 10 ticks and then figure out the voids based on the screenshots. I take a screenshot at tick 9, 19, 29, 39 (maybe 40 if possible). The reason I do this odd number instead of 10, 20, 30, 40 is because that is when VT will start clicking on buttons. Taking a screenshot causes the screen to freeze for a moment, which could affect buttons clicking correctly. By doing this 1 tick earlier, will prevent that possibility the buttons not getting clicked correctly.


The below recipes will be able to test every possible void with the least amount of materials


Each run uses the following

15 Dung (Nit), 15 Saltpeter (Pot), 13 water (in jugs), 13 oxy (free)


Nit, Pot, H20, Oxy

Tick 0: 3,3,3,3
Tick 10: 4,4,0,5
Tick 20: 4,4,5,0
Tick 30: 4,4,5,5


So at tick 0, it immediately clicks the Nit button 3 times (Dung), the Pot button 3 times (Saltpeter), H20 3 times and Oxygen 3 times

Tick 10 is 4 Nit, 4 Pot, 0 H20, 5 Oxygen
Tick 20 is 4 Nit, 4 Pot, 5 H20, 0 Oxygen
Tick 30 is 4 Nit, 4 Pot, 5 H20, 5 Oxygen


These recipes would be inserted into the thistle_new.lua or thistle_custom.lua file. Then take screen shot at tick 9, 19, 29, 39, 40. Compare results with ThistleSim or Talos T4 Thistle Garden Simulator. Talos' program is written in Python and requires the installation of a few programs, such as Python for Windows, etc. Worth the extra work as I find it much easier to use than Thistlesim. Thistlesim is an Excel spreadsheet, fyi.


Tip: An easier way to do this would be to run both Day Time on two different gardens at same time. Pin the windows side by side at top and take your screenshots of both windows. Saves time intstead of running to day tests, on one garden, back to back.

You could techinically just use the Night Recipe for day testing too. Note the last number in Night is not 33 or 99? 33 means to close the canopy and 99 means to open it. But the night ends with a zero. That means dont ever adust the canopy (Sun button).

Just manually set one garden with canopy open and another canopy closed. By using the Night recipe, it will not attempt to adjust the canopy.

If you need to set/change one of your canopies quickly, just Plant a Crop, click Sun button, then Abort.


I set local expected_gardens = 2; (in thistle_custom.lua - pin both windows side by side (just don't overlap them)). for testing both possible day voids. They will run without ever adjusting the canopy and use its current position.

Then when its time to test night voids, simply change local expected_gardens = 1;. It doesn't matter what position the canopy is in at night, because there is no sun anyways.


Full Day - Canopy Open Full Day - Canopy Closed Night
3,3,3,3,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
4,4,0,5,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
4,4,5,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
4,4,5,5,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
3,3,3,3,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
4,4,0,5,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
4,4,5,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
4,4,5,5,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
3,3,3,3,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
4,4,0,5,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
4,4,5,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
4,4,5,5,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,

Misc

No use to you, just keeping track of misc stuff...