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User:Cegaiel

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Revision as of 00:56, 18 February 2012 by Cegaiel (talk | contribs)
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Macros

Feb 3, 2012: I have copied over my macros from the T4 wiki. I previously maintained macros on T4 wiki during Tale 4, 5 and 6. They locked the T4/T5 wiki from updates about a week ago, so here they go. Make sure you do NOT have any bookmarks to my Tale 4 Macros page, as it is no longer updated (and T4 wiki moves dirt slow now) !



View All Macros Computer.gif



TaleScripts (Community supported Veggie Tales Updates)

Jan 29, 2012: Talescript is pretty much setup now and ready for use.

You do not need to manually install any of the below Veggie Tales updates, if you use Talescripts. We are still reviewing the other veggie tales 3rd party macros. If yours is not included yet, be patient.


Talescripts is a repository for Veggie Tales so that all the many variations of the scripts for it, can be accessed in one central location. AHK support will be added later.

Instead of viewing the many wiki authors' pages for updates, you can just right click your Talescripts folder and synch. Any new updates will be automatically downloaded. Piecing together your macro suite from various sources and keeping up with updates can be difficult. They can all be synched from one source instead.

A good example of this, is my below onions and flax updates. My onion update was actually an update to KasumiGhia's onion update. Then she made another update/improvement, but still included my updates. So maybe you have downloaded the onion update below. But if you didn't revisit KasumiGhia's page, you would not know there is actually another improved version. By using a central repository, you can always be sure you have the latest version of the lua, images files, etc.


But there are many 3rd party updates as well as new macros that have been released since Veggie Tales 1.5.9. These will also be included.


Synching can be done with two different programs, GIT or SVN. You do NOT need to install both of these programs. I recommend using SVN, it is a small download and integrates with Windows Explorer and very easy to use. However if you are participating with the updates, etc, then you probably would want Git instead. It is more flexible and the repository is a git server. SVN is more of a workaround/hack to access a git server (but more simpler for new users to just grab updates, in my opinion). More info on below link:


Read more about TaleScripts.



Remember, you should always be using the address on the Talescripts (below) to retrieve copies and updates. However, if I release an update before the pull request is completed, then you can view it at the above address.



Cegaiel's ATITD Tools



Visit http://sharpnetwork.net/atitd - Features included on the site:


Brick calculator Enter how many bricks you need, or how many straw you have and it will tell you what you need.
Big Map of Egypt (Same map as on Shroomdar, but stripped of all the markers)
Small Map of Egypt (512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map). You can also send someone a link that will display one coordinate, upon them visiting the link.
Acro Particpants Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.
Leaves/Thistle Voids Calendar Shows week number and days when new leaves/voids will occur. Also shows what time day time thistles will occur (Your Local Time).
Convert Egypt to Local Time Enter a future Egypt Time and it will display what time that will occur (Your Local Time)
Teppy Timer Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).
Veggie Tales Thistle Utilities Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert chest/warehouse contents (clipboard) into config_thistles.txt format.
Silver Mining Tutorial Shows how to mine silver EASILY, using Docsaintly's Stone Crusher web based application.



Voids Testing Recipe for Veggie Tales

I use Veggie Tales to run my void tests. I do 3 different tests each week.

  • Full Day (8:20AM - 3:50PM egypt time) with canopy OPEN
  • Full Day with canopy CLOSED
  • Night Time


Note: For daytime to work, the Sun needs to be => 19 (canopy closed) and => 80 (canopy open). Numbers outside this range is night.


As the recipe runs, I take screenshots (Alt+C) every 10 ticks and then figure out the voids based on the screenshots.


The below recipes will be able to test every possible void with the least amount of materials


Each run uses the following

15 Dung (Nit), 15 Saltpeter (Pot), 13 water, 13 oxy


Nit, Pot, H20, Oxy

Tick 0: 3,3,3,3
Tick 10: 4,4,0,5
Tick 20: 4,4,5,0
Tick 30: 4,4,5,5


So at tick 0, it immediately clicks the Nit button 3 times (Dung), the Pot button 3 times (Saltpeter), H20 3 times and Oxygen 3 times

Tick 10 is 4 Nit, 4 Pot, 0 H20, 5 Oxygen Tick 20 is 4 Nit, 4 Pot, 5 H20, 0 Oxygen Tick 30 is 4 Nit, 4 Pot, 5 H20, 5 Oxygen


These recipes would be inserted into the thistle_new.lua or thistle_custom.lua file.


Full Day - Canaopy Open Full Day - Canaopy Closed Night
3,3,3,3,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
4,4,0,5,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
4,4,5,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
4,4,5,5,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
3,3,3,3,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
4,4,0,5,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
4,4,5,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
4,4,5,5,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
3,3,3,3,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
4,4,0,5,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
4,4,5,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
4,4,5,5,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,


T6 Veggie Tale Updates

Updates for Tale 6 means these were released in Tale 6. Not that something special has changed that required a change for this tale.


Onions Update: (this is an update to my favorite 3rd party 'modified' version of onions macro.


Here is the original listing and link as it appears on the T5 Macros page:

  • Edited macros for VeggieTales by KasumiGhia (This is the onions macro that was tweaked/updated).
  • I highly recommend this 'modified Onion script' by KasumiGhia. It fixes alot of the minor variables that can break the script and adds some conveniences.



Updates to KasumiGhia's Onions Macro (onions2.lua):


The latests updates a few bug fixes and feature updates.

There are too many updates to list here, so the update notes are included in a text file, in the zip file.


TIP:   For 20 onion grids, use 4x5 instead of 5x4. I know this doesn't seem like it should make a difference. But I think its less times the avatar has to travel versus a 5x4 grid. Not much, but a fraction of a difference, in my opinion. Might save that last onion or two from shrinking o.O


Download onions_veggietales.zip:

  • Last Update: Feb 5, 2011


Download from Wiki - This is on the wiki and might show the zip file as corrupted, if downloaded Internet Explorer (known issue with wiki)!

Download from Mirror Site - Alternative site that will not give a corrupt zip file if downloaded with Internet Explorer.




Flax Updates:


  • Flax.lua Update - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
    • Last Update: Dec 17, 2011


  • FlaxSeeds.lua Update - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
    • Last Update: Dec 17, 2011


  • Flaxcommon.inc Update - 100% original lua file, except that it now correctly calculates the seeds required for FlaxSeeds.lua file. Previously, the seed amounts were not displayed correctly with multiple passes. (ie 1 or 2 pass of a 5x5 grid would show 25 seeds, instead of 25 or 50). Default refocus and screen refresh rates adjusted to more balanced/efficient to both slower and fast/lagfree computers.
    • Last Update: Jan 20, 2011



Download flax_veggietales.zip (includes flax.lua, flax_seeds.lua flaxcommon.inc):


Download from Wiki - This is on the wiki and might show the zip file as corrupted, if downloaded Internet Explorer (known issue with wiki)!

Download from Mirror Site - Alternative site that will not give a corrupt zip file if downloaded with Internet Explorer.



Misc

No use to you, just keeping track of misc stuff...