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Difference between revisions of "User:Cate"

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===Sea Lilies===
+
===Base Incense stats - Resins===
 +
*Anaxi – 588 Oriental Spices Hopeful spd, forgetful
 +
*Arconis – 793 Pine Gentle Spd, forgetful
 +
*Ashpalm – 470 Honey Giddy str, confused
 +
*Beetlenut – 669 pine Gentle dex, lethargy
 +
*Bloodbark – 541 Pine Giddy focus, weak
 +
*Bottletree – 493 Clove Vengeful focus, weak
 +
*Bramblehedge – 668 Pine Gentle focus, fragile
 +
*Broadleaf Palm – 687 Honey Melancholy endo, forgetful
 +
*Butterleaf Tree – 691 Clover Melancholy perception, sluggish
 +
*Cerulean Blue – 596 Pine Relaxed focus, confused
 +
*Chakkanut – 479 Pine Giddy spd, forgetful
 +
*Chicory -  711 Pine Gentle dex , fragile
 +
*Cinnar – 688 Honey Relaxed perc, clumsy
 +
*Coconut Palm – 449 Clove, Relaxed perc, clumsy
 +
*Crickleood – 571 Pine Hopeful str confused
 +
*Delta Palm – 695 Pine Sorrowful endo, forgetful
 +
*Elephantia – 664 Clove Relaxed constitution, weak
 +
*Feather Tree – 667 Pine Vengeful dex
 +
*Fern Palm – 444 Clove Relaxed spd, forgetfulness
 +
*Folded Birch – 629 Pine Melancholious dex, lethargy
 +
*Giant Cricklewood – 547 Pine Relaxed Str , confusion
 +
*Hawthorn – 566 Pine Relaxed endo, confusion
 +
*Hokkaido – 671 Pine Melancholy dex, lethargy
 +
*Kaeshra – 712 Pine Relaxed spd,  forgetfulness
 +
*Locust Palm – 511 Clove Relaxed endo, forgetful
 +
*Mini Fern Palm – 626 Pine Relaxed Str, confused
 +
*Mini Palmetto – 816 Clover Hopeful  perc, clumsy
 +
*Monkey Palm – 639 Pine Sorrowful dex, forgetful
 +
*Oil Palm – 747 Clover, gentle perc, lethargy
 +
*Oleacae – 798 Pine, Relaxed Str, confused
 +
*Orrorin – 409 Pine Sorrowful dex, lethargy
 +
*Passam – 433 clove Sorrowful str, confused
 +
*Phoenix Palm – 709 Clover Relaxed Str , confused
 +
*Pratyeka – 606 Clover Relaxed Endo, sluggish
 +
*Ranyahn-741 Clover Gentle endo, fragility
 +
*Razor Palm – 735 Clover Vengeful constitution, lethargy
 +
*Red Maple – 572 Pine Giddy spd, lethargy
 +
*Royal Palm – 491 Clove Hopeful focus, clumsy
 +
*Savaka – 589 Pine Giddy Cons, clumsy
 +
*Spiked Fishtree – 711 Clover Hopeful focus, weakness
 +
*Spindle Tree – 744 Clove Vengeful  focus, clumsy
 +
*Stout Palm – 747 Oriental Spices Gentle spd, forgetful
 +
*Tapacae Miriallis – 601 Pine Sorrowful focus, weakness
 +
*Tiny Oil Palm – 700 Pine Hopeful focus, fragility
 +
*Towering Palm – 653 Pine Melancholy str, clumsy
 +
*Trilobellia – 814 Clove Relaxed focus, confused
 +
*Umbrella Palm – 544 Honey Giddy focus, weak
 +
*Windriver Palm – 794 Oriental Spices hopeful dex, fragile
  
Goal 1: 25% Green
 
- Morning is 50% Green
 
  
Strategy: Cross Morning to Energy and vice versa, then cross the two together and check if it meets requirements.
+
==Cross Breeding==
  
Goal 2: 75% Green
+
===Sea Lilies===
- Morning is 50% Green
 
- Green is even amounts of Yellow and Cyan
 
- Energy is 100% Yellow, Cyan will need to come from Morning, or a Grey sealily (mixes all 3). We do not seem to have a source of grey or cyan currently.
 
  
Strategy: first find cyan, cross Morning (green) to Energy (yellow) - cate#7 , then breed back to Morning. May take several generations.
+
{| border="1" cellpadding="10" cellspacing="0"
 +
!LH
 +
!RH
 +
!Outcome
 +
!Notes
 +
|-
 +
|Energy
 +
|Blush
 +
|cate#3
 +
|Tiers 1/2 Magenta 1, tier 3/4 white/pink1, Centre Magenta,
 +
|-
 +
|Blush
 +
|Energy
 +
|cate#4
 +
|Tiers 1/2 Yellow2/White1, Tiers 3/4 yellow2/white1, centre magenta
 +
|-
 +
|Energy  
 +
|Blush
 +
|cate#5
 +
|duplicate of cate#3
 +
|-
 +
|Vampire
 +
|cate#5
 +
|cate#6
 +
|Tiers 1/2 green1, tiers 3/4 White/orange1, centre orange1
 +
|-
 +
|Crown
 +
|cate#3
 +
|cate#7
 +
|Tiers 1/2 Magenta 1, Tiers 3/4 Orange1/white, centre magenta
 +
|-
 +
|Crown
 +
|cate#6
 +
|cate#8
 +
|Tiers 1/2 White, Tiers 3/4 Yellow2/White, Centre Magenta/Orange1
 +
|-
 +
|Crown
 +
|cate#4
 +
|cate#9
 +
|Tier 1/2 White, Tiers 3/4 Orange2/White, Centre White
 +
|-
 +
|Blush
 +
|cate#4
 +
|cate#10
 +
|Tiers 1/2 Yellow1/White, Tiers 3/4 Yellow 2/White, Centre Magenta
 +
|-
 +
|Morning  
 +
|Vampire
 +
|cate#11
 +
|Tiers 1/2 Green1, Tiers 3/4 Yellow1/white, Centre White/Yellow1
 +
|-
 +
|Morning
 +
|cate#3
 +
|cate#12
 +
|Tiers 1/2 GREY1/Green1, Tier 3/4 Yellow1/Yellow1, Centre White
 +
|-
 +
|cate#7
 +
|Alkhar#10
 +
|cate#17
 +
|Tiers 1/2 White, Tiers 3/4 Magenta3/White, Centre Magenta2
 +
|-
 +
|Crown
 +
|Alkhar6
 +
|cate#18
 +
|G1 Tier1/2 Magenta1/White, Tier 3/4 Yello2/white, Centre Magenta1/2
 +
|-
 +
|Alkhar7
 +
|Crown
 +
|cate#19
 +
|Tiers 1/2 Magenta1/White, Tiers 3/4 Magenta2/white, Centre Cyan1
 +
|-
 +
|Alkhar27
 +
|Alkhar 11
 +
|cate#20
 +
|Tiers 1/2 Magenta1, Tiers 3/4 Magenta1/Pink1. centre Magenta1
 +
|-
 +
|cate20
 +
|cate17
 +
|cate#22
 +
|Tier 1/2 White/Yellow1. Tiers 3/4 Magenta1/2, centre Magenta 1
 +
|-
 +
|Alkhar7
 +
|Blush
 +
|cate#23
 +
|same as Alkhar7 - Tiers 1/2 Magenta 1, Tiers 3/4 White/Magenta1, centre white/cyan1
 +
|-
 +
|Alkhar27
 +
|cate3
 +
|cate#24
 +
|
 +
|-
 +
|cate 9
 +
|Alkhar28
 +
|cate#25
 +
|
 +
|-
 +
|}
  
Alternate Strategy: Assuming a cross breed is required, Alkhar cross Morning to Energy (a), cate cross Energy to Morning (b), breed up 2 bulbs of each cross (a and b). Cross a to Energy (c) and Energy to a (d) , and then cross the hybrids to each other (cXd=g). Cross b to Energy (e) and Energy to b (f), then cross the hybrids to eachother (exf=h). Then cross g and h and check for extra green.
+
===Orchids===
  
Goal 3: 50% Red
+
{| border="1" cellpadding="10" cellspacing="0"
- Crown is 25% Red
 
- Red is equal amounts of Magenta and Yellow
 
- Blush is 75% Magenta, Energy is 100% Yellow.
 
 
Strategy: Initial Cross sequence (being logical):
 
  * 1. Energy x Blush = cate#3 ...is Red1 on 2 tiers. 25/4
 
  * 2. cross cate#5 (duplicate of cate#3) direct to Vampire to see if centre becomes pink (cate#6) and cross to Crown when it bulbs cate#8
 
  * Note: Blush * Energy = cate#4 is yellowish. Try cross back to Crown (cate#9). And, try back to Blush to try and increase red.
 
  * 3. Cross outcomes of 1. and 2.
 
 
 
TO DO LIST (keeping crosses to RHS)
 
  *Cross cate#3. to Crown = cate#7 (done 2 May)
 
  * Cross cate#5 to Vampire = cate#6 (done 4 May)
 
  * Cross cate#6 to Crown = cate#8
 
  * Cross cate#4 to Crown = cate#9
 
  * Try cate#4 to Blush = cate#10
 
  * to try to get a cyan break, Morning x Vampire = cate 11
 
  * Cate#3 to Morning
 
  * cate#7 to Crown
 
 
 
==Cross Breeding==
 
 
 
{| border="1" cellpadding="20" cellspacing="0"
 
 
!LH
 
!LH
 
!RH
 
!RH
Line 47: Line 163:
 
|Masquerade
 
|Masquerade
 
|cate#1
 
|cate#1
|Size 2
+
|''Birthday Wishes'' Size 2, leaves bright green, stem green, standards mint green, petals mid yellow, falls powder blue, lip beige
 
|-
 
|-
 
|  
 
|  
Line 54: Line 170:
 
|
 
|
 
|-
 
|-
|  
+
|G1 Xanadu
|  
+
|cate#1
|cate#3
+
|cate#13
|  
+
|same as G1Xanadu (dug up)
 
|-
 
|-
|  
+
|Masquerade
|  
+
|G1Xanadu
|cate#4
+
|cate#14
 
|
 
|
 
|-
 
|-
|  
+
|Sabretooth
|  
+
|G1Xanadu
|cate#5
+
|cate#15
 
|
 
|
 
|-
 
|-
|  
+
|cate#1
|  
+
|G1Xanadu
|cate#6
+
|cate#16
 
|
 
|
 
|-
 
|-
 +
|Hidden in Darkness
 +
|Masquerade
 +
|cate#26
 +
|''Hinemoa''
 +
|-
 +
|Hidden in Darkness
 +
|Birthday Wishes
 +
|cate#28 and #29 LS Mutagen: Calico and Fuzzy
 +
|''#28:''Size 2 Violet upper and lower petals and lip, pink mid petals and leaves,  sky blue stem. ''#29:'' Size 2 pale blue upper and lower petals, Y1 Yellow petals, beige lip, yellow green stem
 +
|-
 +
|Hidden in Darkness
 +
|Birthday Wishes
 +
|cate#32 and #33 RS Mutagen: Calico and Fuzzy
 +
|''#32:'' Size 2 green upper, light blue lower petals, grey lip, Y2 light yellow petals, yellow green stem and leaves. ''#33:'' Size 2 grey upper and green lower petals, green lip, mid peach petals, blue stem and purple leaves. Both v similar to cate 28 and 29, Cannibalised.
 +
|-
 +
|Hidden in Darkness
 +
|Birthday Wishes
 +
|cate#34 and #35 RS Mutagen: Calico, Fuzzy and Prickly
 +
|''#34'': Size 2 Soft blue upper and lower petals, grey lip, light yellow petals, green stem and leaves. ''#35'': Size 2 Violet upper and khaki lower petals, beige lip, magenta M2 petals, blue stem and purple leaves
 +
|-
 +
|Hidden in Darkness
 +
|Birthday Wishes
 +
|cate#36  Nuts Essence
 +
|Size 2 Grass green upper and lemon lower petals, beige lip, 3Y yellow petals, grass green stem and leaves. ''Buttercup''
 +
|-
 +
|Hidden in Darkness
 +
|Birthday Wishes
 +
|cate#37  Mutagen Calico Spongy and spotted
 
|  
 
|  
 +
|-
 +
|Hidden in Darkness
 +
|Birthday Wishes
 +
|cate#38 and #39  Mutagen Dry Mottled Slimy
 +
|''#38'': Size 2 Soft blue upper and lower petals, grey lip, light yellow petals, green stem and leaves. ''#39'': Size 1 M3 all petals, beige lip, grey stem and purple leaves ''Sakura''
 +
|-
 +
|G2 Aloha
 +
|Hinemoa
 +
|cate #45  Nuts
 +
|boring, cannibalised
 +
|-
 +
|Hinemoa
 +
|cate #45
 +
|cate #46 Nuts
 +
|G1 Peach and blue with blue leaves!
 +
|-
 +
|Cate #32
 +
|cate #33
 +
|cate #nn Nuts
 +
 +
|-
 +
|Serene Lagoon
 +
|cate #42
 +
|cate #nn Nuts
 +
 +
|-
 +
 +
|}
 +
 +
===Sand Blooms===
 +
 +
{| border="1" cellpadding="10" cellspacing="0"
 +
!LH
 +
!RH
 +
!Outcome
 +
!Notes
 +
|-
 +
|Corona 
 +
|Otters Sunrise
 +
|cate#47 and cate #48: Mutagen Hairy and Striped
 +
|G2 cate#47 similar to Otters Sunrise - cannibalised; cate#48 G1 Pale blue petals, dark blue centre, white ring
 +
|-
 +
|Corona 
 +
|Otters Sunrise
 +
|cate#49  Nuts
 +
|G3 similar to Otters Sunrise, a little more pink - cannibalised
 +
|-
 +
|cate#47
 +
|Sacrifice
 +
|cate#50 and cate#51: Mutagen Calico mottled and reticulated
 +
|all dull, cannibalised
 +
|-
 +
|cate#49
 +
|Sacrifice
 +
|cate#52 and cate#53: Mutagen Green Hairy Phosphorescent
 +
|all dull, cannibalised
 +
|-
 +
|cate#52
 +
|cate#51
 +
|cate#54 nuts
 +
|all white, cannibalised
 +
|-
 +
|cate#50
 +
|cate#53
 +
|cate#55 Nuts
 +
|Pink centre, lemon and white petals
 +
|-
 +
|Clear Skies
 +
|cate#54
 +
|cate#56 Nuts
 +
|White centre, pastel blue and white surrounding petals
 +
|-
 +
|Corona
 +
|Sacrifice
 +
|cate#61 and #62: Mutagen Calico, Mottled and Reticulated
 +
|same as parents, but Corona side has pale blue inner ring, both cannabalised
 +
|-
 +
|Corona
 +
|Sacrifice
 +
|cate#63 and #64: Mutagen Mottled and Prickly
 +
|exactly the same as previous cross, both cannibalised
 +
|-
 +
|cate#61
 +
|cate#62
 +
|cate#65 and #66: Mutagen Calico Crackly and Green
 +
|cate#65 - white with a dark red/brown centre, #66 same as Corona, cannabalised
 +
|-
 +
|cate#63
 +
|cate#64
 +
|cate#67 and #68: Mutagen Green Phosphorescent and Spotted
 +
|both similar to parents, cannibalised
 +
|-
 +
|cate#66
 +
|cate#67
 +
|cate#69 and #70: Mutagen  Calico Spongy and Mottled
 +
|cate#69 blue centre, pale yellow surround, cannibalised ;#70 same as Corona, cannibalised
 +
|-
 +
|cate#68
 +
|Otters Sunrise
 +
|cate#71 and #72: Mutagen Dry Mottled and Slimy
 +
|cate#71 same as Otters Sunrise but with ice blue centre ; #72 same as Corona, cannibalised
 +
|-
 +
|cate#71 
 +
|cate#70
 +
|cate#74 and #73: Mutagen Calico and Dry
 +
|cate#74 Same as cate#71 cannibalised; cate#73 mid blue centre, white surround
 +
|-
 +
|cate#69
 +
|cate#72 
 +
|cate#75 and #76: Mutagen Calico, Crackly and Mottled
 +
|cate#76 palest yellow centre, pale blue and white surround, cannibalised; cate#75 same as Sacrifice, cannabalised
 +
|-
 +
|cate#74
 +
|cate#75 
 +
|cate#77  and #78 : Mutagen Calico Mottled and Reticulated
 +
|cate#77 same as Sacrifice, cannabilised; cate#78 
 +
|-
 +
|cate#71 
 +
|cate#76 
 +
|cate#79 and #80
 +
|cate#79; cate#80 same as Sacrifice, cannabilised 
 +
|-
 +
|}
 +
 +
===Ra Roses===
 +
 +
{| border="1" cellpadding="10" cellspacing="0"
 +
!LH
 +
!RH
 +
!Outcome
 +
!Notes
 +
|-
 +
|G3 
 +
|Onion Skin
 +
|cate #nn Nuts
 
|  
 
|  
|cate#7
 
|
 
 
|-
 
|-
 +
|Invocation 
 +
|Phantasm 
 +
|cate#nn Nuts
 +
 +
|-
 +
 
|  
 
|  
 
|  
 
|  
|cate#8
 
|
 
|-
 
 
|  
 
|  
|
 
|cate#3
 
|
 
 
|-
 
|-
 
|  
 
|  
 
|  
 
|  
|cate#9
 
|
 
|-
 
 
|  
 
|  
 
|  
 
|  
|cate#10|
 
 
|-
 
|-
 
|  
 
|  
 
|  
 
|  
|cate#11
 
|
 
|-
 
 
|  
 
|  
 
|  
 
|  
|cate#12
 
|
 
 
|-
 
|-
|cate#1
 
 
|  
 
|  
|cate#13
 
 
|
 
|
|-
 
 
|  
 
|  
 
|  
 
|  
|cate#3
 
|
 
 
|-
 
|-
 
|  
 
|  
 
|  
 
|  
|cate#3
 
 
|
 
|
 +
|
 +
|-
 +
 
|}
 
|}
  
=== Paint Reactions ===
+
== Paint Reactions ==
  
 
Cabbage | Carrot    | B | -1 | -12<br>
 
Cabbage | Carrot    | B | -1 | -12<br>
Line 553: Line 818:
 
|style="font-weight: bold; color: #FFFFFF; background-color: #0014A8" | Zaffre || Saltpeter 1 Clay 3 Iron 1 Potash 1 Cabbage 7  ||   
 
|style="font-weight: bold; color: #FFFFFF; background-color: #0014A8" | Zaffre || Saltpeter 1 Clay 3 Iron 1 Potash 1 Cabbage 7  ||   
 
|}
 
|}
 +
 +
==Idea - Test of the Angry Gods ==
 +
*Some action you do makes the gods angry. This could change daily/ weekly. When a Gods whispers their anger, you have a limited timeframe (say 3 mins) to do something to appease them or they will do something to express their anger, such as whisk you to a random spot elsewhere on the map, or prevent you from walking in a straight line, or remove an item from inventory. Each God (Ra, Geb, Isis, Hathor, Set, Osiris, etc) has a different way of showing their anger and a different method of appeasement. Part of the test would be to work out the right appeasement, given the nature of the God's anger.
 +
 +
For example, if you were runing in the deep desert, then appeasement might be to consume an ambrosia or something that prevented you from hallucinating or travelling in circles. Or you could make a prayer of temporary protection before any planned long trips across the desert, and the protection granted would last for say an hour after which the Gods get angry again and throw you around! Or you hear them and try to run to a place of safety (like a altar, CS, school or Uni) while praying them to have mercy on you.
 +
Even when you hear the whispers, you may get judged and be forgiven.
 +
 +
[Need to develop a good workable list of possible anger triggers and appeasement methods for each God]
 +
 +
Once an 'anger' episode is triggered (random event that changes regularly, similar to triggering a Beacon), the player is notified in Main and has 3 mins to attempt a 'preventative', which negates the episode, or 20 mins to complete the 'appeasement' ritual which removes the anger. Each 'anger episode' lasts for 60 mins after which time the God's anger fades, but will reappear at any time until the appeasement is completed. It would be possible for a player to be dealing with multiple angry gods concurrently. Preventative measures may or may not work. You would need to keep trying the options until you find the one that does work.
 +
 +
 +
eg..
 +
* Ra - solar deity - when angry causes sunburn. Prevent by swimming, or collecting a palm fronds. Appease by offering lemon flavoured oil ambrosia at an altar
 +
* Set - desert/ disorder - when angry reduces Dex to 0 for 60 mins. Prevent by drinking at a Dex Aquaduct or eating Herb: Chives. Appease by performing a ritual at an altar in the deep desert.
 +
* Osiris - afterlife/ regeneration - when angry causes skin to turn green for 60 mins and all crops planted to turn to seed regardless of tend method. Prevent by drinking cabbage juice every 3 minutes or cutting an Osiris Eye gem. Appease by performing a ritual with a grand legacy of an oracle at an altar near water.
 +
* Geb - Geb - earth/ snakes - when angry causes the player to fall repeatedly to the ground as though bitten by a snake. Prevent by tying brown ribbons to wrists and ankles or finding a hen in light pampas grass. Appease by affixing a temprary tattoo and performing a ritual at an altar near dirt.
 +
* Isis - house and home - when angry, removes all navigation points and removes you to a location within 500 coords of your present location. Protect by eating a meal with +7 Constition stats or staying within 30 coords of your home location. Appease by Praying for Leadership home at 7 Altars in 3 regions within 60 mins without using travel time or spouse travel.
 +
* Thoth - wisdom and knowledge - when angry causes forgetfulness of recently acquired skills/ opened technologies. Protect by hamboning with 7 people or learning 2 new acro facets. Appease by teaching 7 new skills to seven people of level 7 or under.
 +
* Bastet - cats/ nurturing and protectiveness - when angry all tools in inventory go 'rusty' and installed cornerstones cease to work. Protect by dropping a ball of twine in all compounds where cornerstones are installed and applying lube oil to 7 different types of machine. Appease by making an offering of whole fish and camel milk in the company of seven peers.
 +
 +
Feedback: I like the random thing, like you are never certainly sure of protection - so you never know if it will happen today or you'll be safe (if unprotected). More intense that way. 
 +
 +
'''Passing the test?'''
 +
*Principle: Appease an angry god once.
 +
*Test: Appease all the angry gods.
 +
 +
==DP Debate On Line==
 +
 +
'''Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing? '''
 +
* I am married to a musician, have a spoilt cat and live in a country town in Australia. Recently retired, I earned a living in several large government agencies doing fun things like Defence major capital project management, value engineering and eventually leadership development and executive coaching. In real life I enjoy gardening, singing and art/ crafts.
 +
* What I most enjoy about ATITD is the people stuff, winding down with a run through the vineyards and being able to potentially influence what happens. It is a peaceful place to be after a busy day in rl!
 +
* I started playing right at the end of T4, and have played all the way through T5, T6 and now T7.
 +
 +
'''Q2. How you like T7 so far, is it better or worse than previous Tales. Which Tale was your favorite? '''
 +
* Each of the tales is different. I loved T4, it got me addicted! In T5 I learnt so much, but it went really quickly. T6 gave me a chance to complete all the available tests in all seven disciplines and still kept learning all the way, even managed to get the VT thistle macro going towards the end in desperation! I am enjoying T7 because I can pursue challenges and contribute to major community projects.
 +
 +
'''Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do? '''
 +
 +
* The only time I would consider using the ban powers is when there are clearly illegal actions happening (like drug dealing). In that case I would have a moral obligation to set out the evidence and declare my intention and rationale, and take prompt action to preserve the integrity of the game. Check the T6 DP Ban Log for more details on bans I have personally been involved with and the underlying situation and context. in general, though, I'd be arguing for not banning, and taking the initiative to talk it through.
 +
 +
'''Q4. Many activities in Egypt are PvP oriented/ highly competitive. Recently some issues have been discussed in ET regarding Test of Retired Pirates. Please explain how you approach these sorts of tests and if as a player you use any method to improve your outcome like having alts/mules voting in other rounds to enhance your pass chance. Do you push/campaign your guilds to vote for you and or forming test/rounds alliances or salt rounds with players that have already passed. '''
 +
* Persistence and patience are legitimate strategies and probably my default approach - waiting until the competitive desperados have done their thing and moved on or just keeping on going until the scores get there. It isn't as though there aren't enough other things to be getting on with and I know I'll get there eventually. Passing tests isn't the only way to play. These days I enjoy exploring the crafting byways. I truly appreciate the care and attention that has gone into the design of things we interact with every day.  I don't have any alts and haven't enjoyed trying to compete on the few occasions I have given it a go. In zfree the leadership group have sponsored and supported sub guilds focussed on assisting players with specific tests, such as Throne, Funerary Temple, Megalopolis and Seven Phoenix. It's efficient and works well.
 +
 +
'''Q5. How are you providing leadership in the game and amongst the player base? '''
 +
* * I’m slowly working through the tests in the discipline, though I firmly believe that leadership is a part of how you behave in each interaction you have. I am proud to be an elder in zfree guild. We manage as a team a large and diverse member base and endeavour to provide services and support our members. As a leadership team we all play to our strengths and work together on many issues.
 +
 +
'''Q6. What specifically have you done to further the growth of the community? '''
 +
* I have helped to set up the RP Gem School as a resource for all.  I enjoy contributing to community projects, such as the pyramids. I also help out on people issues. These are, and will remain, confidential.
 +
 +
'''Q7. How do you feel about sometimes heavy use of macros in this game by many players? If there was a choice would you support a complete ban of macros in the Tale? '''
 +
* I don’t mind people using macros, they certainly help with getting through the 'hard yakka' - but tend not to use them myself. I managed to get to Oracle of Seven in T6 without really using macros, although I did eventually resort to doing thistles using VT towards the end. A complete ban on macros wouldn’t bother me at all but it would make some of the requirements and research costs rather daunting.
 +
 +
'''Q8. Spouselog allows access to ban powers. Do you know who has access to your spouse account? '''
 +
* Only if your game or rl spouse has access to your password and logs in as you. Changing your password is an effective way of regulating access if there are any concerns.
 +
 +
'''Q9. Please describe what you consider to be "griefing" in the Tale. '''
 +
* Actions of an individual or group with deliberate malicious intent to disrupt or interfere with other players, cause distress or interfere with fair play. There is a sliding scale of seriousness from the clearly illegal (ban) to thoughtlessness (talk it through, maybe with a warning). 
 +
 +
'''Q10. Easy question... Ninja or Pirate? '''
 +
* Ninja - would be nice to put all those acro moves to good use.
 +
 +
'''Q11. Who would you vote for if you weren't running this time?'''
 +
*Peter - because he is energetic and has thrown himself into challenges with enthusiasm and intelligence.
 +
 +
'''Q12. Closing statement.'''
 +
* I believe that leadership is expressed in how you deal with others everyday, being available to provide support when needed and being prepared take a stand for the benefit of the majority.
 +
* What other powers would I like to see DPs hold, in the interests of improving game play? I have been toying with the idea of DPs as advisors to the Events Team. They could then help with player queries, influence how and when events run, help make sure the prizes reflect the community’s needs as well as build greater confidence in sponsoring and leading player organized events.
 +
* What question would you like to be asked, and why? What are some of the more challenging things you have experienced as a DP?  Why? Because it unlocks a lot of interesting and powerful stories about how people experience ATITD and the relationships that are formed here.

Latest revision as of 11:39, 23 September 2017

Base Incense stats - Resins

  • Anaxi – 588 Oriental Spices Hopeful spd, forgetful
  • Arconis – 793 Pine Gentle Spd, forgetful
  • Ashpalm – 470 Honey Giddy str, confused
  • Beetlenut – 669 pine Gentle dex, lethargy
  • Bloodbark – 541 Pine Giddy focus, weak
  • Bottletree – 493 Clove Vengeful focus, weak
  • Bramblehedge – 668 Pine Gentle focus, fragile
  • Broadleaf Palm – 687 Honey Melancholy endo, forgetful
  • Butterleaf Tree – 691 Clover Melancholy perception, sluggish
  • Cerulean Blue – 596 Pine Relaxed focus, confused
  • Chakkanut – 479 Pine Giddy spd, forgetful
  • Chicory - 711 Pine Gentle dex , fragile
  • Cinnar – 688 Honey Relaxed perc, clumsy
  • Coconut Palm – 449 Clove, Relaxed perc, clumsy
  • Crickleood – 571 Pine Hopeful str confused
  • Delta Palm – 695 Pine Sorrowful endo, forgetful
  • Elephantia – 664 Clove Relaxed constitution, weak
  • Feather Tree – 667 Pine Vengeful dex
  • Fern Palm – 444 Clove Relaxed spd, forgetfulness
  • Folded Birch – 629 Pine Melancholious dex, lethargy
  • Giant Cricklewood – 547 Pine Relaxed Str , confusion
  • Hawthorn – 566 Pine Relaxed endo, confusion
  • Hokkaido – 671 Pine Melancholy dex, lethargy
  • Kaeshra – 712 Pine Relaxed spd, forgetfulness
  • Locust Palm – 511 Clove Relaxed endo, forgetful
  • Mini Fern Palm – 626 Pine Relaxed Str, confused
  • Mini Palmetto – 816 Clover Hopeful perc, clumsy
  • Monkey Palm – 639 Pine Sorrowful dex, forgetful
  • Oil Palm – 747 Clover, gentle perc, lethargy
  • Oleacae – 798 Pine, Relaxed Str, confused
  • Orrorin – 409 Pine Sorrowful dex, lethargy
  • Passam – 433 clove Sorrowful str, confused
  • Phoenix Palm – 709 Clover Relaxed Str , confused
  • Pratyeka – 606 Clover Relaxed Endo, sluggish
  • Ranyahn-741 Clover Gentle endo, fragility
  • Razor Palm – 735 Clover Vengeful constitution, lethargy
  • Red Maple – 572 Pine Giddy spd, lethargy
  • Royal Palm – 491 Clove Hopeful focus, clumsy
  • Savaka – 589 Pine Giddy Cons, clumsy
  • Spiked Fishtree – 711 Clover Hopeful focus, weakness
  • Spindle Tree – 744 Clove Vengeful focus, clumsy
  • Stout Palm – 747 Oriental Spices Gentle spd, forgetful
  • Tapacae Miriallis – 601 Pine Sorrowful focus, weakness
  • Tiny Oil Palm – 700 Pine Hopeful focus, fragility
  • Towering Palm – 653 Pine Melancholy str, clumsy
  • Trilobellia – 814 Clove Relaxed focus, confused
  • Umbrella Palm – 544 Honey Giddy focus, weak
  • Windriver Palm – 794 Oriental Spices hopeful dex, fragile


Cross Breeding

Sea Lilies

LH RH Outcome Notes
Energy Blush cate#3 Tiers 1/2 Magenta 1, tier 3/4 white/pink1, Centre Magenta,
Blush Energy cate#4 Tiers 1/2 Yellow2/White1, Tiers 3/4 yellow2/white1, centre magenta
Energy Blush cate#5 duplicate of cate#3
Vampire cate#5 cate#6 Tiers 1/2 green1, tiers 3/4 White/orange1, centre orange1
Crown cate#3 cate#7 Tiers 1/2 Magenta 1, Tiers 3/4 Orange1/white, centre magenta
Crown cate#6 cate#8 Tiers 1/2 White, Tiers 3/4 Yellow2/White, Centre Magenta/Orange1
Crown cate#4 cate#9 Tier 1/2 White, Tiers 3/4 Orange2/White, Centre White
Blush cate#4 cate#10 Tiers 1/2 Yellow1/White, Tiers 3/4 Yellow 2/White, Centre Magenta
Morning Vampire cate#11 Tiers 1/2 Green1, Tiers 3/4 Yellow1/white, Centre White/Yellow1
Morning cate#3 cate#12 Tiers 1/2 GREY1/Green1, Tier 3/4 Yellow1/Yellow1, Centre White
cate#7 Alkhar#10 cate#17 Tiers 1/2 White, Tiers 3/4 Magenta3/White, Centre Magenta2
Crown Alkhar6 cate#18 G1 Tier1/2 Magenta1/White, Tier 3/4 Yello2/white, Centre Magenta1/2
Alkhar7 Crown cate#19 Tiers 1/2 Magenta1/White, Tiers 3/4 Magenta2/white, Centre Cyan1
Alkhar27 Alkhar 11 cate#20 Tiers 1/2 Magenta1, Tiers 3/4 Magenta1/Pink1. centre Magenta1
cate20 cate17 cate#22 Tier 1/2 White/Yellow1. Tiers 3/4 Magenta1/2, centre Magenta 1
Alkhar7 Blush cate#23 same as Alkhar7 - Tiers 1/2 Magenta 1, Tiers 3/4 White/Magenta1, centre white/cyan1
Alkhar27 cate3 cate#24
cate 9 Alkhar28 cate#25

Orchids

LH RH Outcome Notes
G1Xanadu Masquerade cate#1 Birthday Wishes Size 2, leaves bright green, stem green, standards mint green, petals mid yellow, falls powder blue, lip beige
cate#2
G1 Xanadu cate#1 cate#13 same as G1Xanadu (dug up)
Masquerade G1Xanadu cate#14
Sabretooth G1Xanadu cate#15
cate#1 G1Xanadu cate#16
Hidden in Darkness Masquerade cate#26 Hinemoa
Hidden in Darkness Birthday Wishes cate#28 and #29 LS Mutagen: Calico and Fuzzy #28:Size 2 Violet upper and lower petals and lip, pink mid petals and leaves, sky blue stem. #29: Size 2 pale blue upper and lower petals, Y1 Yellow petals, beige lip, yellow green stem
Hidden in Darkness Birthday Wishes cate#32 and #33 RS Mutagen: Calico and Fuzzy #32: Size 2 green upper, light blue lower petals, grey lip, Y2 light yellow petals, yellow green stem and leaves. #33: Size 2 grey upper and green lower petals, green lip, mid peach petals, blue stem and purple leaves. Both v similar to cate 28 and 29, Cannibalised.
Hidden in Darkness Birthday Wishes cate#34 and #35 RS Mutagen: Calico, Fuzzy and Prickly #34: Size 2 Soft blue upper and lower petals, grey lip, light yellow petals, green stem and leaves. #35: Size 2 Violet upper and khaki lower petals, beige lip, magenta M2 petals, blue stem and purple leaves
Hidden in Darkness Birthday Wishes cate#36 Nuts Essence Size 2 Grass green upper and lemon lower petals, beige lip, 3Y yellow petals, grass green stem and leaves. Buttercup
Hidden in Darkness Birthday Wishes cate#37 Mutagen Calico Spongy and spotted
Hidden in Darkness Birthday Wishes cate#38 and #39 Mutagen Dry Mottled Slimy #38: Size 2 Soft blue upper and lower petals, grey lip, light yellow petals, green stem and leaves. #39: Size 1 M3 all petals, beige lip, grey stem and purple leaves Sakura
G2 Aloha Hinemoa cate #45 Nuts boring, cannibalised
Hinemoa cate #45 cate #46 Nuts G1 Peach and blue with blue leaves!
Cate #32 cate #33 cate #nn Nuts
Serene Lagoon cate #42 cate #nn Nuts

Sand Blooms

LH RH Outcome Notes
Corona Otters Sunrise cate#47 and cate #48: Mutagen Hairy and Striped G2 cate#47 similar to Otters Sunrise - cannibalised; cate#48 G1 Pale blue petals, dark blue centre, white ring
Corona Otters Sunrise cate#49 Nuts G3 similar to Otters Sunrise, a little more pink - cannibalised
cate#47 Sacrifice cate#50 and cate#51: Mutagen Calico mottled and reticulated all dull, cannibalised
cate#49 Sacrifice cate#52 and cate#53: Mutagen Green Hairy Phosphorescent all dull, cannibalised
cate#52 cate#51 cate#54 nuts all white, cannibalised
cate#50 cate#53 cate#55 Nuts Pink centre, lemon and white petals
Clear Skies cate#54 cate#56 Nuts White centre, pastel blue and white surrounding petals
Corona Sacrifice cate#61 and #62: Mutagen Calico, Mottled and Reticulated same as parents, but Corona side has pale blue inner ring, both cannabalised
Corona Sacrifice cate#63 and #64: Mutagen Mottled and Prickly exactly the same as previous cross, both cannibalised
cate#61 cate#62 cate#65 and #66: Mutagen Calico Crackly and Green cate#65 - white with a dark red/brown centre, #66 same as Corona, cannabalised
cate#63 cate#64 cate#67 and #68: Mutagen Green Phosphorescent and Spotted both similar to parents, cannibalised
cate#66 cate#67 cate#69 and #70: Mutagen Calico Spongy and Mottled cate#69 blue centre, pale yellow surround, cannibalised ;#70 same as Corona, cannibalised
cate#68 Otters Sunrise cate#71 and #72: Mutagen Dry Mottled and Slimy cate#71 same as Otters Sunrise but with ice blue centre ; #72 same as Corona, cannibalised
cate#71 cate#70 cate#74 and #73: Mutagen Calico and Dry cate#74 Same as cate#71 cannibalised; cate#73 mid blue centre, white surround
cate#69 cate#72 cate#75 and #76: Mutagen Calico, Crackly and Mottled cate#76 palest yellow centre, pale blue and white surround, cannibalised; cate#75 same as Sacrifice, cannabalised
cate#74 cate#75 cate#77 and #78 : Mutagen Calico Mottled and Reticulated cate#77 same as Sacrifice, cannabilised; cate#78
cate#71 cate#76 cate#79 and #80 cate#79; cate#80 same as Sacrifice, cannabilised

Ra Roses

LH RH Outcome Notes
G3 Onion Skin cate #nn Nuts
Invocation Phantasm cate#nn Nuts

Paint Reactions

Cabbage | Carrot | B | -1 | -12
Cabbage | DeadTongue | B | -24 | 23
Cabbage | RedSand | B | -13 | -12
Cabbage | Potash | R | -29 | -33
Cabbage | Lime | R | -61 | 3

Carrot | Clay | R | 23 | -4
Carrot | ToadSkin | B | 14 | -54
Carrot | EarthLight | W | 3 | 21
Carrot | Lime | W | -54 | -3
Carrot | Saltpeter | W | -58 | -57

Clay | Lead | G | 25 | 61
Clay | Iron | B | 46 | -5
Clay | Copper | W | -47 | 11
Clay | Sulfur | W | -54 | -62
Clay | Potash | W | -1 | 20
Clay | Saltpeter | G | 55 | -46

DeadTongue | ToadSkin | B | 21 | 56
DeadTongue | Silver | G | -30 | 50
DeadTongue | Sulfur | G | 44 | 53
DeadTongue | Potash | R | 50 | -19
DeadTongue | Lime | R | 22 | -41

ToadSkin | EarthLight | G | -62 | 29
ToadSkin | Lead | B | -47 | -24
ToadSkin | Iron | W | 29 | -18
ToadSkin | Saltpeter | B | 43 | -35

EarthLight | Lead | R | 17 | -19
EarthLight | Silver | G | -42 | 55
EarthLight | Iron | R | -10 | -46
EarthLight | Copper | R | -33 | -41
EarthLight | Sulfur | W | -31 | 38
EarthLight | Lime | B | -40 | -6

RedSand | Lead | R | -33 | -12
RedSand | Lime | G | 46 | -61

Lead | Iron | G | 47 | 56
Lead | Saltpeter | B | 13 | -33

Silver | Potash | R | 4 | 3
Silver | Lime | R | -44 | -59
Silver | Saltpeter | B | -16 | -44

Iron | Sulfur | R | 9 | 55
Iron | Potash | B | 42 | 22

Copper | Potash | G | 27 | 8
Copper | Lime | G | -23 | -10

Sulfur | Lime | G | 17 | -51
Sulfur | Saltpeter | W | 47 | 44

Potash | Saltpeter | R | -17 | -32

Paint Recipes

Color Recipe Verified
Alice Blue ToadSkin 1 Sulfur 1 Iron 2 EarthLight 7 Saltpeter 1
Amethyst Cabbage 5 Carrot 1 Copper 1 Clay 2 Iron 1
Antique White Sulfur 1 EarthLight 1 ToadSkin 3 Iron 6 Saltpeter 1
Aqua Copper 8 Clay 1 Iron 1 Saltpeter 1 Potash 1
Aquamarine Cabbage 3 Copper 4 Lead 1 Clay 1 Iron 1
Azure Sulfur 1 EarthLight 9 Carrot 1 Iron 1
Baker Miller Pink Cabbage 7 Lead 1 Sulfur 1 Iron 2 Saltpeter 1
Banana Carrot 6 Copper 1 Lead 1 Clay 2
Barn Red Clay 1 Carrot 1 Cabbage 1 RedSand 15
Beet Cabbage 8 Clay 2
Beige Sulfur 1 EarthLight 2 Carrot 5 ToadSkin 1 DeadTongue 2
Bisque Sulfur 1 EarthLight 3 Iron 7 Lead 3 Saltpeter 1
Black Clay 3 Copper 1 Silver 6
Blanched Almond Sulfur 1 EarthLight 3 Lead 3 Iron 5 Saltpeter 1
Blaze Orange Carrot 20 Cabbage 1 Clay 1 RedSand 1
Blue Copper 20 ToadSkin 1 DeadTongue 1 EarthLight 1 Silver 1
Blue Violet Cabbage 7 Potash 1 Saltpeter 1 Clay 2 Iron 1
Boysenberry Cabbage 4 Clay 6
Bright Pink Lime 1 RedSand 9 Sulfur 1 EarthLight 1 Saltpeter 1
Brown Carrot 1 Clay 3 RedSand 6
Burgundy Red Lead 1 RedSand 9
Burly Wood Carrot 10 Copper 2 Clay 1 Lead 1 Iron 1
Burnt Sienna Cabbage 1 Clay 4 RedSand 6
Burnt Umber Clay 3 RedSand 7
Cadet Blue Cabbage 5 Lead 1 Clay 1 Iron 1 RedSand 2
Cadmium Orange Carrot 18 Cabbage 1 Clay 1 RedSand 1
Cadmium Yellow RedSand 1 Lime 1 Carrot 9 Potash 1 Clay 1
Carrot Carrot 7 Clay 3
Chartreuse Iron 1 Lead 1 Clay 14 Sulfur 1 Saltpeter 1
Chocolate Carrot 5 Clay 5
Cobalt Blue Cabbage 9 Clay 1 Copper 2 Lead 1 Iron 1
Cobalt Green Cabbage 4 RedSand 1 Lead 1 Clay 4
Coral Carrot 10 Copper 1 Clay 1
Cornflower Blue Cabbage 3 Copper 5 Clay 1 Iron 1
Cornsilk Sulfur 1 EarthLight 8 Carrot 3 Iron 1
Crimson Lime 1 RedSand 10 Sulfur 1 Saltpeter 1 NO
Dark Blue Cabbage 11 Silver 1 Lime 1 Sulfur 1
Dark Cyan Clay 1 Copper 5 Iron 1 RedSand 2 Lead 1
Dark Golden Rod Carrot 1 Lead 1 Clay 8
Dark Green Clay 7 Copper 1 RedSand 1 Lead 1
Dark Grey Cabbage 6 Carrot 1 Clay 1 Iron 1 Lead 1
Dark Jungle Green Clay 5 Copper 1 RedSand 3 Lead 1
Dark Khaki Cabbage 5 Carrot 2 Lead 1 Clay 2
Dark Magenta Cabbage 8 Lime 1 RedSand 2 Sulfur 1 Saltpeter 1
Dark Olive Green Clay 6 Lead 1 RedSand 3
Dark Orange Carrot 8 Sulfur 1 Iron 1 Saltpeter 1 Lead 1
Dark Orchid Cabbage 17 Clay 1 Iron 1
Dark Red Carrot 5 Clay 1 Copper 1 RedSand 9
Dark Salmon Cabbage 8 Sulfur 1 Saltpeter 1 Lead 1 Iron 1
Dark Scarlet RedSand 9 Lead 1
Dark Sea Green Cabbage 1 Lead 1 Clay 7 Iron 1
Dark Sienna Clay 9 Copper 1
Dark Slate Blue Cabbage 7 RedSand 2 Lead 1
Dark Slate Grey Cabbage 1 Clay 7 Copper 1 Iron 1
Dark Turquoise Cabbage 1 Lime 1 Copper 7 Potash 1 Clay 2
Dark Violet Cabbage 17 Saltpeter 1 Clay 1 Iron 1
Deep Pink Carrot 8 ToadSkin 1 DeadTongue 1 EarthLight 1 Potash 1
Deep Sky Blue Copper 8 Clay 1 Iron 1 Potash 1 Cabbage 1
Dim Grey Clay 9 Iron 1
Dodger Blue Copper 6 Clay 1 Iron 1 Potash 1 Cabbage 2
Duke Blue Iron 1 Potash 1 Cabbage 8 Lime 1 RedSand 1
Eggshell White Sulfur 1 EarthLight 1 ToadSkin 1 Iron 8 Saltpeter 1
Emerald Green RedSand 1 Lead 1 Clay 4 Copper 3 Iron 1
Feldspar Cabbage 5 Carrot 3 Lead 1 Clay 1
Fire Brick Carrot 1 Clay 1 RedSand 8
Floral White Sulfur 1 EarthLight 3 ToadSkin 1 Iron 7 Saltpeter 1
Forest Green Clay 4 Copper 1 Iron 1 RedSand 3 Lead 1
Fuchsia
Gainsboro Copper 6 ToadSkin 1 Sulfur 1 Iron 4 Saltpeter 1
Ghost White Cabbage 3 Saltpeter 1 Sulfur 1 EarthLight 6 Iron 1
Gold Carrot 8 Iron 1 Lead 1 Clay 1
Golden Rod Carrot 4 Lead 1 Clay 5
Green Iron 2 Clay 3 Copper 1 RedSand 1 Lead 3
Green Yellow Carrot 6 Iron 1 Lead 1 Clay 2
Grey Cabbage 5 Lead 1 Clay 4
Honey Dew Sulfur 1 EarthLight 2 ToadSkin 4 Iron 4 Saltpeter 1
Hot Pink Cabbage 9 Sulfur 1 Iron 1 Saltpeter 1
Imperial Blue Cabbage 1 Clay 1 Copper 6 Iron 1 Silver 2
Indian Red Cabbage 3 Carrot 4 Clay 3
Indigo Cabbage 10 Clay 1 Copper 1 Iron 1 RedSand 3
Ivory Sulfur 1 EarthLight 4 ToadSkin 4 Iron 7 Saltpeter 1
Khaki Carrot 6 Copper 2 Lead 1 Clay 1 Iron 1
Lavender Copper 6 ToadSkin 1 Sulfur 1 Iron 3 Saltpeter 1
Lavender Blush Cabbage 5 Sulfur 1 EarthLight 4 Iron 1 Saltpeter 1
Lawn Green Iron 1 RedSand 1 Lead 1 Clay 20 Carrot 4
Lemon Chiffon Sulfur 1 EarthLight 1 Carrot 7 ToadSkin 1 DeadTongue 1
Licorice Clay 1 Copper 1 RedSand 6 Lead 1 Silver 1
Light Blue Carrot 2 Copper 6 Potash 1 Clay 1 Iron 1
Light Coral Cabbage 1 Carrot 9 Copper 1 Clay 1 Iron 1
Light Cyan Lead 6 Sulfur 1 EarthLight 3 Iron 1 Saltpeter 1
Light Golden Rod Yellow Sulfur 1 EarthLight 1 Carrot 6 ToadSkin 1 DeadTongue 2
Light Green Copper 1 Lead 1 Clay 7 Iron 1
Light Grey Copper 7 Sulfur 1 Saltpeter 1 ToadSkin 1 Iron 2
Light Pink DeadTongue 1 ToadSkin 1 Sulfur 1 Iron 8 Saltpeter 1
Light Salmon Carrot 8 Copper 1 Iron 1 Potash 1 Clay 1
Light Sea Green Cabbage 2 Clay 1 Copper 5 Iron 1 Lead 1
Light Sky Blue Cabbage 2 Copper 6 Potash 1 Clay 1 Iron 1
Light Slate Blue Cabbage 8 Copper 4 ToadSkin 1 Sulfur 1 Saltpeter 1
Light Slate Grey Cabbage 5 Clay 3 Iron 1 Lead 1
Light Steel Blue Cabbage 6 Copper 4 Sulfur 1 Saltpeter 1
Light Yellow Sulfur 1 EarthLight 4 Iron 2 Lead 4 Saltpeter 1
Lime Iron 1 ToadSkin 3 Lead 1 Clay 1 Copper 7
Lime Green Iron 1 RedSand 1 Lead 1 Clay 7
Linen Sulfur 1 EarthLight 2 ToadSkin 2 Iron 6 Saltpeter 1
Maroon Carrot 1 Clay 1 Copper 1 RedSand 8
Medium Aqua Marine Cabbage 4 Copper 1 Lead 1 Clay 3 Iron 1
Medium Blue Cabbage 7 Saltpeter 1 Clay 2 Iron 1 Potash 1
Medium Orchid Cabbage 9 Sulfur 1 Iron 1 Potash 1 Saltpeter 1
Medium Purple Cabbage 3 Carrot 1 Copper 5 Clay 1 Iron 1
Medium Sea Green RedSand 1 Lead 1 Clay 7 Iron 1
Medium Slate Blue Cabbage 13 Copper 10 Clay 1 Iron 1
Medium Spring Green Lead 1 Clay 1 Copper 7 Iron 1
Medium Turquoise Copper 5 Clay 1 Iron 1 RedSand 2 Lead 1
Medium Violet Red Lime 1 Cabbage 3 RedSand 7 Sulfur 1 Saltpeter 1
Melon Carrot 7 Clay 1 Iron 1 Lead 1
Midnight Blue Cabbage 3 Clay 3 Copper 1 Iron 1 Silver 2
Mint Cream Sulfur 1 EarthLight 3 ToadSkin 3 Iron 4 Saltpeter 1
Misty Rose Sulfur 1 EarthLight 2 ToadSkin 1 Iron 7 Saltpeter 1
Moccasin Sulfur 1 EarthLight 2 Iron 5 Lead 3 Saltpeter 1
Navajo White Sulfur 1 EarthLight 1 Iron 7 Lead 2 Saltpeter 1
Navy Cabbage 8 Lime 1 RedSand 2 Saltpeter 1 Potash 1
Old Lace Sulfur 1 EarthLight 3 ToadSkin 4 Iron 7 Saltpeter 1
Olive Carrot 1 Lead 1 Clay 4 RedSand 4
Olive Drab Clay 9 Lead 1
Orange Lead 1 ToadSkin 1 Carrot 7 Potash 1 Clay 1
Orange Red Lime 1 Carrot 10 Cabbage 1 Clay 1 RedSand 1
Orchid Cabbage 7 Copper 2 Saltpeter 1 Sulfur 1 Iron 1
Oxford Blue Cabbage 2 Clay 3 Copper 1 Iron 1 Silver 3
Pale Golden Rod Carrot 2 Copper 6 DeadTongue 1 Potash 1 Clay 1
Pale Green Carrot 5 Copper 2 Lead 1 Clay 1 Iron 1
Pale Turquoise Copper 7 Lead 1 Sulfur 1 Iron 2 Saltpeter 1
Pale Violet Red Cabbage 10 Carrot 7 Clay 1 Iron 1
Papaya Whip Sulfur 1 EarthLight 7 Carrot 3 Iron 1
Peach Puff Sulfur 1 Iron 1 EarthLight 3 Carrot 6 Potash 1
Peacock Copper 7 Clay 2 Iron 1
Persian Indigo Cabbage 8 Clay 1 Copper 1
Persian Pink Cabbage 12 Sulfur 1 Iron 1 Saltpeter 1
Peru Carrot 2 Copper 1 Clay 7
Pink Cabbage 7 Sulfur 1 EarthLight 2 Iron 1 Saltpeter 1
Plum Cabbage 8 Lead 1 Sulfur 1 Iron 1 Saltpeter 1
Powder Blue Copper 9 Sulfur 1 Iron 1 Saltpeter 1
Prussian Blue Clay 3 Copper 3 Iron 1 Silver 3
Purple Cabbage 9 Carrot 1 Clay 1 Copper 1 Iron 1
Raw Sienna Carrot 3 Clay 7
Red Lime 1 Carrot 8 Cabbage 1 Clay 1 RedSand 1
Red Devil RedSand 9 Silver 1
Rich Black Clay 3 Copper 3 RedSand 3 Lead 1
Rosy Brown Cabbage 6 Carrot 2 Lead 1 Clay 1
Royal Blue Cabbage 8 Clay 1 Iron 1 Potash 1 Saltpeter 1
Ruby Red RedSand 10
Saddle Brown Clay 10
Salmon Carrot 8 Copper 1 Clay 1 Iron 1
Sandy Brown Carrot 17 Clay 1 Lead 1 Iron 1
Sangria Carrot 1 Cabbage 1 RedSand 13
Sap Green Lead 1 Clay 8 Copper 1
Sea Green Cabbage 2 Clay 3 Iron 1 RedSand 2 Lead 2
Sea Shell Sulfur 1 EarthLight 3 ToadSkin 1 Iron 8 Saltpeter 1
Seal Brown Clay 1 Copper 1 RedSand 7 Lead 1
Sienna Cabbage 1 Clay 9
Silver Cabbage 7 Sulfur 1 Iron 1 Lead 2 Saltpeter 1
Sky Blue Carrot 1 Copper 9 Clay 1 Iron 1
Slate Blue Cabbage 6 Copper 1 Clay 2 Iron 1
Slate Grey Cabbage 4 Copper 1 Clay 4 Iron 1
Smokey Black Clay 1 Copper 1 RedSand 5 Lead 1 Silver 2
Snow Sulfur 1 EarthLight 3 ToadSkin 1 Iron 6 Saltpeter 1
Spring Green Copper 5 Iron 1 RedSand 1 Lead 1 Clay 2
Steel Blue Cabbage 7 Clay 1 Copper 3 Iron 1 Lead 1
Steel Pink Cabbage 9 Carrot 3 Clay 1 RedSand 2
Tan Cabbage 10 Carrot 6 Lead 1 Clay 1 Iron 1
Teal Clay 3 Copper 6 Iron 1
Thistle Copper 3 ToadSkin 1 Sulfur 1 Iron 6 Saltpeter 1
Tomato Carrot 10 Clay 1 Iron 1
Turquoise Copper 4 RedSand 1 Lead 2 Clay 2 Iron 1
Tyrian Purple Cabbage 2 RedSand 7 Lead 1
Violet Cabbage 8 ToadSkin 1 Sulfur 1 Iron 1 Saltpeter 1
Violet Red Sulfur 1 Lime 1 Cabbage 7 RedSand 3 Saltpeter 1
Wheat Sulfur 1 EarthLight 1 Iron 3 Lead 6 Saltpeter 1
White Sulfur 1 EarthLight 4 ToadSkin 1 Iron 5 Saltpeter 1
White Smoke Cabbage 1 Sulfur 1 EarthLight 6 Iron 3 Saltpeter 1
Yellow ToadSkin 1 Carrot 4 Iron 1 Lead 1 Clay 3
Yellow Green Lead 1 Clay 5 Carrot 4
Zaffre Saltpeter 1 Clay 3 Iron 1 Potash 1 Cabbage 7

Idea - Test of the Angry Gods

  • Some action you do makes the gods angry. This could change daily/ weekly. When a Gods whispers their anger, you have a limited timeframe (say 3 mins) to do something to appease them or they will do something to express their anger, such as whisk you to a random spot elsewhere on the map, or prevent you from walking in a straight line, or remove an item from inventory. Each God (Ra, Geb, Isis, Hathor, Set, Osiris, etc) has a different way of showing their anger and a different method of appeasement. Part of the test would be to work out the right appeasement, given the nature of the God's anger.

For example, if you were runing in the deep desert, then appeasement might be to consume an ambrosia or something that prevented you from hallucinating or travelling in circles. Or you could make a prayer of temporary protection before any planned long trips across the desert, and the protection granted would last for say an hour after which the Gods get angry again and throw you around! Or you hear them and try to run to a place of safety (like a altar, CS, school or Uni) while praying them to have mercy on you. Even when you hear the whispers, you may get judged and be forgiven.

[Need to develop a good workable list of possible anger triggers and appeasement methods for each God]

Once an 'anger' episode is triggered (random event that changes regularly, similar to triggering a Beacon), the player is notified in Main and has 3 mins to attempt a 'preventative', which negates the episode, or 20 mins to complete the 'appeasement' ritual which removes the anger. Each 'anger episode' lasts for 60 mins after which time the God's anger fades, but will reappear at any time until the appeasement is completed. It would be possible for a player to be dealing with multiple angry gods concurrently. Preventative measures may or may not work. You would need to keep trying the options until you find the one that does work.


eg..

  • Ra - solar deity - when angry causes sunburn. Prevent by swimming, or collecting a palm fronds. Appease by offering lemon flavoured oil ambrosia at an altar
  • Set - desert/ disorder - when angry reduces Dex to 0 for 60 mins. Prevent by drinking at a Dex Aquaduct or eating Herb: Chives. Appease by performing a ritual at an altar in the deep desert.
  • Osiris - afterlife/ regeneration - when angry causes skin to turn green for 60 mins and all crops planted to turn to seed regardless of tend method. Prevent by drinking cabbage juice every 3 minutes or cutting an Osiris Eye gem. Appease by performing a ritual with a grand legacy of an oracle at an altar near water.
  • Geb - Geb - earth/ snakes - when angry causes the player to fall repeatedly to the ground as though bitten by a snake. Prevent by tying brown ribbons to wrists and ankles or finding a hen in light pampas grass. Appease by affixing a temprary tattoo and performing a ritual at an altar near dirt.
  • Isis - house and home - when angry, removes all navigation points and removes you to a location within 500 coords of your present location. Protect by eating a meal with +7 Constition stats or staying within 30 coords of your home location. Appease by Praying for Leadership home at 7 Altars in 3 regions within 60 mins without using travel time or spouse travel.
  • Thoth - wisdom and knowledge - when angry causes forgetfulness of recently acquired skills/ opened technologies. Protect by hamboning with 7 people or learning 2 new acro facets. Appease by teaching 7 new skills to seven people of level 7 or under.
  • Bastet - cats/ nurturing and protectiveness - when angry all tools in inventory go 'rusty' and installed cornerstones cease to work. Protect by dropping a ball of twine in all compounds where cornerstones are installed and applying lube oil to 7 different types of machine. Appease by making an offering of whole fish and camel milk in the company of seven peers.

Feedback: I like the random thing, like you are never certainly sure of protection - so you never know if it will happen today or you'll be safe (if unprotected). More intense that way.

Passing the test?

  • Principle: Appease an angry god once.
  • Test: Appease all the angry gods.

DP Debate On Line

Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?

  • I am married to a musician, have a spoilt cat and live in a country town in Australia. Recently retired, I earned a living in several large government agencies doing fun things like Defence major capital project management, value engineering and eventually leadership development and executive coaching. In real life I enjoy gardening, singing and art/ crafts.
  • What I most enjoy about ATITD is the people stuff, winding down with a run through the vineyards and being able to potentially influence what happens. It is a peaceful place to be after a busy day in rl!
  • I started playing right at the end of T4, and have played all the way through T5, T6 and now T7.

Q2. How you like T7 so far, is it better or worse than previous Tales. Which Tale was your favorite?

  • Each of the tales is different. I loved T4, it got me addicted! In T5 I learnt so much, but it went really quickly. T6 gave me a chance to complete all the available tests in all seven disciplines and still kept learning all the way, even managed to get the VT thistle macro going towards the end in desperation! I am enjoying T7 because I can pursue challenges and contribute to major community projects.

Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?

  • The only time I would consider using the ban powers is when there are clearly illegal actions happening (like drug dealing). In that case I would have a moral obligation to set out the evidence and declare my intention and rationale, and take prompt action to preserve the integrity of the game. Check the T6 DP Ban Log for more details on bans I have personally been involved with and the underlying situation and context. in general, though, I'd be arguing for not banning, and taking the initiative to talk it through.

Q4. Many activities in Egypt are PvP oriented/ highly competitive. Recently some issues have been discussed in ET regarding Test of Retired Pirates. Please explain how you approach these sorts of tests and if as a player you use any method to improve your outcome like having alts/mules voting in other rounds to enhance your pass chance. Do you push/campaign your guilds to vote for you and or forming test/rounds alliances or salt rounds with players that have already passed.

  • Persistence and patience are legitimate strategies and probably my default approach - waiting until the competitive desperados have done their thing and moved on or just keeping on going until the scores get there. It isn't as though there aren't enough other things to be getting on with and I know I'll get there eventually. Passing tests isn't the only way to play. These days I enjoy exploring the crafting byways. I truly appreciate the care and attention that has gone into the design of things we interact with every day. I don't have any alts and haven't enjoyed trying to compete on the few occasions I have given it a go. In zfree the leadership group have sponsored and supported sub guilds focussed on assisting players with specific tests, such as Throne, Funerary Temple, Megalopolis and Seven Phoenix. It's efficient and works well.

Q5. How are you providing leadership in the game and amongst the player base?

  • * I’m slowly working through the tests in the discipline, though I firmly believe that leadership is a part of how you behave in each interaction you have. I am proud to be an elder in zfree guild. We manage as a team a large and diverse member base and endeavour to provide services and support our members. As a leadership team we all play to our strengths and work together on many issues.

Q6. What specifically have you done to further the growth of the community?

  • I have helped to set up the RP Gem School as a resource for all. I enjoy contributing to community projects, such as the pyramids. I also help out on people issues. These are, and will remain, confidential.

Q7. How do you feel about sometimes heavy use of macros in this game by many players? If there was a choice would you support a complete ban of macros in the Tale?

  • I don’t mind people using macros, they certainly help with getting through the 'hard yakka' - but tend not to use them myself. I managed to get to Oracle of Seven in T6 without really using macros, although I did eventually resort to doing thistles using VT towards the end. A complete ban on macros wouldn’t bother me at all but it would make some of the requirements and research costs rather daunting.

Q8. Spouselog allows access to ban powers. Do you know who has access to your spouse account?

  • Only if your game or rl spouse has access to your password and logs in as you. Changing your password is an effective way of regulating access if there are any concerns.

Q9. Please describe what you consider to be "griefing" in the Tale.

  • Actions of an individual or group with deliberate malicious intent to disrupt or interfere with other players, cause distress or interfere with fair play. There is a sliding scale of seriousness from the clearly illegal (ban) to thoughtlessness (talk it through, maybe with a warning).

Q10. Easy question... Ninja or Pirate?

  • Ninja - would be nice to put all those acro moves to good use.

Q11. Who would you vote for if you weren't running this time?

  • Peter - because he is energetic and has thrown himself into challenges with enthusiasm and intelligence.

Q12. Closing statement.

  • I believe that leadership is expressed in how you deal with others everyday, being available to provide support when needed and being prepared take a stand for the benefit of the majority.
  • What other powers would I like to see DPs hold, in the interests of improving game play? I have been toying with the idea of DPs as advisors to the Events Team. They could then help with player queries, influence how and when events run, help make sure the prizes reflect the community’s needs as well as build greater confidence in sponsoring and leading player organized events.
  • What question would you like to be asked, and why? What are some of the more challenging things you have experienced as a DP? Why? Because it unlocks a lot of interesting and powerful stories about how people experience ATITD and the relationships that are formed here.