The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "User:Eugenius"

From ATITD7
Jump to navigationJump to search
 
(156 intermediate revisions by the same user not shown)
Line 1: Line 1:
== '''Hunt for Lost Trinctures''' ==
+
== '''Test of Khonsu's  Light''' ==
 +
Proposed test for the Discipline of Worship
 +
===Overview===
 +
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.
  
I, Eugenius the Great, had a delightful conversation with a shady character only known to me as "The Stranger." In our conversation, the Stranger confessed to me that Alchemist from his land had recipes for Strength, Speed, and a mysterious concoction that was one produced in Egypt. The recipes (which he described as Documents) are lost at sea and may have washed ashore in Egypt. The Stranger was vague on details but the information I was able to get is as follows:
+
===Demonstration===
:Documents contain recipes for Sun, Moon, Stars
+
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)
:Documents needed a sharpened stick to find
+
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)
 +
*7 Common Water Dwelling Insects (to be identified by Pharaoh)
 +
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
 +
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)
 +
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
 +
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)
 +
*10 wood
 +
*10 candles
 +
*10 royal jelly
  
Since our conversation, the Stranger has appealed to me for help.  
+
===The Test Mechanics===
Message from thestranger
+
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.
As it stands, I am to die soon in the future after the ingestion of the cocktail. But I long to see more days. If you know of a remedy please assist me.
 
I am at my camp still and will try to create one myself, but i fear that time may work against me.
 
  
While fishing, exploring and in general attempting to unravel the Stranger's clues, the Stranger sent me another message:
+
===The Herbs===
I have found shreds of evidence that alchemy started within these borders. I need 357 of every type of ore there is on this land.
+
The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.
Bring it to my camp with 2 cabbage juice 400 bricks and 48 boards.
 
  
This is getting strange. However, I am dealing with the stranger.
+
===Scoring===
 +
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.
  
Thanks to my friends (Basilius, Lazybum, WindSong and Khali) I was able to meet the Strangers request. Now we sit and wait.
+
===Ceremonial Bonfires===
 +
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:
 +
*10 wood
 +
*50 royal jelly
 +
*2 insects
 +
After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.
  
After waiting for a few minutes the Stranger arrives unannounced. The first bit of knowledge we gain from our talk is this:
+
===Rewards===
The ores you have collected will complete the testing for stars.  
+
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:
The moon is represented by edibles and the next challenge (collect 51 of all mushrooms) will take 60 days.
+
*Herb
I doubt the document will wash up on shore here as they did in my land.
+
*Crop
 +
*Livestock
 +
*Thorn
 +
*Tree
 +
*Water
 +
*Ground
 +
Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.
  
Whew, that is nice to know. I can now stop scouring the shores. So, we get to know each other further:
+
===Passing the Test===
But I have heard about inscriptions on pottery that was planted with saplings long ago. How to find them (is not answered).
+
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.
 
 
At this point I scratch my head. Can this truly get any... well... stranger?
 
Have you heard of Setrak. He was from this land many years ago around the time of King Octec. He seems to be the mastermind behind
 
Alchemy. In the writing I found, he talked about three in water, which I can only assume are the stars, moon, and sun. And in water
 
I gathered it is a high purity of spirit made from (this) alembic. I must study why these ores are star based to better understand them.
 
I will be back no sooner than the 20th of Peret-III. 
 
 
 
And with that the Stranger disappears. I am scratching my head at this point. However, I must be about the task of collecting mushrooms.
 

Latest revision as of 22:37, 27 January 2018

Test of Khonsu's Light

Proposed test for the Discipline of Worship

Overview

This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.

Demonstration

  • 7 Common Ground Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Tree Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Water Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Herb Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Crop Dwelling Insects (to be identified by Pharaoh)
  • 10 wood
  • 10 candles
  • 10 royal jelly

The Test Mechanics

The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.

The Herbs

The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.

Scoring

At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.

Ceremonial Bonfires

Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:

  • 10 wood
  • 50 royal jelly
  • 2 insects

After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.

Rewards

Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:

  • Herb
  • Crop
  • Livestock
  • Thorn
  • Tree
  • Water
  • Ground

Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.

Passing the Test

To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.