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== '''Test of the Excavator''' ==
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== '''Test of Khonsu's  Light''' ==
Proposed test for the Discipline of the Human Body
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Proposed test for the Discipline of Worship
 +
===Overview===
 +
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.
  
===Overview===
 
This test would use existing art and materials already in A Tale in the Desert.<br>
 
The object of this test is to find items which are found naturally in mines.
 
 
===Demonstration===
 
===Demonstration===
All gems must be found by the person attempting to demonstrate this test.
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*7 Common Ground Dwelling Insects (to be identified by Pharaoh)
*1 Huge Ruby
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*7 Common Tree Dwelling Insects (to be identified by Pharaoh)
*1 Huge Diamond
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*7 Common Water Dwelling Insects (to be identified by Pharaoh)
*1 Huge Opal
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*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
*1 Huge Topaz
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*7 Common Herb Dwelling Insects (to be identified by Pharaoh)
*1 Huge Emerald
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*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
*1 Huge Sapphire
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*7 Common Crop Dwelling Insects (to be identified by Pharaoh)
*1 Huge Quartz
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*10 wood
 +
*10 candles
 +
*10 royal jelly
 +
 
 +
===The Test Mechanics===
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The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.
  
===The Test===
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===The Herbs===
Each player would be required to mine from any type of mine one of the seven gem types in all sizes in each Egypt Month. Failing to complete the list will cause the player to restart the list by visiting a University of the Human Body. The first 7 to complete the list and returning to a University of the Human Body (gems are removed from inventory) each month progresses to the next gem type.<br>
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The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.
Example of the proposed gem amounts to find is as follows:
 
*14 Huge (Gem Type)
 
*21 Large (Gem Type)
 
*49 Medium (Gem Type)
 
*128 Small (Gem Type)
 
All gems must be mined by the player attempting to pass the test (similar to Oyster Catcher). The player who breaks the node or removes the gem from a water mine is the player who has mined the gem. Existing uses for the gems would not be effected by this test.<br>
 
Example: Players would still be able to use gems found by others to perform a wedding, buy skills, etc.<br>
 
Players would get a random gem type to locate at the University of the Human Body in the same manner players get a list for Fisherman, Darkest Night and Ritual Tattoo.<br>
 
Once obtained, gem type cannot be substituted until the next Egyptian month.
 
  
===Passing the Test===
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===Scoring===
Passing the test would give a temporary boost to the natural stat(s) selected at the start of the test. The boost would last 2 minutes with a 15 minute cool down. The bonus would be 1/2 of the permanent stat rounded down.<br>
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At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.
Example: If the stat to be modified was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3).
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*Stat boost calculations would ignore temporary modification caused by food, herbs, etc.
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===Ceremonial Bonfires===
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Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:
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*10 wood
 +
*50 royal jelly
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*2 insects
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After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.
  
 
===Rewards===
 
===Rewards===
Unlike other Human Body tests, the players would have a choice of which attribute he/she wanted to improve. The player could select 1 of each (randomly awarded upon completion on each list) or all of the same attributes:
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Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:
*Strength
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*Herb
*Dexterity
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*Crop
*Endurance
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*Livestock
*Speed
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*Thorn
*Constitution
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*Tree
*Focus
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*Water
*Perception
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*Ground
===Prohibited Actions===
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Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.
Players are prohibited from using gem glue or gem tables to alter the size of the gems in order to pass the test. The gems must be mined from any type of mine: sand mines, water mines, or ore mines.
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 +
===Passing the Test===
 +
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.

Latest revision as of 22:37, 27 January 2018

Test of Khonsu's Light

Proposed test for the Discipline of Worship

Overview

This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.

Demonstration

  • 7 Common Ground Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Tree Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Water Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Herb Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Crop Dwelling Insects (to be identified by Pharaoh)
  • 10 wood
  • 10 candles
  • 10 royal jelly

The Test Mechanics

The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.

The Herbs

The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.

Scoring

At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.

Ceremonial Bonfires

Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:

  • 10 wood
  • 50 royal jelly
  • 2 insects

After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.

Rewards

Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:

  • Herb
  • Crop
  • Livestock
  • Thorn
  • Tree
  • Water
  • Ground

Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.

Passing the Test

To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.