The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Test of the Archaeologist

From ATITD7
Revision as of 18:02, 2 January 2016 by Tesa (talk | contribs)
Jump to navigationJump to search
English Deutsch français magyar Türkçe


  Test of the  
Archaeologist
Discipline
Requirements
Principles
  • Build a Trophy Case
  • Find an archaeological dig site
  • Successfully extract a relic
  • Install three relics in your trophy case
  • Check your score (at least 21 points)
Demonstration


Overview

  • Hunt for an Archaeological Dig Site on the roads of Egypt.
  • Extract Relics from the Dig Site using an Archaeologist Shovel.
  • Match Relics and attributes with your Relic List (Self > Test > Test of the Archeologist > Read my Relic List)
  • The more attributes you match, the more points you receive.
  • Requires 3 relics in your Trophy Case to pass the principle.
  • Requires 7 relics in your Trophy Case to compete in the test. The top three Archaeologists each week pass the Test.

Dig Sites

A dig site will appear as a large square of sand, with a smaller dig hole in the middle.

  • The dig hole appears very tiny at first, then grows until it is as large as a Tar Pit, then shrinks back to dust speck size (before disappearing?). The process takes quite some time. -TheMazeEcho-

ArchDigSite.png


If you are carrying an Archaeologist Shovel, you may attempt to dig up a Relic.

  • How many times you must dig will depend on the quality of your shovel and your current Perception and Dexterity stats.
  • The hole may collapse before you find a relic.
  • I was not able to dig it with -7 Perception -Min-

ArchSiteCollapse.png

Locations

  • Dig sites may appear anywhere.
  • They tend to be reported more in heavily trafficked areas, but this may be a detection bias.
  • They do tend to reoccur in the same locations, so please enter the information if you come across one.

To be added - Separate Map page for known sites?

Region Coords Date
region name xxxx,xxxx 2015-12-xx

Relics

Relic Types

There are 21 types of relics. Each relic will have a set of attributes, one from each category noted below.

Relics Color Size Sturdyness Weight Age Purpose
  • Aether Flag
  • Air of Reason
  • Amusement Papers
  • Attention Grabber
  • Celestial Magnifier
  • Dirt Pick
  • Font of Wisdom
  • Fortune Teller
  • Holy Book
  • Jewelry Collage
  • Land Anchor
  • Meditation Box
  • Metallic Chalice
  • Odd Bone
  • Portrait Collection
  • Ribbon of Harmony
  • Security Prop
  • Spreader of Delight
  • Strange Sundial
  • Sun Totem
  • Wrist Exerciser
  • Black
  • Blue
  • Brown
  • Green
  • Grey
  • Orange
  • Pink
  • Red
  • Violet
  • White
  • Yellow
  • Tiny
  • Small
  • Mid-sized
  • Large
  • Giant
  • Delicate
  • Sturdy
  • Indestructible
  • Featherweight
  • Lightweight
  • Welterweight
  • Heavy
  • Ancient
  • Antique
  • Old
  • Timeless
  • Decorative
  • Functional
  • Valuable
  • Royal
  • Sacred

For example, you might find an Air of Reason that is Violet, Tiny, Indestructible, Heavy, Timeless, Functional.

Relic List

When you start the test, you will be given a list of your 14 ideal relics. Your goal is to find relics that match as many attributes as possible on your list.

Trophy Case

Built in a compound (7 x 5). Option to build is under "Tests...".

Scoring and Passes

  • When you install a relic in your Trophy Case, you will receive 1 point, with a 7x multiplier if you found it yourself.
  • Each attribute on the relic that matches your ideal list will add a multiplier to the score for that relic.
  • The multiplier for each attribute appears to be equal to the number of possibilities for that attribute minus 1, with the exception of color (which maxes out at 7).
    • Color: 7x
    • Size: 4x
    • Sturdyness: 2x
    • Weight: 3x
    • Age: 3x
    • Purpose: 4x
  • You may not install more than one of a particular type of relic in the case.
  • You may, however, remove installed relics, if you find a better match.
  • You need at least 7 relics on your trophy case to be able to pass the test.
  • Each week, the top three scores pass.

Trading

Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.

In Tale 3, this led to an active trading market for relics.

To be added Relic Trading

Demonstration

The Test of the Archaeologist must be unlocked by one who has read the Ancestral Inscriptions on every past Monument, and have on them:

Historical Tale Information

Most of the information on this page has been pulled from the old T3 pages, and my own memory. ~~ Shebi