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Difference between revisions of "Distillation Experiments"

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There is no skill to learn once researched.  After research is complete and off timer, a new option appears on the University of Thought menu:  "Special Research".  This option further leads to: "Read Scientists Notes on Distillation Experiments".  A window will appear providing what appears to be already known information on [[Spirits]].   
 
There is no skill to learn once researched.  After research is complete and off timer, a new option appears on the University of Thought menu:  "Special Research".  This option further leads to: "Read Scientists Notes on Distillation Experiments".  A window will appear providing what appears to be already known information on [[Spirits]].   
  
While this information would have been useful when alembics were first introduced to the game, I see no reason to ever research this tech again unless it changes from tale to tale.  Nor does there appear to be a reason to open in multiple regions.  Would be better if this increased skill in alembic usage rather than providing useless information.  ''(Lilyoptra 5/31/16)''
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While this information would have been useful when [[alembics]] were first introduced to the game, I see no reason to ever research this tech again unless it changes from tale to tale.  Nor does there appear to be a reason to open in multiple regions.  In my opinion, it ould be better if this increased skill in alembic usage rather than providing useless information.  ''(Lilyoptra 5/31/16)''
 
 
  
  

Revision as of 21:45, 31 May 2016

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Distillation Experiments
University of Thought
Learning
Level Required ?
Lessons Required ?
Opened In
         
 
     
 
 
   
Outdated? Force an update.
Research Costs
Copper Sheeting 200
Thermometer 30
Gold Wire 1000
Glass Jars 300
Brass Small Gears 100
Gunpowder 10
Beer, any type 50
Dry Beer, any type 50
Potent Beer 50
Dry Potent Beer 50
Very Potent Beer 50
Dry Very Potent Beer 50
Technology Research

Research Required to List:

Research Needed for Materials:

  • None

Research Possible After Opening:

Total # of Req. Techs 0
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Use

Scientists will assist with research on use of Alembics (Information only)

There is no skill to learn once researched. After research is complete and off timer, a new option appears on the University of Thought menu: "Special Research". This option further leads to: "Read Scientists Notes on Distillation Experiments". A window will appear providing what appears to be already known information on Spirits.

While this information would have been useful when alembics were first introduced to the game, I see no reason to ever research this tech again unless it changes from tale to tale. Nor does there appear to be a reason to open in multiple regions. In my opinion, it ould be better if this increased skill in alembic usage rather than providing useless information. (Lilyoptra 5/31/16)


Opened In

Research Costs