The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Herb Seeds"

From ATITD7
Jump to navigationJump to search
Line 61: Line 61:
 
*''1000 required for [[Herbal Exploration]] research'' - any kind
 
*''1000 required for [[Herbal Exploration]] research'' - any kind
 
*''700 required for [[Mutagenics]] research - varies by region - see [[Mutagenics]] page''
 
*''700 required for [[Mutagenics]] research - varies by region - see [[Mutagenics]] page''
 
  
 
{{RequiredBy}}
 
{{RequiredBy}}
 
{{ProducedBy}}
 
{{ProducedBy}}
 
[[Category:Resources]]
 
[[Category:Resources]]

Revision as of 12:37, 4 April 2016

English Deutsch français magyar Türkçe


VegetableSeeds.png
Bulk 1
Weight 1

Source

Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging Herbs.

Requirements

Use

The seeds can be planted to grow more Herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear.

If you are in the right area, but not close enough to an aqueduct, a message will appear telling you to find saturated ground near an aqueduct.

If you are not in the right area for the herb seed, you will get the message "The ecology here must not be hospitable to (Herb Name)". Trying to harvest the herb before it has given you this message will instead tell you the herb dies.

Yield

  • Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb.
  • The yield then increases slowly, reaching it's maximum harvest at around 3½ real minutes.
  • At around 4½ real minutes, the plant will die with 0 harvest.

Yields based on in-game time:

In-Game minutes Quantity
0 1
1 2
2 3
3 to 4 4
5 to 6 5
7 to 9 6
10 to 12 7
>over 12 0

Restrictions

Herbs grown from seeds have the following limitations:

Valid Growing Areas

Herb growing areas are based on 256 x 256 boundaries. The Herbal Exploration tech is needed to test areas for growing Herb Seeds without aqueduct towers. The following are known locations of valid growing areas:

  • Cut away the outer stem: 1550, -1090 7L
  • Pluck the Leaves: 1290, 2928 River Plains
  • Remove the Tap Root: 1200, 2769 River Plains and 4 previous towers

Research and Tuition

Required By

Herbal Exploration, Mutagenics, Mutagenics Lab

Produced By