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Difference between revisions of "Incense"

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If you have an [[requires::Incense Prong]], you may optionally add
 
If you have an [[requires::Incense Prong]], you may optionally add
 
*[[requires::Herbs]]  
 
*[[requires::Herbs]]  
*[[requires::Rose of Ra Petal]]s
+
*[[requires::Rose of Ra Petal]]s, or petals from any other flower
 
*[[requires::Resin]]
 
*[[requires::Resin]]
  
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Incense has 4 properties that are affected by a random factor at the start, and by the additives included during the batch. These properties are:
 
Incense has 4 properties that are affected by a random factor at the start, and by the additives included during the batch. These properties are:
  
* '''Scent.''' Scent is affected by the [[requires::Herbs]] added to the batch. Observed scents this telling: Citrus, Clove, Clover, Flowers, Frankincense, Honey, Jasmine, Musk, Myrrh, Oriental Spices, Patchouli, Pine, Sandalwood
+
* '''Scent.''' Scent is affected by the [[Herbs]] added to the batch.  
* '''Feeling.''' The feeling is affected by the [[requires::Rose of Ra Petals]] added to the batch. Observed feelings this telling: Gentle, Giddy, Guilty, Hopeful, Melancholious, Relaxed, Sorrowful, Vengeful (Probably have more)
+
Starting point scents, available without adding Herbs: Clove, Clover, Honey, OrientalSpices, Pine.  <br>
* '''Affected Stats.''' Every batch of Incense affects two different stats: one positively, one negatively. These are affected by the [[requires::Resin]]s added to the batch. The positive stat is obvious enough, but the negative stat may not be immediately recognizable if you're new to Incense. Here's how they map:
+
Scents that can be created when adding Herbs:  Citrus, Flowers, Frankincense, Jasmine, Musk, Opium, Patchouli, Sandalwood.
 +
* '''Feeling.''' The feeling is affected by the flower petals added to the batch.  
 +
Starting point feelings, available without adding flower petals: Gentle, Giddy, Guilty, Hopeful, Melancholious, Relaxed, Sorrowful, Vengeful.<br>
 +
Feelings seen after adding flower petals:  Invigorating, Joyous, Mischievious, Serene, Suspicious, Troubled.
 +
* '''Affected Stats.''' Every batch of Incense affects two different stats: one positively, one negatively. These are affected by the [[Resin]]s added to the batch. The positive stat is obvious enough, but the negative stat may not be immediately recognizable if you're new to Incense. Here's how they map:
 
{| border="1"
 
{| border="1"
 
! Description !! Negative Stat
 
! Description !! Negative Stat
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| Weakness      || Strength
 
| Weakness      || Strength
 
|}
 
|}
* '''Quality.''' Quality affects the burn duration of an Incense, as well as the strength of its effect. It is determined by how close the hidden values of the incense line up with the ideals for the given properties. Don't worry if that doesn't make much sense; it will be explained in detail below.
+
* '''Quality.''' Quality affects the burn duration of an Incense, as well as the strength of its effect. It is determined by how close the hidden values of the incense line up with the ideals for the given properties.  
  
 
The properties can be determined at any point while the batch is being made by "Burning a little pinch of the mixture", and is also displayed to each character that comes under the influence of the Incense. It produces a message like this:
 
The properties can be determined at any point while the batch is being made by "Burning a little pinch of the mixture", and is also displayed to each character that comes under the influence of the Incense. It produces a message like this:
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  You are filled with a ((''FEELING'')) ((''POSITIVE STAT'')), yet a bit of ((''NEGATIVE STAT'')).
 
  You are filled with a ((''FEELING'')) ((''POSITIVE STAT'')), yet a bit of ((''NEGATIVE STAT'')).
  
== Useful Links ==
+
==Related Pages==
[[Guides/Incense]]
+
*[[Guides/Incense]]
 
+
*[[User:Peacefulness/Peaceful_Incense|Peacefulness' Incense Stock]]
[[Guides/Incense/Starts|The Incense stats table]] can be used in most cases to find your start points in all three planes without needing to use any additives.
 
 
 
[[Guides/Incense/Recipes|The Incense recipe tables]] make it simple to make very high quality incense, by providing recipes that you can follow from the various starting points.
 
  
 
{{RequiredBy}}
 
{{RequiredBy}}
 
{{ProducedBy}}
 
{{ProducedBy}}
 
[[Category:Resources]]
 
[[Category:Resources]]

Latest revision as of 06:07, 24 September 2017

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Incense.png
Bulk 1
Weight 1

Source

Incense is a complex item created in a Scent Lab and requires the Aromatics tech. It can be used to give a temporary stat adjustment (plus one stat, minus another) to characters in its vicinity using an Incense Burner.

Cost

If you have an Incense Prong, you may optionally add

Makes a batch of 20.

Use

At any time you can "Burn a little pinch of the mixture", which will show you the various properties of the batch in progress. When you are satisfied, you can "Take the Incense", at which point you will have the opportunity to give it a name.

Incense can be burned inside a compound in an Incense Burner, or outdoors in a Windproof Incense Burner. The length of time for which it will burn is determined partly by the type of Burner used, but mostly by the Quality of the Incense. You will get a message in main when you light it telling you how long it will last. For a standard incense burner (both indoors and outdoors) incense lasts for Quality * 4 in seconds, and twice as long in a long-lasting incense burner.

Once the incense is lit, anybody within 30 (possibly more, still testing) coordinates may "catch a heady whiff" of it, which affects two stats (one positively, one negatively), and may be useful for certain tests. The game checks if you should get a whiff once every 60 teppyseconds, so if the incense burns for less than that, you may not catch a whiff at all. Once you catch a whiff, the stat boost will last for 15 minutes. The magnitude of the stat change depends on the quality of the incense:

Quality Stat Change
0 0
1-499 1
500-749 2
750-873 3
875-926 4
948-959 5
968-983 6
984-1000 7

How it works

Incense has 4 properties that are affected by a random factor at the start, and by the additives included during the batch. These properties are:

  • Scent. Scent is affected by the Herbs added to the batch.

Starting point scents, available without adding Herbs: Clove, Clover, Honey, OrientalSpices, Pine.
Scents that can be created when adding Herbs: Citrus, Flowers, Frankincense, Jasmine, Musk, Opium, Patchouli, Sandalwood.

  • Feeling. The feeling is affected by the flower petals added to the batch.

Starting point feelings, available without adding flower petals: Gentle, Giddy, Guilty, Hopeful, Melancholious, Relaxed, Sorrowful, Vengeful.
Feelings seen after adding flower petals: Invigorating, Joyous, Mischievious, Serene, Suspicious, Troubled.

  • Affected Stats. Every batch of Incense affects two different stats: one positively, one negatively. These are affected by the Resins added to the batch. The positive stat is obvious enough, but the negative stat may not be immediately recognizable if you're new to Incense. Here's how they map:
Description Negative Stat
Clumsiness Dexterity
Confusion Perception
Forgetfulness Focus
Fragility Constitution
Lethargy Endurance
Sluggishness Speed
Weakness Strength
  • Quality. Quality affects the burn duration of an Incense, as well as the strength of its effect. It is determined by how close the hidden values of the incense line up with the ideals for the given properties.

The properties can be determined at any point while the batch is being made by "Burning a little pinch of the mixture", and is also displayed to each character that comes under the influence of the Incense. It produces a message like this:

You catch a whiff of quality ((QUALITY)) ((SCENT)) scented incense.
You are filled with a ((FEELING)) ((POSITIVE STAT)), yet a bit of ((NEGATIVE STAT)).

Related Pages

Required By

Incense Burner, Incense burner, Windproof Incense Burner

Produced By

Scent Lab