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Monument of Architecture

From ATITD7
Revision as of 09:46, 29 December 2017 by Silden (talk | contribs)
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Guild Location

zMonument of Architecture River Plains @ xxxx,xxxx

Monument Location

The Monument site IS the Pyramid of Heaven

Materials needed

  • requires verification for T7
    • Huge Gems in chest in Ruby's near the Sink kitchen RP 1418, 2938
    • 25000 medium stones in warehouse in The Rock shop RP 1428 2901 to be converted to Stone Blocks
    • Med stones for Monument to go in wh at RP 1431, 2905
    • Metals, alloys and metal products (foils and sheeting, etc) in dedicated wh at RP 1450, 2921
block
Ra's Brilliant Compound Extract
0
/
100
(100)
0%
- The power of the God
Copper Foil
34
/
7000
(6966)
0%
Gold Foil
600
/
7000
(6400)
8%
Silver Foil
54
/
7000
(6946)
0%
Steel Foil
150
/
7000
(6850)
2%
Lead Foil
11
/
7000
(6989)
0%
Tin Foil
29
/
7000
(6971)
0%
Titanium Foil
0
/
7000
(7000)
0%
Thoths Metal Foil
21
/
7000
(6979)
0%
Metal Blue Foil
22
/
7000
(6978)
0%
Octec's Alloy Foil
22
/
7000
(6978)
0%
Moon Steel Foil
38
/
7000
(6962)
0%
Water Metal Foil
1
/
7000
(6999)
0%
Aluminium Foil
15
/
7000
(6985)
0%
Small Stone Blocks
2940
/
25000
(22060)
11%
Huge Diamond
7
/
7
(0)
100%
Huge Quartz
6
/
7
(1)
85%
Huge Emerald
3
/
7
(4)
42%
Huge Opal
0
/
7
(7)
0%
Huge Ruby
7
/
7
(0)
100%
Huge Sapphire
1
/
7
(6)
14%
Huge Topaz
0
/
7
(7)
0%
Jade
0
/
35
(35)
0%
Canary Granite
0
/
21
(21)
0%
Blood Granite
0
/
21
(21)
0%
Firerock
0
/
14
(14)
0%
Onyx
0
/
14
(14)
0%
Angel Stone
0
/
7
(7)
0%
Puzzle Granite
0
/
7
(7)
0%
block

Challenge Ideas from T6

Please add your name to the challenge you'd like to have. Please do not add other players names. Do not let the comments dissuade you from any particular test. Please read them and make an informed decision.


Test of Three Kingdoms

  • Off of the table, too much work...not enough time (per Pluribus) - Darkfyre

Test of Magnificent Gardens

  • The mechanics of this test are interesting, but this sounds more like an Art test - Darkfyre
  • I vote for this one because it reminds me of the Hanging Gardens of Babylon which will add something truly different to the discipline. In my mind this is more architecture and engineering than art so I am not worried about going astray. My only worry is the requirement for interaction to fill the garden with water and fertiliser (up to every hour is mentioned), it would be nice if there was a way to reduce this as even if you get your guild to help you every hour just isn't feasible. Perhaps a larger hopper, a connection to an aqueduct, or use of extra concentrated fertiliser? There is also no comment on what happens to the garden after the garden passes, perhaps it could be frozen in time whilst in bloom so it can be shown off for forever more? - Mattphat
  • I like this one, but agree with mattphatt about frequency of filling water and fertiliser. I would suggest 12 hours, similar to Plantation. Also agree that once passed it should stand as a monument to the growers craft - Mariamom
    • Votes: kalmkitty, cate, mattphat, Rhosymedre, Mariamom

Test of the Deep Mine

  • Test of the Deep Mine and Hand of Ra have almost identical mechanics, but this is my vote for final test. - Darkfyre
    • Votes: Darkfyre, Larame,toothless, Donk79, Morendo, TheMazeEcho

The Pylon of Rebirth - (Pluribus likes this one too)

  • Good mechanics, but appears to be a long and drawn out test - Darkfyre
  • I like this idea, but I have a few concerns - I have placed a few possible suggestions on the test page discussion- Blueshift
  • Great suggestions Blueshift. Everyone is quite welcome to edit in improvements/ideas on it - Porthos
    • Votes: Eugenius, Porthos, Blueshift, atomadam2

Supporters

Report on supporters:
Pharaoh's Oracle 1 supporting 0 confirmed.
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Sage 2 supporting 0 confirmed.
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Master 4 supporting 0 confirmed.
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Scribe 8 supporting 0 confirmed.
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Journeyman 16 supporting 0 confirmed.
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Prentice 32 supporting 0 confirmed.
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Student 64 supporting 0 confirmed.
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