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Talk:Test of the Giving Fisherman

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Revision as of 18:43, 18 June 2017 by Blueshift (talk | contribs)
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Proposed test changes

It's a nice test but have some flaws. If player A (giver) give some fish to player B (receiver), then only player B can tell if the gift was right. Imagine a bad player that tell lies about the gift he/she prefer. So you give gifts to him/her and you get negative points. Also the giver can tell lies about the gift he/she gives.

Now in real life the one that gets benefit from giving a gift is the receiver not the giver. A better test will be if only the receiver get points and not the giver.

Given the above lets fix the test. We can fix it with a petition feature. But let's discuss it first. There is the following possible options

a) The points is given only to the receiver (player B) (that will be effective on the next tale)

b) The receiver will get a stat change same as the score so from -6 to +6 to a random attribute for 2 hours. That will be stash-able

c) The receiver will get points also if he/she is register for the test.

d) The test is perfect. No need for a change

What you believe is the best option? (Talos)


Peter:

  • I worry that if the receiver gets the points if he/she is registered for the test then someone could pick on someone and follow them round giving bad gifts to reduce their stats. Thus I dont think option 1 or 3 would work as it is... and B could just make it visible but not if somone afk more than 2 hours etc.
  • Possible alternative could be you build a structure like a plantation and give out tokens (say 3) to people you can give / receive gifts from, thus you would trust them to tell you the truth etc. Person with highest gift points passes the test, people who got +ve stats from all gift givers in the week get 3 more tokens to give out so can receive gifts from 6 people? etc etc ?
  • Or if you make the points visible to both giver and receiver then you omit any chance of the people lying and the issue with the test for me


Peacefulness:

  • If the test is changed so that the benefit goes to the recipient of the gift, then it becomes more like a Leadership test: A player convincing others to do things for them. You do the hard work and make me a gift with these attributes so that I can pass the test.


Maxion:

  • The test is fine as it is, as far as I can tell from the description, the giver gets a message that is good enough that they'll know if the receiver is lying.

Blueshift: This test is written so that you (the giver) have to figure out certain things about other players (thus making it a Harmony test). This is twofold: there is a literal in-game thing you figure out (likes and dislikes predetermined by code) and a meta thing, which is do you trust that player? Do you trust that they will be honest with you and tell you how they felt about the gift? If they aren't honest, it can really mess you up, you could be getting a lot of negative points. So, you should consider carefully who you gift - lying players are potentially part of the test (and an intended feature)

Misc bits

  • You drop your mounded fish to demonstrate your fishing abilities to Egyptians. If you drop a mounted fish non owners will get a menu option to inspect it. Owner can also pick it (talos) FIXED
  • 2 options under your skill menu "Fillet fish meat..." and "Fillet ceremonial.." The last will failed with an error message if you carry no ceremonial knife (talos) FIXED