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Test of the Archaeologist

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Revision as of 18:47, 2 January 2016 by Tesa (talk | contribs) (→‎Overview)
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  Test of the  
Archaeologist
Discipline
Requirements
Principles
Demonstration


Overview

  • Hunt for Archaeological Dig Sites on the roads of Egypt.
  • Extract Relics from them using an Archaeologist Shovel.
  • When you start the test, you will be given a list of your 14 ideal Relics.
  • Your goal is to find relics that match as many attributes as possible on your list.

Demonstration

The Test of the Archaeologist must be unlocked by one who has read the Ancestral Inscriptions on every past Monument, and have on them:

Passing the Principle

  • Review your relic list. Self > Test > Test of the Archeologist > Read my Relic List...
  • Install 3 types of Relics listed in your Relic List into your Trophy Case
  • Note that they must be 3 different types. (ie you can't install 2 Security Props)
  • Each type automatically gives you 7 points, so regardless of attributes, check your score and you'll pass.

Passing the Test

  • Requires 7 relics in your Trophy Case to compete.
  • The top three Archaeologist scores each week pass.

Scoring

  • When you install a relic in your Trophy Case, you will receive 1 point, with a 7x multiplier if you found it yourself.
  • Each attribute on the relic that matches your ideal list will add a multiplier to the score for that relic.
  • The multiplier for each attribute appears to be equal to the number of possibilities for that attribute minus 1, with the exception of color (which maxes out at 7).
    • Color: 7x
    • Size: 4x
    • Sturdyness: 2x
    • Weight: 3x
    • Age: 3x
    • Purpose: 4x
  • You may not install more than one of a particular type of relic in the case.
  • You may, however, remove installed relics, if you find a better match.


Relics Types

There are 21 types of relics. Each relic will have a set of attributes, one from each category noted below.

Relics Color Size Sturdyness Weight Age Purpose
  • Aether Flag
  • Air of Reason
  • Amusement Papers
  • Attention Grabber
  • Celestial Magnifier
  • Dirt Pick
  • Font of Wisdom
  • Fortune Teller
  • Holy Book
  • Jewelry Collage
  • Land Anchor
  • Meditation Box
  • Metallic Chalice
  • Odd Bone
  • Portrait Collection
  • Ribbon of Harmony
  • Security Prop
  • Spreader of Delight
  • Strange Sundial
  • Sun Totem
  • Wrist Exerciser
  • Black
  • Blue
  • Brown
  • Green
  • Grey
  • Orange
  • Pink
  • Red
  • Violet
  • White
  • Yellow
  • Tiny
  • Small
  • Mid-sized
  • Large
  • Giant
  • Delicate
  • Sturdy
  • Indestructible
  • Featherweight
  • Lightweight
  • Welterweight
  • Heavy
  • Ancient
  • Antique
  • Old
  • Timeless
  • Decorative
  • Functional
  • Valuable
  • Royal
  • Sacred

For example, you might find an Air of Reason that is Violet, Tiny, Indestructible, Heavy, Timeless, Functional.

Trading

Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.

In Tale 3, this led to an active trading market for relics.

To be added Relic Trading

Historical Tale Information

Most of the information on this page has been pulled from the old T3 pages, and my own memory. ~~ Shebi