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Difference between revisions of "Test of the Monk"

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''Test Idea: The Test of the Monk''
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==Test Idea: The Test of the Monk==
  
 
Purpose: Demonstrate your integrity to the Gods of Egypt
 
Purpose: Demonstrate your integrity to the Gods of Egypt
  
  
Overview:
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'''Overview:'''
 +
 
 
The player completes a ritual to confirm spiritual readiness to ‘retreat’.
 
The player completes a ritual to confirm spiritual readiness to ‘retreat’.
  
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A ‘Monastery’ building could be a source of shovels, jugs, basic fishing rods or other equipment not transferred in inventory but necessary to complete the tasks.
 
A ‘Monastery’ building could be a source of shovels, jugs, basic fishing rods or other equipment not transferred in inventory but necessary to complete the tasks.
  
Scoring:  
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'''Scoring: '''
  
 
Scoring of each task is based on points allocated when the required items are sacrificed at the altar with an associated emote.  Scores are cumulative for each God and progress is visible from the player’s Test menu.
 
Scoring of each task is based on points allocated when the required items are sacrificed at the altar with an associated emote.  Scores are cumulative for each God and progress is visible from the player’s Test menu.
  
Passing the Test:   
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'''Passing the Test:  '''
  
 
The player with the highest overall score each week will advance to the next level. Players must advance through seven levels to complete the test.
 
The player with the highest overall score each week will advance to the next level. Players must advance through seven levels to complete the test.
  
Example Gods:  
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'''Example Gods: '''
  
 
Geb, Nut, Montu, Isis, Set, Osiris, Tefnut,  Bes , Amun
 
Geb, Nut, Montu, Isis, Set, Osiris, Tefnut,  Bes , Amun
  
Example Tasks:
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'''Example Tasks:'''
  
 
* For the next 60 minutes Isis favours the sacrifice of herbs with ‘Show me mercy’ (1 point  for each deben of herb)
 
* For the next 60 minutes Isis favours the sacrifice of herbs with ‘Show me mercy’ (1 point  for each deben of herb)
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All details can be adjusted to meet the convenience of Pharaoh and the Gods!
 
All details can be adjusted to meet the convenience of Pharaoh and the Gods!
  
Test Benefits: Players choose either of the following options:
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'''Test Pass Benefits: '''
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Players choose either of the following options:
 
* ‘calmness and acceptance of discipline’ - double gather wood, clay or slate for 10 mins when activated (like Bedouin - tab at the top of the screen)
 
* ‘calmness and acceptance of discipline’ - double gather wood, clay or slate for 10 mins when activated (like Bedouin - tab at the top of the screen)
 
* ‘appreciation of the natural environment’ - double grass, wheat, barley for 10 mins when activated (like Bedouin - tab at the top of the screen)
 
* ‘appreciation of the natural environment’ - double grass, wheat, barley for 10 mins when activated (like Bedouin - tab at the top of the screen)

Latest revision as of 07:30, 28 January 2018

Test Idea: The Test of the Monk

Purpose: Demonstrate your integrity to the Gods of Egypt


Overview:

The player completes a ritual to confirm spiritual readiness to ‘retreat’.

Entry Ritual:

1. Meditate 2. Prayer: Hear my prayer, Gods of Egypt, for I am ready to serve. 3. Sacrifice: Dried flax on Right and Left Focus, Straw on Right and Left Pillar 4. Meditate

A successful ritual relocates the player to the ‘retreat’ – an isolated region with access to only basic resources. This may be located in an area of the map, or an separate plane like a welcome island or conflict arena. On ‘retreat’ the player meditates at an altar to find the task that will satisfy the will of the God. Successful completion of each task will allocate points towards the God and return the player to Egypt.

While on ‘retreat’ all stats and inventory return to zero. No chats are active. Macros not allowed.

The activities requested by each God are to be typical of the seven disciplines of Egypt and must be able to be completed with base level stats and materials (as on welcome island).

Repetitive tasks such as wood, clay or slate collecting inspires ‘calmness and acceptance of discipline’.

Collecting grass, wheat growing and herbs inspires ‘appreciation of the natural environment’.

If the Gods will it, a new skill such as growing tea from seeds provided at the local School of Worship could be offered and transferred back to Egypt.

A ‘Monastery’ building could be a source of shovels, jugs, basic fishing rods or other equipment not transferred in inventory but necessary to complete the tasks.

Scoring:

Scoring of each task is based on points allocated when the required items are sacrificed at the altar with an associated emote. Scores are cumulative for each God and progress is visible from the player’s Test menu.

Passing the Test:

The player with the highest overall score each week will advance to the next level. Players must advance through seven levels to complete the test.

Example Gods:

Geb, Nut, Montu, Isis, Set, Osiris, Tefnut, Bes , Amun

Example Tasks:

  • For the next 60 minutes Isis favours the sacrifice of herbs with ‘Show me mercy’ (1 point for each deben of herb)
  • Geb favours the creation of 45 stone blades with “Take my blood’ (2 points for each stone blade)
  • Bes requires 250 wood with ‘Hambone’. (10 points for successful completion)
  • ‘Bless’ Nut with grass gathered by the light of the stars at night. (1 point per 10 grass)

etc

All details can be adjusted to meet the convenience of Pharaoh and the Gods!

Test Pass Benefits:

Players choose either of the following options:

  • ‘calmness and acceptance of discipline’ - double gather wood, clay or slate for 10 mins when activated (like Bedouin - tab at the top of the screen)
  • ‘appreciation of the natural environment’ - double grass, wheat, barley for 10 mins when activated (like Bedouin - tab at the top of the screen)