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Test of the Monk

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Test Idea: The Test of the Monk

Purpose: Demonstrate your integrity to the Gods of Egypt


Overview: The player completes a ritual to confirm spiritual readiness to enter the ‘retreat’.

Entry Ritual:

A successful ritual relocates the player to the ‘retreat’ – a dedicated island with access to only basic resources. On ‘retreat’ the player meditates at an altar to find the task that will satisfy the will of the God. The God’s needs must be fulfilled within the nominated time period for that task. Successful completion of each task will allocate points towards the God and return the player to Egypt. While on ‘retreat’ all stats and inventory return to zero. No chats are active. Macros not allowed.

The activities requested by each God are to be typical of the seven disciplines of Egypt and must be able to be completed with base level stats and materials (as on welcome island). Repetitive tasks such as grass collecting, wheat growing or slate collecting inspires ‘calmness and acceptance of discipline’. Collecting wood, mushrooms and herbs, or tagging plants inspires ‘appreciation of the natural environment’. If the Gods will it, a new skill such as growing tea from seeds provided at the local School of Worship could be offered and transferred back to Egypt.

A ‘Monastery’ building could be a source of shovels, jugs, basic fishing rods or other equipment not transferred in inventory but necessary to complete the tasks.

Scoring:

Scoring of each task is based on points allocated when the required items are sacrificed at the altar with an associated emote. Scores are cumulative for each God and progress is visible from the player’s Test menu.

Passing the Test:

The player with the highest overall score each week will advance to the next level. Players must advance through seven levels to complete the test.

Example Gods:

Geb, Nut, Montu, Isis, Set, Osiris, Tefnut, Bes , Amun

Example Tasks:

  • For the next 60 minutes Isis favours the sacrifice of herbs with ‘Show me mercy’ (1 point for each deben of herb)
  • Geb favours the creation of 45 stone blades with “Take my blood’ (2 points for each stone blade)
  • Bes requires 250 wood with ‘Hambone’. (10 points for successful completion)
  • ‘Bless’ Nut with grass gathered by the light of the stars at night. (1 point per 10 grass)

etc