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===Rewards===
 
===Rewards===
Unlike other Human Body tests, the players would have a choice at the start of the test of which attribute he/she wanted to improve. The player could select 1 of each (randomly awarded upon completion on each list) or all of the same attributes:
+
The boost would last 2 minutes with a 15 minute cool down. The bonus would be 1/2 of the permanent stat rounded down.<br>
*Strength
 
*Dexterity
 
*Endurance
 
*Speed
 
*Constitution
 
*Focus
 
*Perception
 
Passing the test would give a temporary boost to the natural stat(s) selected at the start of the test. The boost would last 2 minutes with a 15 minute cool down. The bonus would be 1/2 of the permanent stat rounded down.<br>
 
 
Example: If the stat to be modified was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3).
 
Example: If the stat to be modified was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3).
 
*Stat boost calculations would ignore temporary modification caused by food, herbs, etc.
 
*Stat boost calculations would ignore temporary modification caused by food, herbs, etc.

Revision as of 20:34, 24 January 2018

Test of the Excavator

Proposed test for the Discipline of the Human Body

Overview

This test would use existing art and materials already in A Tale in the Desert.
The object of this test is to find items which are found naturally in mines.

Demonstration

  • 1 Huge Ruby
  • 1 Huge Diamond
  • 1 Huge Opal
  • 1 Huge Topaz
  • 1 Huge Emerald
  • 1 Huge Sapphire
  • 1 Huge Quartz

The Test

Each player would be required to mine from any type of mine one of the seven gem types in all sizes in each Egypt Month. Failing to complete the list will cause the player to restart the list by visiting a University of the Human Body. Upon turning in the gems at University of the Human Body with all gems of the requested gem type in the players inventory, players will receive one of two flyaway messages:

  • The scientists thank you for the gems. (This message is for the first 7)
  • The scientists have all the gems they need.

Players who fail to complete the list will keep the gems. The first 7 to complete a list and return to a University of the Human Body (gems are removed from inventory) each month progresses to the next gem type. Successfully completed gem type will not be repeated.
Example of the proposed gem amounts to find is as follows:

  • 14 Huge (Gem Type)
  • 21 Large (Gem Type)
  • 49 Medium (Gem Type)
  • 128 Small (Gem Type)

Players would get a random gem type to locate at the University of the Human Body in the same manner players get a list for Fisherman, Darkest Night and Ritual Tattoo.
Only 1 gem type per month is permitted regardless if the player advances. Both advancing players and players who failed to advance must get a new gem type each month.
It is the players responsibility to keep track of the number of gems in inventory. In the event that the player has the wrong number of gems the player will get a popup which states, "Your gems don't meet the requirements for this test."

Rewards

The boost would last 2 minutes with a 15 minute cool down. The bonus would be 1/2 of the permanent stat rounded down.
Example: If the stat to be modified was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3).

  • Stat boost calculations would ignore temporary modification caused by food, herbs, etc.

Passing the Test

To pass the test, players advance 7 times. At the end of 7 advances, the player will have mined all 7 gem types. A player can advance a total of 49 times. After every 7 advances, a player must choose a different attribute to modify unless the player chose to modify all.

Prohibited Actions

  • Players are prohibited from using gem glue or gem tables to alter the size of the gems in order to pass the test. The gems must be mined from any type of mine: sand mines, water mines, or ore mines.