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== '''Test of the Tiara''' ==
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== '''Test of Khonsu's  Light''' ==
Proposed test for the Discipline of the Human Body
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Proposed test for the Discipline of Worship
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===Overview===
 
This test would use existing art and materials already in A Tale in the Desert.<br>
 
The object of this test is to find items which are found naturally in mines.
 
 
===Demonstration===
 
===Demonstration===
*1 Huge Ruby
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*7 Common Ground Dwelling Insects (to be identified by Pharaoh)
*1 Huge Diamond
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*7 Common Tree Dwelling Insects (to be identified by Pharaoh)
*1 Huge Opal
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*7 Common Water Dwelling Insects (to be identified by Pharaoh)
*1 Huge Topaz
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*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
*1 Huge Emerald
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*7 Common Herb Dwelling Insects (to be identified by Pharaoh)
*1 Huge Sapphire
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*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
*1 Huge Quartz
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*7 Common Crop Dwelling Insects (to be identified by Pharaoh)
  
 
===The Test===
 
===The Test===
The player would need to make different Tiaras. Each Tiara would contain 1 Huge gem. 2 Large gems, 4 Medium gems and 8 small gems for a total of 17 gems. Similar to the Oyster Catcher, players must show the Tiara to the scientist at the University of the Human Body. The scientist would inform the players by popup which size and gem type is in the correct slot. All gems removed from the Tiara are destroyed. Players may start with any Huge gem. Successful completion of each Tiara would raise perception by 1. (Perception being what is needed to detect ore.) Tiaras completed with Huge gem type cannot be repeated. The order in which the large, medium and small gems appear on the Tiara is completely random. The Huge Gem will always be place in slot 9.
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Anuket moves around Egypt at 2AM or  until found by Egyptians, which ever comes first. Anuket can be found anywhere in Egypt except over water. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player recieve a fly away message:
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*Khonsu has taken notice of your devotion.
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===Rewards===
 
===Rewards===
The boost would last 2 minutes with a 15 minute cool down. The bonus would be 1/2 of the permanent perception stat rounded down.<br>
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The boost would last 2 minutes with a 15 minute cool down and would be activated by an icon. The bonus would be 1/2 of the permanent perception stat rounded down.<br>
 
Example: If the perception stat was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3). A player would then have 10 perception for 2 minutes with a 15 minute cool down.
 
Example: If the perception stat was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3). A player would then have 10 perception for 2 minutes with a 15 minute cool down.
 
*Stat boost calculations would ignore temporary modification caused by food, herbs, etc.
 
*Stat boost calculations would ignore temporary modification caused by food, herbs, etc.
  
 
===Passing the Test===
 
===Passing the Test===
To pass the test, players would make 7 Tiaras.
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To pass the test, players would obtain Khonsu's favor.

Revision as of 05:08, 25 January 2018

Test of Khonsu's Light

Proposed test for the Discipline of Worship


Demonstration

  • 7 Common Ground Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Tree Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Water Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Herb Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Crop Dwelling Insects (to be identified by Pharaoh)

The Test

Anuket moves around Egypt at 2AM or until found by Egyptians, which ever comes first. Anuket can be found anywhere in Egypt except over water. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player recieve a fly away message:

  • Khonsu has taken notice of your devotion.


Rewards

The boost would last 2 minutes with a 15 minute cool down and would be activated by an icon. The bonus would be 1/2 of the permanent perception stat rounded down.
Example: If the perception stat was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3). A player would then have 10 perception for 2 minutes with a 15 minute cool down.

  • Stat boost calculations would ignore temporary modification caused by food, herbs, etc.

Passing the Test

To pass the test, players would obtain Khonsu's favor.