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User:Eugenius

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Revision as of 08:00, 24 January 2018 by Eugenius (talk | contribs) (→‎The Test)
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Test of the Excavator

Proposed test for the Discipline of the Human Body

Overview

This test would use existing art and materials already in A Tale in the Desert.
The object of this test is to find items which are found naturally in mines.

Demonstration

All gems must be found by the person attempting to demonstrate this test.

  • 1 Huge Ruby
  • 1 Huge Diamond
  • 1 Huge Opal
  • 1 Huge Topaz
  • 1 Huge Emerald
  • 1 Huge Sapphire
  • 1 Huge Quartz

The Test

Each player would be required to find all seven gem types in all sizes in each Egypt Month. Failing to complete the list will cause the player to restart the list by visiting a University of the Human Body. The first 7 to complete the list each month progresses to the next list.
Example of the proposed gem amounts to find is as follows:

  • 14 Huge (Gem Type)
  • 21 Large (Gem Type)
  • 49 Medium (Gem Type)
  • 128 Small (Gem Type)

All gems must be found by the player attempting to pass the test (similar to Oyster Catcher). Existing uses for the gems would not be effected by this test.
Example: Players would still be able to use gems found by others to perform a wedding, buy skills, etc.
Players would get a random gem type to locate at the University of the Human Body in the same manner players get a list for Fisherman, Darkest Night and Ritual Tattoo.
Once a player has a gem type to find, that list is permanent until all gems are found and would return to any University of the Human Body to obtain a new list.

Passing the Test

Passing the test would give a temporary boost to the natural stat(s) selected at the start of the test. The boost would last 2 minutes with a 15 minute cool down. The bonus would be 1/2 of the natural stat rounded down.
Example: If the stat to be modified was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3).

Rewards

Unlike other Human Body tests, the players would have a choice of which attribute he/she wanted to improve. The player could select 1 of each (randomly awarded upon completion on each list) or all of the same attributes:

  • Strength
  • Dexterity
  • Endurance
  • Speed
  • Constitution
  • Focus
  • Perception