The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

User:Eugenius

From ATITD7
Jump to navigationJump to search

Test of Khonsu's Light

Proposed test for the Discipline of Worship

Overview

This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.

Demonstration

  • 7 Common Ground Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Tree Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Water Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Herb Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Crop Dwelling Insects (to be identified by Pharaoh)
  • 10 wood
  • 10 candles
  • 10 royal jelly

The Test Mechanics

The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. The location of the spirit of Khonsu changes each time a player finds it. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu and can be lit anywhere. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you.
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.
After the lighting of the candle, it is consumed.

Ritual

Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:

  • Meditate at any common altar
  • Say in Main Chat tab "Blessed be Khonsu, whose light guides the night."
  • Sacrifice any insect

Players performing the ritual between 6AM and 6PM will receive a flyaway message "Khonsu has departed Egypt and will return later."

Ceremonial Bonfires

Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The bonfire is then consumed and Khonsu moves to a new location. The cost to build a Ceremonial Bonfires is:

  • 10 wood
  • 50 royal jelly

The Search

Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: "Someone has obtained the favor of Khonsu."
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the search ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who have are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message "The spirit of Khonsu has departed Egypt."

Rewards

Building and lighting a Ceremonial Bonfire will give the player insects equal to the number of permanent perception. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:

  • Herb
  • Crop
  • Livestock
  • Thorn
  • Tree
  • Water
  • Ground

Players will also receive 1 perception point per 100% favor to Khonsu.

Passing the Test

To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.