The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

User:Kuu/DP

From ATITD7
< User:Kuu
Revision as of 04:39, 30 July 2016 by Kuu (talk | contribs) (Created page with "Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been p...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?

I started playing ATITD a few months into T1 with some friends and played about midway through T3. I was really intrigued by the large-scale puzzle solving (figuring out game mechanics of stuff like ore vein patterns, beer and wine, etc.), as well as the social experiment aspect in tests like DP. I've always enjoyed DP as a test because people can have such differing opinions on what a DP should be and how the powers should be used, and I think it's interesting to talk to people about their reasoning and how they see it working. Beyond the actual game though, I made a lot of good friends who I've met up with several times irl that I still talk to on a daily basis.

One thing I should mention that a lot of people know but some people might not be aware of is that earlier in this tale, I seized a bureau. I had

Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?

I'd answer no to all of those. Generally speaking I think such conflicts should be resolved via discussion amongst the parties involved, or via use of the legal system. The one specific point I'd make though (and this might be unpopular) is with obelisk queue-jumping. It's a social faux pas and people have to deal with the consequences of that, but there's definitely a part of me that thinks it's sort of in the spirit of the test/discipline to just out-build other people. Ultimately it seems counter-productive for the person jumping the queue just because they'll get a reputation as a jerk and people will be less inclined to help them in the future.

Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?

This is unlikely to come up for me because I know I'm much less likely to advocate for ban usage than most people and the current DPs, but if such a situation arose, the most I would do would be to submit an Anti-Griefer Act petition to get the opinion of Egypt as a whole. One thing I feel very strongly about is that it is always preferable to allow Egypt as a whole to make a decision rather than relying on a single DP or group of DPs.

Q4. How's your progress in other Leadership tests?

I've passed Kingmaker and I think I'm not doing too badly in Retired Pirates though I haven't passed yet. I think there will almost always be Oracle candidates available at the end, and while I understand the motivation behind wanting a DP who actively pursues the whole discipline, I've always felt that the most important aspect of DP is responsible use of the powers, with general assistance in conflict resolution being the next most important aspect. Being an Oracle, organizing events, etc., all of these things are good, sure, but I think they're secondary to the two qualities I mentioned.

Q5. How are you providing leadership in the game and amongst the player base?

I'm not a hugely active organizer of activities or anything like that, and while I understand people looking to DPs to be active leaders, I think it's not necessary for the test, and in some cases is misguided. People who lead already lead, whether or not they're DP, and the DP powers certainly don't make them more effective in general leadership, in my opinion.

Q6. What specifically have you done to further the growth of the community?

I've been an op on the (formerly) official IRC channel on irc.sorcery.net for a decade at this point, helping out when needed (though not always the most active chatter there).

Q7. How do you feel about sometimes heavy use of macros in this game by many players? and If there was a choice would you support complete ban of macros in the Tale?

I don't have particularly strong opinions on macros, I certainly wouldn't support banning them. I think that overall the game can be less fun for people who don't use them because requirements are set based on the playerbase as a whole, and that's unfortunate, but I don't think it's as cut and dry as "macros hurt the game" or anything like that. In a lot of cases, the macros exist because the gameplay isn't compelling, which isn't a fault of the players.

Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?

I'm not married.

Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?

No, and no.

Q10. What other powers would you like to see DPs hold, in the interests of improving game play?

None, the purpose of DP in my mind is for Egypt to select a player who will safeguard the ban powers and use (or not use) them responsibly.

Q11. What question would you like to be asked, and why? Q12. Closing statement.