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Difference between revisions of "Principles of Thought"

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[[Recognized Empty Hand Puzzles By Region]]
 
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[[Recognized Puzzles#Empty Hand Puzzles|Semi-automatic Recognized Puzzles list]]
  
 
[[Tests|All Tests]]
 
[[Tests|All Tests]]

Revision as of 20:02, 5 April 2009

Principles of Thought

Build an Empty Hand Puzzle and have 7 people solve and rate it.

  • Dry Flax
  • Gather Clay
  • Make Rope
  • Dig Limestone
  • Crush Cabbage for Juice
  • Grate Carrots for Juice
  • Build an Empty Hand Puzzle
  • Design an Empty Hand Puzzle and Solve it
  • Have 7 Judges solve and rate your Empty Hand Puzzle
  • Claim your rights as Initiate of Thought
  • All of the above, OR solve three recently recognized Empty Hand

Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Thought discipline (provided that you meet the level requirements).

Level Required: 3

Demonstrate the Principle

What it will take to unlock the test for Egypt.

Demonstrated by NatuBo in Shabbat Ab on 2008-12-17.

Building

Empty Hand Puzzle

Built in a Small Construction Site (4 Rope, 1 Canvas).

  • Note:
    • You will also need to add atleast three blocks to the puzzle to make it work. To do this see material requirements below. --wopper87 23:01, 17 December 2008 (EST)

Each Block Added

WARNING after 8 blocks it started requiring a gear box! -Mystraca 1600 est Dec 19 2008

Designing

Empty Hand set up dialogue

You have several areas to map. At the top left is your warehouse. This will hold extra blocks that could be used later in play. The top middle is your starting block(s). The open middle play-field is what transitions are allowed. Each section (boxes)>>(boxes) is a separate transition. The block color coding on the left can be turned into the color coding on the right.

Playing

The goal of playing an Empty Hand puzzle is to...well, empty your hand by removing all of the blocks. The game is composed of a system of rules which allow changing a particular pattern of blocks into other patterns of blocks. The ultimate goal is to play a rule that turns all of the blocks into 'nothing' by creating the pattern that allows the rule to be used.

For example, if the blocks are Red, Green, Blue and there is a rule to turn Green, Green, Blue into nothing, you would want to first play a rule that changes Red, Green into Green, Green. This would then create the appropriate condition to play the other rule, allowing you to win the puzzle.

This all becomes much more clear when you watch the animation of what's actually happening on the puzzle machine when you play the rules.

Recognized Empty Hand Puzzles

As puzzles are recognized in Sunday Passes, please add it to the following page.

Recognized Empty Hand Puzzles By Region

Semi-automatic Recognized Puzzles list

All Tests