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Difference between revisions of "User:Peacefulness/Peaceful Stuff"

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===PA Pantomime===
 
===PA Pantomime===
 +
 +
Q 561 Pine '''Guilty''' Per/For
 +
*1-8 PA Relaxed
 +
*9-20 PA Serene
  
 
===PG Pink Giant===
 
===PG Pink Giant===

Revision as of 05:06, 8 June 2017

My current project is incense research. For many tales, the wiki has noted that adding Petals of Ra to incense can change its feeling, yet I have not found anything more than that. Time to poke at it and see what comes out! At this time, I am only researching the changes from Rose petals. It has been brought to my attention that petals can be harvested from all in-game flower types.

Observed incense feelings this tale are: Gentle, Giddy, Guilty, Hopeful, Invigorating, Melancholious, Mischievious, Relaxed, Serene, Sorrowful, Suspicious, Troubled, Vengeful.

I will be testing with the University roses: GL=Goldenleaves, HB=Hatch's Bud, NB=Night Bloom, OS=Onion Skin, PA=Pantomime, PG=Pink Giant, RD=Red Dwarf, WG=White Giant, and if released, BH=Blood Heart, DB=Dawn's Blush, and HD=Heart of Darkness.

Here is my raw data. There's now way too much data to make it worth posting here. Hoping to find patterns and create a better way to show them. So far, adding petals seems to change the quality and sometimes the feeling.

Possible patterns:

  • I have seen some consistency in some of the feeling changes. I am working on a model that reflects these changes, perhaps a path or a circle to be travelled along.
  • Some feeling changes are rapid, and in some tests the feeling has not changed at all. No test has gone beyond adding 20 petals of the same rose.
  • The concept of starting points may be useful in predicting feeling changes.

The incense Starting Points table available through Maia's user page suggests multiple feeling types, which leads me to believe that at some point, somebody has done research on this. Her table lists starting points for: Gentle, Giddy, Guilty, Hopeful 1, Hopeful 2, Melancholious, Relaxed 1, Relaxed 2, Relaxed 3, Sorrowful 1, Sorrowful 2, and Vengeful.

GL (Goldenleaves)

Q514 Pine Hopeful2 DexWea,

  • 5 GL, remained Hopeful

Q560 Guilty (Other attributes not recorded)

  • 1-3 GL, Relaxed
  • 4-7 GL, Serene
  • 8-12 GL, Vengeful
  • 13-14 GL, Hopeful

Q551 Pine Sorrowful2, DexStr

  • 1-10 GL Vengeful

Q602 Clover Hopeful2

  • 1-10 GL remained Hopeful

HB Hatch's Bud

Q804 Clover Hopeful1 End/For

  • 1-7 HB, Vengeful
  • 8-20 HB, Giddy

NB Night Bloom

Q521 Pine Vengeful StrClu

  • 1-7 NB, remained Vengeful
  • 8-14 NB, Hopeful

Q761 Clove Vengeful SpeFor

  • 1-6 NB remained Vengeful

Q847 Pine Relaxed1 FocCon

  • 1-3 NB remained Relaxed
  • 4-17 NB Serene
  • 18 NB Vengeful

OS Onion Skin

640 Pine Sorrowful1 StrClu

  • 1-3 OS remained Sorrowful
  • 4-20 OS Giddy

563 Pine Vengeful EndClu

  • 1-19 OS remained Vengeful

PA Pantomime

Q 561 Pine Guilty Per/For

  • 1-8 PA Relaxed
  • 9-20 PA Serene

PG Pink Giant

Q537 Clove Hopeful2 FocClu

  • 1 PG remain Hopeful
  • 2-15 PG Vengeful
  • 16-20 PG Serene

Q785 Pine Gentle

  • 1-3 PG Giddy
  • 4 PG Troubled
  • 5 PG Giddy
  • 6-11 PG Sorrowful

Q659 Pine Melancholious FocClu

  • 1 PG Invigorating
  • 2 PG Mischievious
  • 3-6 PG Guilty
  • 7-9 PG Sorrowful

RD Red Dwarf

Q561 Pine Sorrowful2 StrCon

  • 1-20 RD Giddy

Q641 Oriental Relax3 EndClu

  • 1 RD remain Relaxed
  • 2-4 RD Sorrowful
  • 5 RD Troubled
  • 6-12 RD Giddy

Q639 Clove Sorrowful2 FocCon

  • 1-8 RD Giddy

WG White Giant

Q706 Honey Gentle FocFra

  • 1-20 WG Giddy

Q357 Pine Relaxed3 PerFor

  • 1-7 WG remain Relaxed
  • 8-15 WG Sorrowful
  • 16-20 WG Giddy