The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Pathmaker"

From ATITD7
Jump to navigationJump to search
m
Line 39: Line 39:
  
 
{{RequiredBy}}
 
{{RequiredBy}}
{{ProducedBy}}
+
 
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 00:15, 27 January 2016

English Deutsch français magyar Türkçe



Pathmaker1.png
Size
Where Outside




Overview

This a player-made puzzle for the Test of the Pathmaker. Players design and open the Pathmaker for judging by fellow Egyptians.

Source

This building becomes available at level 6 from the Thought discipline.

Cost

Built in a Small Construction Site Under Test Menu

Designing a Pathmaker

The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:

  • All pipes must connect up correctly to adjacent squares
  • You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
  • Pipes on a square with a blue tower must be straight.
  • Pipes on a square with a red tower must be a 90 degree bend.
  • One of the pipes connected immediately adjacent to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
  • The two pipes connected immediately adjacent to a red tower must be straight.

The Pathmaker will not let you place pipes that violate these rules.

See here for Detailed Design Instructions


Required By

Test of the Pathmaker, Test of Reason