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Incense guide

From A Tale in the Desert
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Scratchpad for now.

Sluggishness -ve spd Lethargy -ve end Weakness -ve str


Adding resins seem to affect the quality in meaningful ways. Too much of one dropped it to 0, 0 qual incense = useless. Different messages for different Q.

Seems to progress through from start properties to end one. Folded birch turned it through +per -str to +con forgetful(whatever that is) 350-ish Q lasted 15 mins and counting. Will do real timings later. Is independant of food.

Pre-loading boosts Q? Does it affect initial stats tho? 5 discorea 5 Cinnar, then started batch, start stats 486Q honey hopeful con forgetful.

Think each resin (dunno bout herbs, bit expensive to try this as crudely as I am now) pushes it further toward the stats for that incense. The closer the the 'StatCount' is to the ideal count, the higher the Q. Based on observation of starting at one stat and adding 1, burning 1. Q sinks down until the stat changes, it then rises again once the stat has changed. Experience suggests it peaks then every more add drops Q. That's current theory, now to work on disproving it.