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PoMW effects

From A Tale in the Desert
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First pyramid

  • Increased ore output when manually mining (automines need to be tested)

Second pyramid

  • 2x water mine output

Third pyramid

  • 2x faster barrel grinder

Fourth pyramid

  • 2x stones and bauxite and gypsum from digs

Fifth pyramid

  • 2x raw silk output from silkfarm
    • This is a little hinkey 'cause of the way silk outputs have been re-coded for T4

Sixth pyramid

  • Increased base carry from 500 to 1000 deben

Seventh pyramid

  • 2x venom from cobras (OH BOY)