The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Ancient Monuments"

From ATITD7
Jump to navigationJump to search
 
(49 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
During the [[Events/Uncover the Greatness of our Ancestors' Creations]] event, Egyptians were tasked with digging up the [[Ancient Monuments]].  Below are pictures of each one.
 +
 
==Ancient Monuments of Architecture==
 
==Ancient Monuments of Architecture==
{{Template:BuildingInfo|image=AMArch.png|where=Desert of Shades -336,3036|description=Ancient Monument}} 
+
(5)
  
{{Template:BuildingInfo|image=AMArch2.png|where=Hinterlands 1906,2835|description=Ancient Monument}}
+
{| border="1" cellpadding="3" cellspacing="0"
 +
 
 +
|-
 +
|[[Image:AMArch.png|250px|Arch]]
 +
|[[Image:AMArch2.png|250px|Arch]]
 +
|-
 +
| Desert of Shades -336,3036
 +
| Hinterlands 1906,2835
 +
|-
 +
| [[Associated Test]]
 +
| [[Throne of Pharaoh]]
 +
|-
 +
 
 +
|}
  
 
==Ancient Monuments of Art and Music==
 
==Ancient Monuments of Art and Music==
{{Template:BuildingInfo|image=AMArt.png|where=Midland Valley 986,5057|description=Ancient Monument}}
+
(3)
  
{{Template:BuildingInfo|image=AMArt2.png|where=Hinterlands -2721,-6359|description=Ancient Monument}}
+
{| border="1" cellpadding="3" cellspacing="0"
  
Test of the Sculptors
+
|-
 +
|[[Image:AMArt.png|250px|Art]]
 +
|[[Image:AMArt2.png|250px|Art]]
 +
|[[Image:AMArt3.png|250px|Art]]
 +
|-
 +
| Midland Valley 986,5057
 +
| Hinterlands -2721,-6359
 +
| Hinterlands 3283, 8049
 +
|-
 +
| [[Test Unknown]] Life/Water?
 +
| [[Associated Test]]
 +
| [[Test of the Orchestra]]
 +
|-
 +
 
 +
|}
 +
 
 +
==Ancient Monuments of Conflict==
 +
(1)
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
 
 +
|-
 +
|[[Image:AMConflict.png|250px|Conflict]]
 +
|-
 +
| Seven Lakes 861, 1964
 +
|-
 +
| [[Test of Yokir]]
 +
|-
 +
 
 +
|}
  
 
==Ancient Monument of Harmony==
 
==Ancient Monument of Harmony==
{{Template:BuildingInfo|image=AMHarmony.png|where=South Egypt 1144,-5262|description=Ancient Monument}}
+
(3)
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
 
 +
|-
 +
|[[Image:AMHarmony.png|250px|Harmony]]
 +
|[[Image:AMHarmony2.png|250px|Harmony]]
 +
|[[Image:AMHarmony3.png|250px|Harmony]]
 +
|-
 +
| South Egypt 1144,-5262
 +
| Lake of Reeds 4277,7963
 +
| Seven Lakes 738,-3835
 +
|-
 +
| [[Test of Prophet]] (Promotion)
 +
| [[Test of the Giving Fisherman]]
 +
| [[Balance of Goods]]
 +
|-
  
''Test of Promotion  Each week use an Essence of Harmony to predict who in Egypt will advance in rank.  You can only choose 1 person each week.  Your list is not reset each week.  Your list will continue to grow over time.  You get points based on what rank each person you choose advances in rank.  Points are awarded based on rank achieved.  1 for student 2 for prentice 3 for journeyman 4 for scribe 5 for master 6 for sage 7 for oracle  Each week 3 people will pass after 3 weeks from when the test is opened.
+
|}
  
 
==Ancient Monument of the Human Body==
 
==Ancient Monument of the Human Body==
{{Template:BuildingInfo|image=AMBody.png|where=Seven Lakes 1258,-1159|description=Ancient Monument}}
+
(5)
  
''The Test of the Fisherman  In this test you will have to capture at least 4 of the 7 kinds of fish offered from a list of 7 fish given by the university of the human body.  The fish will need to have a minimum size and to be installed on a piece mounted as a trophy and then the 4 fish mounts turned in at the university.  To pass the test, you will need to complete 7 lists.''
+
{| border="1" cellpadding="3" cellspacing="0"
  
==Ancient Monument of Thought==
+
|-
{{Template:BuildingInfo|image=AMThought.png|where=River Plains 1411,2806|description=Ancient Monument}}
+
|[[Image:AMBody.png|250px|Body]]
 +
|[[Image:AMBody1.png|250px|Body]]
 +
|-
 +
| Seven Lakes 1258,-1159
 +
| Sinai  2952,4634
 +
|-
 +
| [[Associated Test]]
 +
| [[Test of the Ritual Tattoo]]
 +
|-
 +
 
 +
|}
 +
 
 +
==Ancient Monument of Leadership==
 +
(3)
 +
 
 +
{| border="1" cellpadding="3" cellspacing="0"
 +
 
 +
|-
 +
|[[Image:AMLeadership.png|250px|Leadership]]
 +
|[[Image:AMLeadership2.png|250px|Leadership]]
 +
|[[Image:AMLeadership3.png|250px|Leadership]]
 +
|-
 +
| Desert of Shades -36,143
 +
| Hinterlands -858,-639
 +
| River Plains 1718, 2603
 +
|-
 +
| [[Test of the Host]]
 +
| [[Test of the Retired Pirates]]
 +
| Unknown
 +
|-
  
A great discovery from Tyana!  A series of ancient tablets, inspired by Thoth himself, have been unearthed.  If deciphered, these tablets could reveal the secrets of the philosopher's stone and life itself.  Unfortunately the text is so cryptic, that even the hieroglyphs themselves were not written down, but are obscured by an empty grid and numeric code.  Mastering this code is the first step to discovering the secrets that Thoth graced our ancestors with.  An Alchemist's Rune (more commonly known as a nonogram) is a 10x10 square filled in.  Individual numbers indicate how many of those cells need to be adjacent to each other, while a comma indicates that there is a gap of one or more cells.  The rune designer is given a 10x10 grid to work on, and can choose between one and three colors.  Clicking within a cell fills it in, clicking again cycles to the next color or blank.  After creating their desired rune, the processor generates the clues along the borders and the puzzle can be opened to the public.  Note, it is entirely possible that any particular rune might have multiple valid solutions!  Hence being able to finish and judge a puzzle should rely on filling in the grid in such a fashion that it meets the requirements, even if that does not match the designer's initial layout.
+
|}
  
==Ancient Monuments of Worship==
+
==Ancient Monument of Thought==
{{Template:BuildingInfo|image=AMWorship.png|where=Midland Valley 1027,5402|description=Ancient Monument}}
+
(3)
  
''Children of Egypt, the gods look upon you from the firmament and weep bitter tears.  Where are their Temples, their devoted followers?  Where are their priests?  They ask for your dedication in body and spirit and devotions in actions, words and deed.  They demand that you humble yourselves before them, that those of you deemed worthy may receive their blessings.  The gods have thrown down the challenge and present you with the Test of the Humble Priests.  You must humble yourself before your gods, 5 will chose you and test your devotion.  Gather together with other priests chosen by your gods and travel to their Temples to dedicate yourselves to them by performing various small sacrifes, rituals, actions, tasks and prayers.  Racing against time to appease those gods and fulfil their particular demands, if successful you will gain status in their eyes and be rewarded with their blessing.''
+
{| border="1" cellpadding="3" cellspacing="0"
  
 +
|-
 +
|[[Image:AMThought.png|250px|Thought]]
 +
|[[Image:AMThought2.png|250px|Thought]]
 +
|[[Image:AMThought1.png|250px|Thought]]
 +
|-
 +
| River Plains 1411,2806
 +
| Seven Lakes 1595,-599
 +
| Desert of Shades -1390, 2788
 +
|-
 +
| [[Alchemist's Rune, Nonogram]]
 +
| [[Test of the Pathmaker]]
 +
| [[Hexaglyphs]]
 +
|-
  
{{Template:BuildingInfo|image=AMWorship2.png|where=Old Egypt 1111,6676|description=Ancient Monument}}
+
|}
  
''Remembrance ceremonies - Salrik ==> Group of 7 people.  The group must visit one monument to each of the 7 disciplines, built by our ancestors, to hold a mass memorial.  Players get a list of the masses they need to performe in order, at the university.  Therefore groups will be formed according to the lists players get.  Once formed, groups will have to visit the monument (first on their list).  Each Participant will click on the monument to know what he needs to bring or do for the mass (decorations, sacrifies...).  Decorations will be the same for the whole group, but sacrifices will be different for each member.  A sacrifice can be physical, or somatic (action to be performed).  It is therefore necessary for each participant to visit the monument.  The Mass will be held with all participants, requested decorations instaalled (torches, flowers...).  Those who have to sacrifice an object will have an option on the Monument to do so, those who have to perform an action, will have to provide a proof they performed the action (for example a token). The time between getting Mass requirements and performing the Mass will not be limited.  For a group to valid a Mass, all 7 participants will have made his sacrifice, and decorations should be the right ones.
+
==Ancient Monuments of Worship==
 +
(6)
  
{{Template:BuildingInfo|image=AMWorship1.png|where=River Planes 1438,3248|description=Ancient Monument}}
+
{| border="1" cellpadding="3" cellspacing="0"
  
''The test consists in getting a cadaver from the university of worship, and giving it a proper burial. The test is intended for a group of 4 players, each receiving part of the instruction and requiring them to get together and figure out the proper treatment and ritual. The cadaver requires specific treatments of salt, perfume and embalming fluid (similar to ambrosia, but would require 3 ingredients). Then the body needs to be wrapped into bandages (made out of linen in a loom).  Each cadaver lasts 24 hours before it is no longer suitable to be mummified.  once the cadaver is mummified, it requires a burial ceremony.  The ceremony should take place at an altar location selected by the University of Worship from which the body was obtained.  To begin the ceremony, the mummy needs to be presented to the university for examination.  After being deemed worthy, the ceremony could commence, consisting of burning spirits in a brazier, burning incense, reciting a prayer, and an action and offering for the afterlife.  The test may require a couple of new items:  Bandage; Made from 10-20 linen in a loom, Embalming fluid; Similar to ambrosia, needs to be a mixture of 3 ingredients as requested by the test.  Wine would be the base and 2 other random items.  The Ritual Item Construction skill would be required in order to make this item. (Or possibly part of the basic chemicals made in either a toxin kitchen or normal kitchen.) Detailed Ritual: Passing the test requires that the ritual would need to be performed 7 times. A group of 4 players are required.  One player can start the group, and 3 others must ask to join.  The order in which a player joins corresponds to the player's priest number.  Priest 1 must ask for the cadaver from the University of Worship.  Once the cadaver is acquired, the members of the group will each receive instructions on their portion of the ritual.  Each player will have one action to perform, as described below.  The ritual must be completed within 24 hours or the body will begin to degrade.  If the ritual is not completed, all members must wait an additional 24 hours before beginning the ritual again.  Ritual Mummification:  Priest 1:  Rub the body with salt (approx 50-100 db of salt)  Priest 2:  Threat the body with embalming fluid (requirements listed above)  Priest 3:  Apply perfume to the body (random citrus)  Priest 4:  Wrap the body in bandages (10-20 bandages)  Priest 1:  Return to the University of Worship from which the cadaver was obtained and get the mortician approval.  Burial Ceremony:  Once the group have made the mummy correctly, the University will provide the group with information about the deceased from the family, as well as their wish for the burial, including the altar location they wish the ceremony to be performed.  Each priest will receive part of the ritual and they will need to figure out the proper sequence.  Each priest must; light a brazier with the proper spirit, light incense, recite the proper ritual chant (below) and place the offering to the altar (random fancy item similar on messenger).  After all four priests have completed the ritual in the proper sequence, all priests must meditate.  Once the ritual is successful, the mummy must be brought to a passed Ka Tomb and lay it to rest there.
+
|-
 +
|[[Image:AMWorship.png|250px|Worship]]
 +
|[[Image:AMWorship2.png|250px|Worship]]
 +
|[[Image:AMWorship3.png|250px|Worship]]
 +
|-
 +
| Midland Valley 1027,5402
 +
| Old Egypt 1111,6676
 +
| Old Egypt 830,5951
 +
|-
 +
| [[Test of the Humble Priests]]
 +
| [[Test of the Holy Shrine]]
 +
| [[Test of the Messenger]]
 +
|-
 +
|[[Image:AMWorship1.png|250px|Worship]]
 +
|[[Image:AMWorship4.png|250px|Worship]]
 +
|-
 +
| River Plains 1438,3248
 +
| Hinterlands 2333,3257
 +
|-
 +
| [[Test of Ritual Mummification]]
 +
| [[Test of Leavened Bread]]
  
{{Template:BuildingInfo|image=AMWorship3.png|where=Old Egypt 830,5951|description=Ancient Monument}}
+
|}
  
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt.  Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to recieve their fragment.  The simple ritual is as follows: 1. Place a papyrus paer on the left focus  2.  Place an ink on the right focus.  3.  Meditate on the altar.  The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly.  The paper and ink are consumed during a successful attempt.  The fragment a player receives will be randomly chosen among one of the following seven:  1. Location of a specific common altar (region and coordinates) 2.  Partner A's action 3. Partner B's action 4.  Parner A's prayer 5. Partner B's prayer  6.  Partner A's complex item sacrifice 7. Partner B's complex item sacrifice.  The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual.
+
[[Category:Glossary]]

Latest revision as of 02:04, 7 January 2018

During the Events/Uncover the Greatness of our Ancestors' Creations event, Egyptians were tasked with digging up the Ancient Monuments. Below are pictures of each one.

Ancient Monuments of Architecture

(5)

Arch Arch
Desert of Shades -336,3036 Hinterlands 1906,2835
Associated Test Throne of Pharaoh

Ancient Monuments of Art and Music

(3)

Art Art Art
Midland Valley 986,5057 Hinterlands -2721,-6359 Hinterlands 3283, 8049
Test Unknown Life/Water? Associated Test Test of the Orchestra

Ancient Monuments of Conflict

(1)

Conflict
Seven Lakes 861, 1964
Test of Yokir

Ancient Monument of Harmony

(3)

Harmony Harmony Harmony
South Egypt 1144,-5262 Lake of Reeds 4277,7963 Seven Lakes 738,-3835
Test of Prophet (Promotion) Test of the Giving Fisherman Balance of Goods

Ancient Monument of the Human Body

(5)

Body Body
Seven Lakes 1258,-1159 Sinai 2952,4634
Associated Test Test of the Ritual Tattoo

Ancient Monument of Leadership

(3)

Leadership Leadership Leadership
Desert of Shades -36,143 Hinterlands -858,-639 River Plains 1718, 2603
Test of the Host Test of the Retired Pirates Unknown

Ancient Monument of Thought

(3)

Thought Thought Thought
River Plains 1411,2806 Seven Lakes 1595,-599 Desert of Shades -1390, 2788
Alchemist's Rune, Nonogram Test of the Pathmaker Hexaglyphs

Ancient Monuments of Worship

(6)

Worship Worship Worship
Midland Valley 1027,5402 Old Egypt 1111,6676 Old Egypt 830,5951
Test of the Humble Priests Test of the Holy Shrine Test of the Messenger
Worship Worship
River Plains 1438,3248 Hinterlands 2333,3257
Test of Ritual Mummification Test of Leavened Bread