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Difference between revisions of "Tools"

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{{Languages}}
 
{{Languages}}
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[[File:BallPeenHammer.png|100px]][[File:RoundHammer.png|100px]][[File:ShapingMallet.png|100px]][[File:WideTungstenChisel.png|100px]][[File:FlyRod.png|100px]][[File:Hatchet.png|100px]][[File:IncenseProng.png|100px]][[File:FlintKnife.png|100px]]
  
 
A '''tool''' is a [[Resources|resource]] that allows you to perform certain actions (via [[Action Icons]] or your [[Skills]] menu) that you could not do, if you did not have it in your possession.  
 
A '''tool''' is a [[Resources|resource]] that allows you to perform certain actions (via [[Action Icons]] or your [[Skills]] menu) that you could not do, if you did not have it in your possession.  
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** 2 [[Tungsten]] and 2 [[Beeswax]]
 
** 2 [[Tungsten]] and 2 [[Beeswax]]
  
== Dowsing Rod ==
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== [[Dowsing Rod]] ==
 
Allows you to prospect for ore.
 
Allows you to prospect for ore.
 
* Requires [[Dowsing]]
 
* Requires [[Dowsing]]
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** 25 [[Twine]], 1 [[Sharpened Stick]]
 
** 25 [[Twine]], 1 [[Sharpened Stick]]
  
== Hatchet ==
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== [[Hatchet]] ==
{{Languages|hatchet}}
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Allows you to gather extra wood when you harvest wood from a tree and reduces time between harvests. Needs to be 3k [[quality]] or higher to get the bonus.
Allows you to gather extra wood when you harvest wood from a tree. Hatchet needs to be 3k [[quality]] or higher to get the bonus of getting extra wood. Anything lower than 3k quality doesn't do anything. 
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* Created on an [[Anvil]] from 20 [[Metal]]
* When using a hatchet, you multiply how much wood you get from trees, but also multiply the time before they can be pulled again. This allows for efficient use of largest tree runs, but using a 1minute run with a perfect hatchet will still produce the same amount of wood in a given amount of time.
 
* The higher the quality the more wood you will get.
 
* {{7}} 3000 <= 5000  Pulls 1x wood with (QUALITY-2500)/5000 chance of pulling an extra set of wood.
 
* {{7}} 5000 <= 7000  Pulls 1x wood with (QUALITY-3000)/4000 chance of pulling an extra set of wood.
 
* {{7}} 7000 <= 9000  Pulls 2x wood with (QUALITY-7000)/2000 chance of pulling an extra set of wood.
 
* {{7}} 9000 <= 9650  Pulls 3x wood with (QUALITY-9000)/650 chance of pulling an extra set of wood.
 
* {{7}} 9650 <= 9999  Pulls 4x wood with (QUALITY-9650)/350 chance of pulling an extra set of wood.  
 
*Created on an [[Anvil]] from 20 [[Metal]]
 
Samples for finding the harvest from quality break points:
 
* 9796 4-5, mostly 4
 
* 9701 4
 
* 9652 4
 
* 9609 3-4, mostly 4
 
* 9106 3-4, mostly 3
 
* 9076 3
 
* 9037 3
 
* 9003 3
 
* 9000 2-3, mostly 3
 
* 8696 2-3
 
* 6526 1-2
 
It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.
 
  
==Incense Prong==
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==[[Incense Prong]]==
 
Used to add [[Foraging|Herbs]], [[Resin]] and [[Flowers|Rose Petals]] to [[Incense]] in a [[Scent Lab]].
 
Used to add [[Foraging|Herbs]], [[Resin]] and [[Flowers|Rose Petals]] to [[Incense]] in a [[Scent Lab]].
 
*Requires [[Aromatics]] to craft and to use.
 
*Requires [[Aromatics]] to craft and to use.
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== Knives ==
 
== Knives ==
A variety of knives, along with the [[Carving]] skill, allow you to create a number of objects from wood.
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A variety of knives, along with the [[Carving]] skill, allow you to create a number of objects from wood.   Self > Skills > Carving > Knives...
* Self > Skills > Carving > Knives...
 
 
* [[Knife:Flint]] (quality 1)
 
* [[Knife:Flint]] (quality 1)
 
** 2 [[Flint]], 1 [[Wood]], 1 [[Twine]]
 
** 2 [[Flint]], 1 [[Wood]], 1 [[Twine]]

Revision as of 17:12, 19 February 2016

English Deutsch français magyar Türkçe


BallPeenHammer.pngRoundHammer.pngShapingMallet.pngWideTungstenChisel.pngFlyRod.pngHatchet.pngIncenseProng.png100px

A tool is a resource that allows you to perform certain actions (via Action Icons or your Skills menu) that you could not do, if you did not have it in your possession.

A tool is generally not used up in the process, though many can break.

Blacksmithing Tools

Allows the working of metals on an Anvil. These require Advanced Blacksmithing to create but can be used without the tech. They're made in a Casting Box and take 5 minutes to cool.

Dowsing Rod

Allows you to prospect for ore.

Fly Rods

Allows you to fish when you are near water.

Hatchet

Allows you to gather extra wood when you harvest wood from a tree and reduces time between harvests. Needs to be 3k quality or higher to get the bonus.

Incense Prong

Used to add Herbs, Resin and Rose Petals to Incense in a Scent Lab.

Knives

A variety of knives, along with the Carving skill, allow you to create a number of objects from wood. Self > Skills > Carving > Knives...

Limestone Tools

To harvest Limestone, you must have both a hammer and a chisel. Mixing types (i.e. flint with lead) will increase the likelihood that the flint item will break.

Resin Wedges

English Deutsch français magyar Türkçe

Allows you to nick trees to generate resin.

See Resin Wedge Quality Rates of Return

8K+ picture


8k wedge steps.jpg

Scythe & Basket

A scythe and a papyrus Basket, when used with the Rhythmic Strength skill, allow you to pick grass faster.

Shovels

Allows you to dig up dirt, as well as dig for cuttable stones and medium stones.