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Difference between revisions of "User:ThePheonix"

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300 Hard, Rotproof, Fireproof Treated Boards
 
2 Distillation Coil, 7500+ Quality
 
20 Fine Glass Pipe
 
200 Nails
 
40 Bolt
 
80 Washer
 
20 Steel Sheeting
 
20 Iron Bars
 
100 Canvas
 
10 Tar
 
50 Copper Pipe
 
2 Thermometer
 
  
  
  
120 flax
 
4 Canvas
 
  
  
  
  
Needs for DN: 
+
How to use this Venery Planner
  
Heart of Ash:  Grass Plains between 3:48 and 5:18
+
Copy and paste the text below to your own document. This could be your User page or sub-page in this wiki (if you don't mind others seeing your venery planning) or a private document.
 +
If you want more than 7 lockboxes in your venery, add extra Key sections as required. You only need 7 lockboxes and 6 keys in your venery to pass the Test, but can have more if you want.
 +
Replace the placeholders in <angle brackets> with your own content.
 +
Spell-check your content.
 +
If you want your content translated into languages other than English, such as French and German, translate it or ask for help translating.
 +
Build your venery, copying and pasting the spell-checked and (optionally) translated content into the venery gathering point and lockboxes as required.
 +
Start: <Venery Name>
  
Heaven's Torrent: 2:30 - 4:05
+
Location: <co-ords>, venery gathering point
 +
Preparation needed: build venery gathering point
 +
Attach lockbox to: venery gathering point
 +
WELCOME text: <explain how long the runner can expect it to take and how far they can expect to run>
 +
OVERVIEW text: <briefly describe the concept of the venery>
 +
HINT text: <direct the runner to the location of the first key>
 +
Key 1: <Name>
  
Falcon's Bait: Grass, 6-7:30
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Location: <co-ords>, <nearby landmark>
 +
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
 +
Attach lockbox to: <structure>
 +
CLUE text: <confirm they found the right place and direct them to the next location>
 +
Key 2: <Name>
  
Beehive: -60, 300 DoS. 7:30-10:00
+
Location: <co-ords>, <nearby landmark>
 +
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
 +
Attach lockbox to: <structure>
 +
CLUE text: <confirm they found the right place and direct them to the next location>
 +
HINT text: <direct them back to previous location if they missed it>
 +
Key 3:<Name>
 +
 
 +
Location: <co-ords>, <nearby landmark>
 +
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
 +
Attach lockbox to: <structure>
 +
CLUE text: <confirm they found the right place and direct them to the next location>
 +
HINT text: <direct them back to previous location if they missed it>
 +
Key 4: <Name>
 +
 
 +
Location: <co-ords>, <nearby landmark>
 +
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
 +
Attach lockbox to: <structure>
 +
CLUE text: <confirm they found the right place and direct them to the next location>
 +
HINT text: <direct them back to previous location if they missed it>
 +
Key 5: <Name>
 +
 
 +
Location: <co-ords>, <nearby landmark>
 +
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
 +
Attach lockbox to: <structure>
 +
CLUE text: <confirm they found the right place and direct them to the next location>
 +
HINT text: <direct them back to previous location if they missed it>
 +
Key 6: <Name>
 +
 
 +
Location: <co-ords>, <nearby landmark>
 +
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
 +
Attach lockbox to: <structure>
 +
CLUE text: <confirm they found the right place and direct them to the next location>
 +
HINT text: <direct them back to previous location if they missed it>
 +
End
 +
 
 +
Location: <co-ords>, venery gathering point
 +
CLUE text: <confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery>

Revision as of 00:41, 27 February 2016

Oyster Catcher:

Small: 1 AQUA 2 CORAL 3 AQUA 4 BLACK 5 WHITE 6 CORAL 7 AQUA


Medium: 1 AQUA 2 PINK 3 PINK 4 BLACK


Large: 1 BLACK 2 WILL BE Beige


Huge: Coral.





How to use this Venery Planner

Copy and paste the text below to your own document. This could be your User page or sub-page in this wiki (if you don't mind others seeing your venery planning) or a private document. If you want more than 7 lockboxes in your venery, add extra Key sections as required. You only need 7 lockboxes and 6 keys in your venery to pass the Test, but can have more if you want. Replace the placeholders in <angle brackets> with your own content. Spell-check your content. If you want your content translated into languages other than English, such as French and German, translate it or ask for help translating. Build your venery, copying and pasting the spell-checked and (optionally) translated content into the venery gathering point and lockboxes as required. Start: <Venery Name>

Location: <co-ords>, venery gathering point Preparation needed: build venery gathering point Attach lockbox to: venery gathering point WELCOME text: <explain how long the runner can expect it to take and how far they can expect to run> OVERVIEW text: <briefly describe the concept of the venery> HINT text: <direct the runner to the location of the first key> Key 1: <Name>

Location: <co-ords>, <nearby landmark> Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used> Attach lockbox to: <structure> CLUE text: <confirm they found the right place and direct them to the next location> Key 2: <Name>

Location: <co-ords>, <nearby landmark> Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used> Attach lockbox to: <structure> CLUE text: <confirm they found the right place and direct them to the next location> HINT text: <direct them back to previous location if they missed it> Key 3:<Name>

Location: <co-ords>, <nearby landmark> Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used> Attach lockbox to: <structure> CLUE text: <confirm they found the right place and direct them to the next location> HINT text: <direct them back to previous location if they missed it> Key 4: <Name>

Location: <co-ords>, <nearby landmark> Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used> Attach lockbox to: <structure> CLUE text: <confirm they found the right place and direct them to the next location> HINT text: <direct them back to previous location if they missed it> Key 5: <Name>

Location: <co-ords>, <nearby landmark> Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used> Attach lockbox to: <structure> CLUE text: <confirm they found the right place and direct them to the next location> HINT text: <direct them back to previous location if they missed it> Key 6: <Name>

Location: <co-ords>, <nearby landmark> Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used> Attach lockbox to: <structure> CLUE text: <confirm they found the right place and direct them to the next location> HINT text: <direct them back to previous location if they missed it> End

Location: <co-ords>, venery gathering point CLUE text: <confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery>