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Difference between revisions of "Vegetable Seeds"

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{{:Garlic}}
 
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== Leek ==
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|Onion || Tears of Sinai || 2 || 2 || 1 ||4 seeds from 3am-6am || ?
 
|Onion || Tears of Sinai || 2 || 2 || 1 ||4 seeds from 3am-6am || ?
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|Leek|| Horus' Grain || 3 || 2 || 3 || 2 seeds at 4:10PM / 3 seeds at 7:44AM || ?
 
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|Leek|| Hapi's Harvest || 1 || 1 || 2 || 4 seeds at 4:00PM ||
 
 
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Revision as of 11:49, 14 September 2015

Carrots

Strain water per stage tendings required yield Seed Notes
Osiris's Orange 1 3 1 1 Only grows on Grass
Green Leaf 2 3 2 1 Only grows on Grass
Qwu#17 1 1 9 1 Only grows on Grass
Sissue#27 1 1 10 4 Only grows on Grass


Garlic

Strain Water Required Tendings Required Yield Seed Notes
Apep's Crop 2 3 9 1 Only works on Sand
Heket's Reaping 1 3 1 1 Only works on Sand
Qwu#11 2 1 9 1 Only works on Sand
Sissue's Garlic Gold 1 1 10 4 Only works on Sand


Leek

Strain water per stage tendings required yield Seed Notes
Horus' Grain 3 3 2 3 Only works on Sand
Hapi's Harvest 1 3 1 2 Only works on Sand
Dymo#83 3 1 10 4 Only works on Sand
Tedra#8 2 3 9 3 Only works on Sand
Sissue#23 3 1 10 3 Only works on Sand
dymo#258 3 1 10 3 Only works on Sand



copied from T7 Beta:

Type Strain water per stage yield Seed notes on reproduction Pollution A
Cabbage Mut's Fruiton 1 1 1 0 yield
Cabbage Bastet's Yielding 2 2 1 0 yield
Onion Amun's Bounty 1 1 1 2 seeds at 4:25AM ?
Onion Tears of Sinai 2 2 1 4 seeds from 3am-6am ?
  • Seems like you can grow Veggies on any terrain (grass, sand, dirt, clay) but you get 0 yield on the wrong terrain
  • They grow waaay faster than last tale and for now it seems all tpyes and strains have 4 stages (so have to grow 3 times before ready to harvest)
  • They don't shrink anymore when they are ready for harvest but they will die after about 5 minutes in this stage leaving 1 seed
  • Overwatering will make the veggie shrink 1 stage
  • So far seed method appears to be the same for all varieties of the same veggie.
  • Garlic, Carrot and Cabbage appear to be 'in seed' at the same time. This also appears to be location dependant - another player could not grow seeds at the same time - they moved east/west and then could grow seeds.