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Vegetables
Basic
Vegetables refer to the various edible plants which can be grown and harvested from seeds. All vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well.
Egypt has access to the five standard vegetables -- Cabbage, Carrots, Garlic, Leeks, and Onions -- the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open.
- Beginning with T7, when you request vegetables from the UWor, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3.
How To Grow
All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain: grass for cabbages and carrots; sand for garlic, eggplants, leeks and onions; and dirt for peppers.
All five standard vegetables and eggplants are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).
To sum up: Water upon planting (the required # of times), then repeat each time the vegetable changes size. With the exception of peppers, overwatering (watering more then the vegetable strain requires) will result in it shrinking/dying and eventually reverting to seed.
Vegetable Types
Cabbage
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Mut's Fruiton | 1 | 3 | 1 | 1 | |
Bastet's Yielding | 2 | 3 | 2 | 1 | |
Eigam#1 | 1 | 1 | 9 | 1 | |
Sissue#11 | 1 | 1 | 10 | 1 |
Carrots
Strain | water per stage | tendings required | yield | Seed | Notes |
---|---|---|---|---|---|
Osiris's Orange | 1 | 3 | 1 | 1 | Only grows on Grass |
Green Leaf | 2 | 3 | 2 | 1 | Only grows on Grass |
Qwu#17 | 1 | 1 | 9 | 1 | Only grows on Grass |
Sissue#27 | 1 | 1 | 10 | 4 | Only grows on Grass |
Garlic
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Apep's Crop | 2 | 3 | 9 | 1 | Only works on Sand |
Heket's Reaping | 1 | 3 | 1 | 1 | Only works on Sand |
Qwu#11 | 2 | 1 | 9 | 1 | Only works on Sand |
Sissue's Garlic Gold | 1 | 1 | 10 | 4 | Only works on Sand |
- 2 garlic 4 seeds from about 2:48 to 3:10 PM by sulfurous water
Leek
Strain | water per stage | tendings required | yield | Seed | Notes |
---|---|---|---|---|---|
Horus' Grain | 3 | 3 | 2 | 3 | Only works on Sand |
Hapi's Harvest | 1 | 3 | 1 | 2 | Only works on Sand |
Dymo#83 | 3 | 1 | 10 | 4 | Only works on Sand |
Tedra#8 | 2 | 3 | 9 | 3 | Only works on Sand |
Sissue#23 | 3 | 1 | 10 | 3 | Only works on Sand |
dymo#258 | 3 | 1 | 10 | 3 | Only works on Sand |
Pollution: It seems that after growing about 100 to 150 leeks through Horus' Grain, an area within about 35 coords stopped producing leeks.
Onions
Strain | water per stage | stages required | yield | Seed | Notes |
---|---|---|---|---|---|
Amun's Bounty | 1 | 3 | 1 | 1 | Only works on Sand |
Tears of Sinai | 2 | 3 | 2 | 1 | Only works on Sand |
Kyline#8,Qwu#2 | 2 | 1 | 9 | 1 | Only works on Sand |
Sissue#48 | 1 | 1 | 9 | 3 | Only works on Sand |
Peppers
Strain | water per stage | number of stages | yield | Seed | Notes | |
---|---|---|---|---|---|---|
Ra's Fire | 1 | 3 | 8 | 1 | On dirt | |
Ptah's Breed | 2 | 3 | 9 | 4 | On dirt | |
Qwu#72 | 2 | 1 | 9 | 4 | On dirt |
<NOINCLUDE>
Seed Reproduction
2 waterings each stage will produce 3 seeds instead of 1 (thanks Qwu!)
Research and Tuition
Past Tale Information
- As with onions, overwatering will not kill a pepper plant.
It may reduce your yield, though. - Pepper yields varied. They had the option to water numerous different ways in T6. It was believed that an optimal pepper yield requires a correct "combination" of waterings; moreover, the correct combination could change from day to day.
- Pepper yield appeared to be evaluated based on the growth(size) above a particular point where the pepper is harvestable. As such, optimal yields will have the largest final growth size.
See also
The general vegetables page, as well as Cabbage, Carrots, Cucumbers, Eggplant, Garlic, Leeks, Onions and Watermelon.
Required By
Assimilation Bath, Corn Maggot, Dew Fly, Fruit Maggot, Leaf Snapper, Leafhopper, Nightwing, Orchid Hopper, Raspberry Moth, Rose Swallowtail, Ruby Hornborrer, Snowberry Butterfly, Spittlebug, Woodmoth
Produced By
Cucumbers
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Wadjet's Garden | 2 | 3 | 2 | 1 | |
Ma'ats Plow | 1 | 3 | 8 | 1 |
Watermelon
Qwu's Sickly Sweet Watermellon seeds: 1 water on grass = 10 watermellons + 5 seeds
Eggplant
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Isis | 1 | 3 | 8 | 1 | Only grows on sand? |
Qetesh's Soil | 2 | 3 | 9 | 1 | |
Neena #19 | 1 | 1 | 8 | 1 | Sand or dirt |
copied from T7 Beta:
- Seems like you can grow Veggies on any terrain (grass, sand, dirt, clay) but you get 0 yield on the wrong terrain
- They grow waaay faster than last tale and for now it seems all tpyes and strains have 4 stages (so have to grow 3 times before ready to harvest)
- They don't shrink anymore when they are ready for harvest but they will die after about 5 minutes in this stage leaving 1 seed
- Overwatering will make the veggie shrink 1 stage
- So far seed method appears to be the same for all varieties of the same veggie.
- Garlic, Carrot and Cabbage appear to be 'in seed' at the same time. This also appears to be location dependant - another player could not grow seeds at the same time - they moved east/west and then could grow seeds.
Research Seed Log
Because more data is clearly needed for determining the actual seeding time bands, I have put up a Google Spreadsheet for people to log seed times and locations. If you would like to help, feel free to add data to this spreadsheet. Remember: We don't only need times for extra seeds; we also need times for NO extra seeds, to get a complete picture of what's going on. Once I have enough data points, I'll post my findings here, so we can all get a clearer picture of what's going on.