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User:Roi

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Revision as of 10:43, 31 January 2016 by Roi (talk | contribs)
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Welcome to my Cooking page.

I live in 7 Lakes, just south of the Chariot Stop at 1410, -1163. I have 21 kitchens, one of which is reserved for sink food. Most of my time in game involves those kitchens, whether it is preparing MP's, testing pairs or trying to maximize potential recipes. It is what I enjoy doing. If you want some gastro points, need ideas for recipe creation or simply want to talk cooking, open a chat with me.

All of my testing and recipe creation is included in the spreadsheet window below. If you find any discrepancies, please let me know.

REMINDER: PLEASE EAT SINK FOOD BEFORE EATING A MEAL - ANY QUANTITY OF HONEY WITH ANY QUANTITY OF CAMEL MEAT WORKS GREAT

I have created a modified version of Odis' T7 cooking grid. It includes stats for many of the ingredients. It is on my website at |Cooking Grid with Stats

The grid can be moved around by clicking and dragging or using keyboard arrow keys. You can control zooming with mouse wheel. If you grab a point and move it, don't panic, just refresh. :)

After each ingredient, a 7 character addition is in place to show stats. G = Good or positive stat. B = Bad or negative stat. x = no stat. This makes it much easier to find pairs with the appropriate stat for the recipe that you are creating. Most of the stats came from the hard work of LuluDivine and I have added a few others and will continue to do so.

I'm going to go into more detail as I develop the page, but keep in mind that just because an ingredient has a good stat, does not mean that you are going to get that stat when you combine it with another ingredient.


What Can You Find in These Sheets?

Throughout the sheets, the MP's (Masterpieces) have been grayed. On the Cooking 5 Sheet, there is a tally on the right side showing current total mp's that I have created.

The first sheet, Pairs Sorted by Base, includes all pair testing. These pairs are sorted by the ingredient used as the base of the pair. How each pair of ingredients reacts with each other determines how good or bad our recipes are going to be.

The 2nd sheet is identical to the first, but has been sorted by the Additive. There are many pairs where I have tested using both ingredients as base and additive. There are many possible results that can occur when cooking a pair of ingredients. There are, potentially, many unknown factors influencing these results.

The 3rd sheet is any Cooking 2, 3 and 4 recipes that I have prepared. Most of these were early tale preparations and not very useful. However, as potency/duration has increased to the point of creating MP's from single pairs, there will be MP's here and other useful recipes.

The 4th sheet is the reason that the sheet window expands beyond the page width. It would not display correctly without the 10% additional width :) This page is not for recipes - it's sole purpose is to display MP attempts (failed and successful). For those who want to try their own MP creation, it will give you the basic idea of how to go about it.

The 5th sheet is the contents of my herb warehouse. I don't ask for donations for serving MP's, but if you see something that I might be short on and want to donate, I won't say no. :)

The last sheet, Special Food, is a list of my current useful recipes.

Other than the very early listings, most everything is dated. Why is this important? Potency and duration are constantly improving - the older the listing, the more likely that it has changed. A recent example: On the Special Food sheet, there is a +30 speed recipe, created on 12/28/15. Recreated that food on 1/5/16 and it is +32 speed (and -22 str - it works both ways...)

Unfortunately, Google Docs does not allow for published spreadsheets to display their locked or frozen headings. The following table allows you to see the stat headings as you scroll through the pairs.

............................................................................................................ STR DEX END SPD CON FOC PER

<googlespreadsheet height="700" style="width: 110%">14CDn8qm5rTvJgKmDwX4TTJQkodI546uPm5t64Q6f1J4</googlespreadsheet>

Cooking in More Detail

I'm not going to go into the basics of cooking. A very good guide for beginning chefs is |Ariella and Pascalito Cooking Tutorial. That guide will get you started.

One of the things that I notice when peeking into kitchens throughout Egypt, is that many meals are prepared at a 6:1 ratio, regardless of the number of servings created. So I see recipes that are 18:3, 30:5, 60:10 or other combinations trying to maintain that 6:1 ratio. It is not necessary and quite often a waste of valuable rare herbs. The duration is what changes as you increase the number of servings.

Here are the results of a recent test using royal jelly and myrrh:

Base Additive Ratio STR DEX END SPD CON FOC PER Duration
Royal Jelly Myrrh 6:1 0 9 -8 8 0 -1 -8 35m 57s
Royal Jelly Myrrh 30:5 0 9 -8 8 0 -1 -8 35m 57s
Royal Jelly Myrrh 19:2 0 9 -8 8 0 -1 -8 28m 53s
Royal Jelly Myrrh 15:1 0 9 -8 8 0 -1 -8 24m 1s
Royal Jelly Myrrh 30:1 0 9 -8 8 0 -1 -8 19m 31s
Royal Jelly Myrrh 100:1 0 9 -8 8 0 -1 -8 16m 12s


Notice that the stats do not change. While the duration decreases with more servings, the effect of the individual pair duration is lessened on the overall duration of the recipe as you increase the cooking level.

If you are creating a recipe where you don't need all the servings that a 6:1 ratio will produce, such as 6 servings with cooking 5, decrease the base amount.

At Cooking 5:

  • 2:1 = 2 servings
  • 3:1 = still 2 servings but 1 additional additive to one of the pairs will give 3 servings.
  • 4:1 = 3 servings
  • 5:1 = 4 servings

2:1 also has the additional advantage of the longest duration in meals where there is only 1 of each additive.

You will see a 4:3 ratio used quite a bit in my pairs and recipes. There are 2 reasons for this ratio. First, it is the typical best duration - longer duration can be had for better ratios such as 11:10 but diminishing returns for higher servings. Second, it's just a matter of quantity on hand - if using rarer herbs as base and additive it might be advantageous to go to 4:3 or 5:2 instead of 6:1.

While on the subject of ratio, here is a result that is quite perplexing. This is a cooking 5 recipe at 4:3. However, I had lower quantities of 2 herbs and decided to use 4:1 on those two pairs.

Base Additive Ratio STR DEX END SPD CON FOC PER
Camel Milk Drapeau D'or 4:1 0 7 -7 7 0 3 -7
Common Basil Trilobe 4:3 9 0 -8 9 -9 0 -4
Harebell Lythrum 4:3 0 0 -8 11 -7 -7 -4
Leeks Bay Tree 4:1 0 0 0 10 -10 -7 8
Royal Jelly Myrrh 4:3 0 9 -8 8 0 -1 -8


Here are the results for this recipe compared to the expected results, which test correctly:

Recipe STR DEX END SPD CON FOC PER
This recipe using 4:1 on 2 pairs 4 7 -7 15 -13 -10 7
This recipe with equal additives (2:1, 6:1, 4:3 etc) 9 11 -17 21 -15 -10 -9


The 2 most noticable issues here are the strength and perception. I will discuss how the expected results are computed after this, but just understand that if a recipe has 5 pairs and one stat is zero in four of the pairs, the ending result will be the stat in the 5th pair. In this case the +9 str of Common Basil/Trilobe should be the ending result. Not 4 str.

In the perception column, the +8 and -8 will give 0 as a result, leaving three negative perception pairs and giving a +7 per as a result! Just doesn't make sense.

It appears that different additive amounts affect recipes adversely by having a reaction with other additives OR there is a problem in the computation. Either way, be cautious with using different quantities of additives in your recipes. Then again, getting +7 perception from four negative pairs may not be such a bad thing...

OK, so how do we estimate what the stats should be for a given recipe?

LuluDivine has an explanation on her page. Hopefully, the following will help those who may be mathematically challenged.

The basics are: take the square of the stat for each pair, add all the squares of that stat together and take the square root of the total to get the approximate final stat.

Using the recipe above for strength: 0 squared = 0, 9 squared = 81; 81+0+0+0+0=81; the square root of 81 is 9. Meal should be +9 str. Each stat is handled the same way and the result will be approximate due to rounding.

From the recipe above for speed, the 5 speed stats are: +7, +9, +11, +10 and +8.

From the Stat Squared column:+7 = 49, +9 = 81, +11 = 121, +10 = 100 and +8 = 64

The total is 49+81+121+100+64 or 415 ---- Now look at the Total column - 415 is between 400 and 441, so the expected stat from the last column is about 20 or 21. After preparing the meal the actual stat is 21.

Stat Stat Squared ............................................. Total Square Root
3 9 1225 35
4 16 1156 34
5 25 1089 33
6 36 1024 32
7 49 961 31
8 64 900 30
9 81 841 29
10 100 784 28
11 121 729 27
12 144 676 26
13 169 625 25
14 196 576 24
15 225 529 23
16 256 484 22
17 289 441 21
18 324 400 20
19 361 361 19
20 400 324 18
21 441 289 17
22 484 256 16
23 529 225 15
24 576 196 14
25 625 169 13
26 676 144 12
27 729 121 11
28 784 100 10
29 841 81 9
30 900 64 8