The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Carving

From ATITD7
Revision as of 21:37, 18 May 2016 by Styx (talk | contribs)
Jump to navigationJump to search
English Deutsch français magyar Türkçe
School.png

Source

Carving is a multi-level skill taught at the School of Body.

Cost

Degree Level Cost
First 1
Second 3
Third 6
Fourth 10
Fifth - Is available at SBody for some reason, but the skill does nothing and is left over from when Jagged Knives, Tackle Boxes, Wooden Cogs, and wood chips were contemplated (but not implemented). 14

Use

Timer: Focus

Each degree of Carving allows you to carve certain items, using a knife with quality equal or better than that level. It also allows you to assemble a knife of one higher quality (so you can craft the tuition for the next level). When u carry multiple knifes with u and carve, always one of the highest quality knife is used, and out of them, the one which has been used less. A flint knife breaks at the 25th use, an iron knife at the 100th, and a sharp-edged knife at probably about 200-300 uses.

Level Knife Available Knife Cost Carve
First Knife:Flint
Second Knife:Glass (quality 2)
Third Knife:Iron (quality 3)
Fourth Knife:Sharp Edge (quality 4)
Fifth None
  • Tackle boxes, Wooden Cogs, and wood chips do not exist.


Required By

Alcohol Lamp, Barrel Tap, Bottle Stopper, Chit, Cotter Pin, Crudely Carved Handle, Intricately Carved Handle, Knife, Knife:Flint, Knife:Glass, Knife:Iron, Large Crude Handle, Quill, Rawhide Strips, Sharpened Stick, Tinder, Wooden Peg, Wooden Pestle