The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Citrus Tree Data"

From ATITD7
Jump to navigationJump to search
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
'''Estimated Ideal Values'''
 
'''Estimated Ideal Values'''
  
Based on data from past tales, a tree's fruit is determined by taking the sum of the squares of the differences between the tree's attributes and each fruit's ideal attributes.  (Much like how paint colours work).
+
Based on data from past tales, a tree is determined by taking the sum of the squares of the differences between the tree's attributes and each fruit's ideal attributes.  (Much like how paint colours work).
  
These are ideal calculated values based on user dataYour results may vary.
+
Below are ideal calculated values.  To become a specific fruit, the tree's 4 stats together need to be closer to Fruit A than any other fruit. Because the 4 attributes combine to determine the fruit, you will notice crossover of stats (ie., a tree's color could be closer to Fruit A, but the other stats bring it closer to Fruit B, so it shows as Fruit B.)
  
Those fruits with the most extreme values in a category will tend to be the more difficult to find, especially if you also want the attribute that is higher still (for example, Reddish Mandarin will be even harder to find than Greenish Mandarin, Sweet Tangelo will be harder to find than Tangy Tangelo).  
+
Those fruits with the most extreme values in a category will tend to be the more difficult to get, especially if you also want the attribute that is higher or lower still (for example, Reddish Mandarin will be harder to get than Greenish Mandarin, Tangy Lime will be harder to get than Sweet Lime). Highlighted below are the fruits with the Highest (purple) and Lowest (yellow) ideal values for each attribute category. Fruits with low color and sweet values tend to be easier to get than fruits with high color and sweet values.  In general, Mandarins, Tangerines, and Summerbells are considered the most difficult fruits to get in a grove.
  
 
{| {table} border=1 cellpadding="3" class="wikitable sortable"
 
{| {table} border=1 cellpadding="3" class="wikitable sortable"
Line 38: Line 38:
 
|}
 
|}
  
 
+
Once a fruit is determined, the adjective is based on the attribute that is '''farthest''' from the ideal.
Once a fruit is determined, the adjective is based on the attribute that is the '''farthest''' from the ideal.
 
  
 
{| {table} border=1 cellpadding="3" class="wikitable sortable"
 
{| {table} border=1 cellpadding="3" class="wikitable sortable"
Line 60: Line 59:
 
| Length ||Flat||Lower
 
| Length ||Flat||Lower
 
|}
 
|}
 
 
==Citrus Tree Breeding==
 
 
Those fruits with the most extreme values in a category will tend to be the more difficult to find, especially if you also want the attribute that is higher still (for example, Reddish Mandarin will be even harder to find than Greenish Mandarin, Sweet Tangelo will be harder to find than Tangy Tangelo). 
 
 
Highlighted are the fruits with the Highest (purple) and Lowest (yellow) ideal values for each attribute.  However, due to the starting attributes of the default fruits, fruits with low color and sweet values tend to be easier to find than fruits with high color and sweet values.  Mandarins, Tangerines, and Summerbells tend to be the most difficult fruits to find.
 

Latest revision as of 18:20, 25 August 2016

Estimated Ideal Values

Based on data from past tales, a tree is determined by taking the sum of the squares of the differences between the tree's attributes and each fruit's ideal attributes. (Much like how paint colours work).

Below are ideal calculated values. To become a specific fruit, the tree's 4 stats together need to be closer to Fruit A than any other fruit. Because the 4 attributes combine to determine the fruit, you will notice crossover of stats (ie., a tree's color could be closer to Fruit A, but the other stats bring it closer to Fruit B, so it shows as Fruit B.)

Those fruits with the most extreme values in a category will tend to be the more difficult to get, especially if you also want the attribute that is higher or lower still (for example, Reddish Mandarin will be harder to get than Greenish Mandarin, Tangy Lime will be harder to get than Sweet Lime). Highlighted below are the fruits with the Highest (purple) and Lowest (yellow) ideal values for each attribute category. Fruits with low color and sweet values tend to be easier to get than fruits with high color and sweet values. In general, Mandarins, Tangerines, and Summerbells are considered the most difficult fruits to get in a grove.

Species Color Sweet Size Length
Citron 550 400 500 900
Coralfruit 800 400 600 350
Corian 250 650 600 400
Grapefruit 530 400 800 500
Lemon 400 300 400 650
Lenat 300 500 500 350
Lime 100 200 400 650
Mandarin 900 600 400 400
Orange 750 800 600 500
Pummelo 500 500 900 500
Summerbell 850 700 300 500
Tangelo 650 800 500 650
Tangerine 800 750 500 350

Once a fruit is determined, the adjective is based on the attribute that is farthest from the ideal.

Statistic Name Direction from Ideal
Color Reddish Higher
Color Greenish Lower
Sweet Sweet Higher
Sweet Tangy Lower
Size Large Higher
Size Small Lower
Length Long Higher
Length Flat Lower