The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Disciplines"

From ATITD7
Jump to navigationJump to search
m
m
 
Line 4: Line 4:
 
The Seven Disciplines are:
 
The Seven Disciplines are:
  
* '''Architecture''' - the construction of magnificent buildings.  More than any other discipline, the [[Tests]] of Architecture demand vast resources and large construction projects.
+
* '''[[Architecture]]''' - the construction of magnificent buildings.  More than any other discipline, the [[Tests]] of Architecture demand vast resources and large construction projects.
  
* '''Art and Music''' - enriching Egypt with works of creativity.  Art [[Tests]] rely heavily on real-life artistic talent, challenging the player to design masterpieces in various media.
+
* '''[[Art and Music]]''' - enriching Egypt with works of creativity.  Art [[Tests]] rely heavily on real-life artistic talent, challenging the player to design masterpieces in various media.
  
* '''The Human Body''' - achieving physical excellence.  The [[Tests]] of Body emphasize travel and exploration.
+
* '''The Human [[Body]]''' - achieving physical excellence.  The [[Tests]] of Body emphasize travel and exploration.
  
* '''Harmony''' - understanding and coordinating with one's fellow Egyptians.  Harmony [[Tests]] are often involved with Egyptian society as a whole.
+
* '''[[Harmony]]''' - understanding and coordinating with one's fellow Egyptians.  Harmony [[Tests]] are often involved with Egyptian society as a whole.
  
* '''Leadership''' - securing the trust and cooperation of others.  In this discipline, which is often highly competitive, [[Tests]] revolve around your ability to convince other players to help you pass.
+
* '''[[Leadership]]''' - securing the trust and cooperation of others.  In this discipline, which is often highly competitive, [[Tests]] revolve around your ability to convince other players to help you pass.
  
* '''Thought''' - the achievement of mental fitness.  Most Thought [[Tests]] involve the design of games and puzzles for your fellow Egyptians to solve and rate.
+
* '''[[Thought]]''' - the achievement of mental fitness.  Most Thought [[Tests]] involve the design of games and puzzles for your fellow Egyptians to solve and rate.
  
* '''Worship''' - demonstrating reverence and fidelity to the gods.  In Egypt religion is a communal activity, and the [[Tests]] of Worship emphasize and reward group teamwork.  Worship is also associated with agriculture.
+
* '''[[Worship]]''' - demonstrating reverence and fidelity to the gods.  In Egypt religion is a communal activity, and the [[Tests]] of Worship emphasize and reward group teamwork.  Worship is also associated with agriculture.
  
  
 
All [[tests]] are classified under one of the Seven Disciplines.  In addition, each School and University in Egypt is devoted to one of the disciplines.
 
All [[tests]] are classified under one of the Seven Disciplines.  In addition, each School and University in Egypt is devoted to one of the disciplines.
  
At the end of the game, Egypt is challenged to construct at least one [[Monuments|Monument]] to each Discipline, a communal project by those who have proven their commitment to the disciplines.
+
At the end of the game, Egypt is challenged to construct at least one [[Ancient Monuments|Monument]] to each Discipline, a communal project by those who have proven their commitment to the disciplines.
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 23:51, 27 January 2016

For centuries, Egyptian culture has been oriented around the Seven Disciplines of Man. It is by achieving excellence in these disciplines that we perfect our society (and, ultimately, win the game).


The Seven Disciplines are:

  • Architecture - the construction of magnificent buildings. More than any other discipline, the Tests of Architecture demand vast resources and large construction projects.
  • Art and Music - enriching Egypt with works of creativity. Art Tests rely heavily on real-life artistic talent, challenging the player to design masterpieces in various media.
  • The Human Body - achieving physical excellence. The Tests of Body emphasize travel and exploration.
  • Harmony - understanding and coordinating with one's fellow Egyptians. Harmony Tests are often involved with Egyptian society as a whole.
  • Leadership - securing the trust and cooperation of others. In this discipline, which is often highly competitive, Tests revolve around your ability to convince other players to help you pass.
  • Thought - the achievement of mental fitness. Most Thought Tests involve the design of games and puzzles for your fellow Egyptians to solve and rate.
  • Worship - demonstrating reverence and fidelity to the gods. In Egypt religion is a communal activity, and the Tests of Worship emphasize and reward group teamwork. Worship is also associated with agriculture.


All tests are classified under one of the Seven Disciplines. In addition, each School and University in Egypt is devoted to one of the disciplines.

At the end of the game, Egypt is challenged to construct at least one Monument to each Discipline, a communal project by those who have proven their commitment to the disciplines.