The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Fennec

From ATITD7
Revision as of 19:04, 1 March 2016 by Tesa (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
English Deutsch français magyar Türkçe


University text: Build a Fennec trap using boards and rope. Each night, traps on the outskirts of a pack will show signs of the creatures, and traps within 250 coordinates will capture one. At least four different subspecies of Fennecs must be captured and released.

Fennec are a species of desert fox. They are officially adorable.

Source

There are at 6 Sub-species of Fennec:

  • Pygmy
  • Short-haired
  • Sharp-toothed
  • Ruddy
  • Bushy-tailed
  • Furry
  • Brown

Use

One each of 4 different sub-species must be captured.

Capturing

Build a Fennec Trap on sandy soil. (Projects>Tests>Safari) See Fennec locations for trends.

Check your traps once per Egyptian day. The status changes after 2.00am and before 2.36am. (cage empty at 2.00, caught at 2.36 - TheMazeEcho + Pascalito)

There are 3 possible messages:

    1. "The Trap is perfectly clean, not even a Fennec hair to be seen.", which means that there are no fennecs near. Or the trap has been checked earlier that day and had a fennec in it!
    2. "Although the trap doesn't contain a live animal, you definitely see signs of Furry Fennecs!", which means that a fennec should be within 250 to 1000 coordinates. Build more traps within that range (outside the 250 coords circle). {note the outer most limit of "you see signs of Furry Fennecs!" will be 1000 coords from the center point. you will get the "not even a Fennec hair to be seen" sign beyond 1000}
    3. "You have captured a Furry Fennec! You let the little fellow go to rejoin his pack.", which means that you will have captured a fennec of a specific subspecies, as indicated.

Useful Information

  • Traps disintegrate after 30 days, by design.
  • An easy way to catch fennecs is if someone announces a capture of a type you have not caught, build a trap 250 coordinates away in each cardinal direction from the announced capture point.
  • This must be done before the fennecs move at 2:00am. After 2:00am, check your four traps and one will have a fennec!
  • tehm: I dropped traps between 2am and 3:30am, checked after 4am and mine were all still clean, but other public traps in the area showed signs. They may move at a different time now.
  • New traps have to built before 2am and then checked after the move at 2am - BG
  • I've had them move at midnight, so place your traps prior to 12am. -Qu
  • After you have captured all 4 subspecies of fennecs, it is a good custom to make your trap usable by anyone, to help others find good locations for capturing fennecs. Announcing locations to your friends, guild chat or even public chat might be helpful. Listing them here is also a good idea.
  • Late in the Tale, there's almost no reason not to make them public to start with so you don't have to run back to make them all public. Like Shroomdar, I'd think that having more searchers provide data even if they cleaned your winning trap might be a valuable resource to all (and save you fruitless trips).

Required By

Test of the Safari