The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Guilds/zFree/Acoustic Lab/Chime Map"

From ATITD7
Jump to navigationJump to search
Line 11: Line 11:
 
* Quicksilver - north westerly
 
* Quicksilver - north westerly
 
* Rabbit Pelt - southerly, not strong
 
* Rabbit Pelt - southerly, not strong
* Cactus Sap - not sure, could be south westerly or north westerly
+
* Cactus Sap - not sure, could be south westerly or north westerly (seems easterly to me -Alkhar)
 
* Intense Light - south easterly
 
* Intense Light - south easterly
 
* Beeswax - south westerly
 
* Beeswax - south westerly

Revision as of 03:37, 18 April 2016

The overall grid seems to be the same as in previous tales, though the starting positions have changed, as have the outcomes of the various treatments. By and large, it seems easier to go south east than to head north west across the map. The three new starting positions are:

  • Soaring Sparrow
  • Diving Nightingale
  • Gliding Condor


Treatments more or less confirmed for T7

  • Hot Water - northerly, alternated with Quicksilver
  • Cold Water - south east
  • Shearing Force - southerly
  • Quicksilver - north westerly
  • Rabbit Pelt - southerly, not strong
  • Cactus Sap - not sure, could be south westerly or north westerly (seems easterly to me -Alkhar)
  • Intense Light - south easterly
  • Beeswax - south westerly

Useful Combinations

  • Cold water and shearing force = south easterly, ie Diving Nightingale to Diving Albatross, Diving Raven to Hovering Nightingale
  • Cactus sap and quicksilver = north easterly, ie. Gliding Condor to Hovering Crane to Hovering Owl
  • Shearing force and rabbit pelt = southerly, ie. Hovering Crane to Gliding Condor
Please feel welcome to verify with your own findings and update!