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Kickstarter ProposalThese are my rough thoughts on what a kickstarter to rewrite the game engine could look like.  Feedback/modification is appreciated
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=Kickstarter Proposal=
 +
These are my rough thoughts on what a kickstarter to rewrite the game engine could look like.  Feedback/modification is appreciated
  
Kickstarter Goal:
+
==Need for a Kickstarter==
Fund the rewriting of the Game Engine, recreation of lost models, recreation of lost art assets, general game improvementsThe overall goal being to bring ATITD into the modern era of MMORPGs, improve performance, and improve the overall stability, maintainability, and ease of improvement.  (note sure what of this should be stretch goals and what is the baseProbably the rewrite of the game engine should be the base as it is really needed, but the rest seem to be in support of that goal).
+
Currently, the game engine is heavily outdated (being in continually development by Teppy since inception of the game) and there are many key elements missing from the game's source files (models being one key example)Funding is needed to bring ATITD into the modern era of graphics, improving performance, and making the overall platform stable and maintainable (which it currently is not)Exact funding is to be determined by Pluribus, as he has insight into the financials of Pluribus Games.
  
Reward Ideas:
+
===Community as a Resource===
 +
One of the consistent benefits that ATITD has going for it is the large community.  This is a group of people who come together to help one another out and create each new telling.  For players of this game, many names are household (going to shout out [[User:Ariella|Ariella]] for helping me get started in T4) for players of the game.  Who hasn't had a strain of Tedra flax or vines?  Or an Ariella/Pascalito Lilly?  There are dozens of players who have skills useful for this game and who are more than willing to contribute their skills if it means Egypt continuing into the future.  Not to mention that we get passionate about this game, and that passion will drive others towards it.
 +
 
 +
===Existing Client and Game as a Deterrent===
 +
I've read a number of reviews over the years (one published as recently as January) that bring to light some of the issues of new players.  The ones I've seen recently are:
 +
* Game Client looks like it is from the early 2000's (because it is).
 +
* Performance is terrible (caused by the old render engine running in a fixed pipeline vs fully programmable pipeline)
 +
* New players are largely left to fend for themselves with no real direction.  The tests are guidelines, but honestly, very few players will attempt every test.  There's so much going on that new players are left lost, unless they are picked up by a guild.
 +
* Solo-player aspects of the game are minimized (getting stone, sheep, etc is difficult as a solo player).  This is a community game, but it needs to still be fun if none of your friends are online (for example, I can certainly go have fun in WoW or SWTOR if none of my friends are online, even if I'd prefer playing with them).
 +
* The game is a large collection of highly meta mini-games.  Its taken 7 tellings of experience to fully figure some things out (and some are still guesses).  This is off-putting for new players who don't want to have to check the wiki for every little thing.
 +
 
 +
==The Proposal==
 +
 
 +
===Kickstarter Goal===
 +
Fund the rewriting of the Game Engine, recreation of lost models, recreation of lost art assets, and general game improvements to bring ATITD to a wider audience.  The overall goal being to bring ATITD into the modern era of MMORPGs, improve performance, and improve the overall stability, maintainability, and ease of improvement.  (note sure what of this should be stretch goals and what is the base.  Probably the rewrite of the game engine and render engine should be the base as it is really needed, but the rest seem to be in support of that goal).
 +
 
 +
====Reward Ideas====
 
* Special Thanks/Special Mention (Low tier reward, probably $1-5)
 
* Special Thanks/Special Mention (Low tier reward, probably $1-5)
 
* T-Shirts, Ballcaps, some other physical merchandise
 
* T-Shirts, Ballcaps, some other physical merchandise
 
* See if any active players can make things ATITD related and partner with them (good publicity for them as well as ATITD).
 
* See if any active players can make things ATITD related and partner with them (good publicity for them as well as ATITD).
 
* Subscriptions?  Perhaps at a higher cost than what's in the store to support ATITD?  I don't like this idea very much but its an obvious one.  Maybe giftable subscription tokens that are good for the rest of the telling?  I'd avoid T8 subscription pre-sales as T8 is not guaranteed at this point nor do you want to spend subscription money on the rewrite.
 
* Subscriptions?  Perhaps at a higher cost than what's in the store to support ATITD?  I don't like this idea very much but its an obvious one.  Maybe giftable subscription tokens that are good for the rest of the telling?  I'd avoid T8 subscription pre-sales as T8 is not guaranteed at this point nor do you want to spend subscription money on the rewrite.
 +
* Loot Crate-esque subscription, either in game or IRL.  Monthly you receive a cache of goodies that are ATITD related (could tie in to donations from players who make real things).  Alternatively, you receive an in-game crate that has a random reward in it from a small list (including rarer items like new plant genomes).
  
In game rewards:
+
====In game rewards====
*Sheep (maybe T8 sheep)
+
It should be possible to select these rewards for T7 or T8 (or potentially T9 if the rewrite will take a long time).
*Camels (maybe T8 camels)
+
* Sheep
*In game cosmetic items (like the cats that were available at one time, or maybe a PONY :) )
+
* Camels
*In game resources (e.g. crate of 10,000 flax or some other item.  Make this purchasable multiple times as part of the campaign, as I think this would be a high demand item.  I'm not a fan of this or any in-game functional items being available in the store permanently)
+
* In game cosmetic items/clothes that are not generally available
*Custom Emotes or Titles
+
* In game pets (cats, dogs, ponies)
*In T8 have a region named after you/name a region (within limits).
+
* In game resources (e.g. crate of 10,000 flax or some other item. Maybe rarer gems (Huge gems) or already cut gems of hard to make patterns Make this purchasable multiple times as part of the campaign, as I think this would be a high demand item.  I'm not a fan of this or any in-game functional items being available in the store permanently)
*Camp Decoration (can be purchased multiple times, functionally equivalent to what's in the store, but maybe this one can add a few wood worth of trees or something).
+
* Custom Emotes or Titles
*Pharaoh's Wine: a bottle of wine that can fulfill a requirement on a wine notebook (user's choice).  Unlike normal wine, this cannot be tasted, only used as a menu item.  This should have a cool in-game art asset and be placeable in a compound if not used.
+
* Extra cornerstones (you can't even have enough)
*Pharaoh's Cuisine: A one-use meal that gives a Gastonomy point.  This should have a cool in-game art asset and be placeable in a compound if not used.
+
* Special Buildings only available for the event (e.g. a digger that doesn't take petroleum that runs automatically, a crematorium that perfectly burns ash/lime without tending, a firepit that stokes itself, a greenhouse that generates flax at a specific rate instead of just grass).  Reuse of in-game art assets should be prioritized to reduce costs.
*Pharaoh's Hashish: A one-use herb that gives a fumeology point. This should have a cool in-game art asset and be placeable in a compound if not used.
+
* In T8 have a region named after you/name a region (within limits).
*Pharaoh's Ancient Map: A map of ore locations in a small area.  This should have a cool in-game art asset and be placeable in a compound if not used
+
* Camp Decoration (can be purchased multiple times, functionally equivalent to what's in the store, but maybe this one can add a few wood worth of trees or something).
*Pharaoh's Secret Oasis: This should be a very rare and expensive reward.  You are given the ability to work with a GM to drastically change the ecology of an area out in the desert.  You can add whatever resources you want there, even special ones (e.g. add water/dirt/clay/limestone/white sand, red sand, etc).  Downside is that it has to be far away from chariot stops
+
* Pharaoh's Wine: a bottle of wine that can fulfill a requirement on a wine notebook (user's choice).  Unlike normal wine, this cannot be tasted, only used as a menu item.  This should have a cool in-game art asset and be placeable in a compound if not used.
*Pharaoh's Special Chariot: Reduces your TT consumption significantly (halved, quartered) when using various warps.   
+
* Pharaoh's Cuisine: A one-serving meal that gives a Gastonomy point.  This should have a cool in-game art asset and be placeable in a compound if not used.
*Pharaoh's Student: halves costs of learning skills (perhaps for T8).
+
* Pharaoh's Hashish: A one-dose herb that gives a fumeology point. This should have a cool in-game art asset and be placeable in a compound if not used.
*Pharaoh's Garden: Limited Edition/Special flowers that can be crossbred as normal (perhaps colors that are hard to do.  A little superfluous with mutagenics being unlocked). Maybe for T8?
+
* Pharaoh's Ancient Map: A map of ore locations in a small area.  This should have a cool in-game art asset and be placeable in a compound if not used.  Since mines don't break anymore, this might not be as useful in T7, but could be very useful in the beginning of T8.
 +
* Pharaoh's Secret Oasis: This should be a very rare and expensive reward.  You are given the ability to work with a GM to drastically change the ecology of an area out in the desert.  You can add whatever resources you want there, even special ones (e.g. add water/dirt/clay/limestone/white sand, red sand, etc).  Downside is that it has to be far away from chariot stops, and has to conform to some decency standards (no spelling out bad words in limestone or anything)
 +
* Pharaoh's Special Chariot: Reduces your TT consumption significantly (halved, quartered) when using various warps.   
 +
* Pharaoh's Student: halves costs of learning skills
 +
* Pharaoh's Garden: Limited Edition/Special flowers that can be crossbred as normal (perhaps colors that are hard to do.  A little superfluous with mutagenics being unlocked, but I'm sure there's people out there that want new flowers).
 +
* Raeli Paintshop: Special building that allows you to combine paint colors and white raeli tiles to create colored tiles of that type.

Revision as of 20:07, 31 May 2016

Kickstarter Proposal

These are my rough thoughts on what a kickstarter to rewrite the game engine could look like. Feedback/modification is appreciated

Need for a Kickstarter

Currently, the game engine is heavily outdated (being in continually development by Teppy since inception of the game) and there are many key elements missing from the game's source files (models being one key example). Funding is needed to bring ATITD into the modern era of graphics, improving performance, and making the overall platform stable and maintainable (which it currently is not). Exact funding is to be determined by Pluribus, as he has insight into the financials of Pluribus Games.

Community as a Resource

One of the consistent benefits that ATITD has going for it is the large community. This is a group of people who come together to help one another out and create each new telling. For players of this game, many names are household (going to shout out Ariella for helping me get started in T4) for players of the game. Who hasn't had a strain of Tedra flax or vines? Or an Ariella/Pascalito Lilly? There are dozens of players who have skills useful for this game and who are more than willing to contribute their skills if it means Egypt continuing into the future. Not to mention that we get passionate about this game, and that passion will drive others towards it.

Existing Client and Game as a Deterrent

I've read a number of reviews over the years (one published as recently as January) that bring to light some of the issues of new players. The ones I've seen recently are:

  • Game Client looks like it is from the early 2000's (because it is).
  • Performance is terrible (caused by the old render engine running in a fixed pipeline vs fully programmable pipeline)
  • New players are largely left to fend for themselves with no real direction. The tests are guidelines, but honestly, very few players will attempt every test. There's so much going on that new players are left lost, unless they are picked up by a guild.
  • Solo-player aspects of the game are minimized (getting stone, sheep, etc is difficult as a solo player). This is a community game, but it needs to still be fun if none of your friends are online (for example, I can certainly go have fun in WoW or SWTOR if none of my friends are online, even if I'd prefer playing with them).
  • The game is a large collection of highly meta mini-games. Its taken 7 tellings of experience to fully figure some things out (and some are still guesses). This is off-putting for new players who don't want to have to check the wiki for every little thing.

The Proposal

Kickstarter Goal

Fund the rewriting of the Game Engine, recreation of lost models, recreation of lost art assets, and general game improvements to bring ATITD to a wider audience. The overall goal being to bring ATITD into the modern era of MMORPGs, improve performance, and improve the overall stability, maintainability, and ease of improvement. (note sure what of this should be stretch goals and what is the base. Probably the rewrite of the game engine and render engine should be the base as it is really needed, but the rest seem to be in support of that goal).

Reward Ideas

  • Special Thanks/Special Mention (Low tier reward, probably $1-5)
  • T-Shirts, Ballcaps, some other physical merchandise
  • See if any active players can make things ATITD related and partner with them (good publicity for them as well as ATITD).
  • Subscriptions? Perhaps at a higher cost than what's in the store to support ATITD? I don't like this idea very much but its an obvious one. Maybe giftable subscription tokens that are good for the rest of the telling? I'd avoid T8 subscription pre-sales as T8 is not guaranteed at this point nor do you want to spend subscription money on the rewrite.
  • Loot Crate-esque subscription, either in game or IRL. Monthly you receive a cache of goodies that are ATITD related (could tie in to donations from players who make real things). Alternatively, you receive an in-game crate that has a random reward in it from a small list (including rarer items like new plant genomes).

In game rewards

It should be possible to select these rewards for T7 or T8 (or potentially T9 if the rewrite will take a long time).

  • Sheep
  • Camels
  • In game cosmetic items/clothes that are not generally available
  • In game pets (cats, dogs, ponies)
  • In game resources (e.g. crate of 10,000 flax or some other item. Maybe rarer gems (Huge gems) or already cut gems of hard to make patterns Make this purchasable multiple times as part of the campaign, as I think this would be a high demand item. I'm not a fan of this or any in-game functional items being available in the store permanently)
  • Custom Emotes or Titles
  • Extra cornerstones (you can't even have enough)
  • Special Buildings only available for the event (e.g. a digger that doesn't take petroleum that runs automatically, a crematorium that perfectly burns ash/lime without tending, a firepit that stokes itself, a greenhouse that generates flax at a specific rate instead of just grass). Reuse of in-game art assets should be prioritized to reduce costs.
  • In T8 have a region named after you/name a region (within limits).
  • Camp Decoration (can be purchased multiple times, functionally equivalent to what's in the store, but maybe this one can add a few wood worth of trees or something).
  • Pharaoh's Wine: a bottle of wine that can fulfill a requirement on a wine notebook (user's choice). Unlike normal wine, this cannot be tasted, only used as a menu item. This should have a cool in-game art asset and be placeable in a compound if not used.
  • Pharaoh's Cuisine: A one-serving meal that gives a Gastonomy point. This should have a cool in-game art asset and be placeable in a compound if not used.
  • Pharaoh's Hashish: A one-dose herb that gives a fumeology point. This should have a cool in-game art asset and be placeable in a compound if not used.
  • Pharaoh's Ancient Map: A map of ore locations in a small area. This should have a cool in-game art asset and be placeable in a compound if not used. Since mines don't break anymore, this might not be as useful in T7, but could be very useful in the beginning of T8.
  • Pharaoh's Secret Oasis: This should be a very rare and expensive reward. You are given the ability to work with a GM to drastically change the ecology of an area out in the desert. You can add whatever resources you want there, even special ones (e.g. add water/dirt/clay/limestone/white sand, red sand, etc). Downside is that it has to be far away from chariot stops, and has to conform to some decency standards (no spelling out bad words in limestone or anything)
  • Pharaoh's Special Chariot: Reduces your TT consumption significantly (halved, quartered) when using various warps.
  • Pharaoh's Student: halves costs of learning skills
  • Pharaoh's Garden: Limited Edition/Special flowers that can be crossbred as normal (perhaps colors that are hard to do. A little superfluous with mutagenics being unlocked, but I'm sure there's people out there that want new flowers).
  • Raeli Paintshop: Special building that allows you to combine paint colors and white raeli tiles to create colored tiles of that type.