The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Kickstarter

From ATITD7
Revision as of 13:28, 19 May 2016 by Dresdor (talk | contribs) (Created page with "Kickstarter Proposal: These are my rough thoughts on what a kickstarter to rewrite the game engine could look like. Feedback/modification is appreciated Kickstarter Goal: Fund...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Kickstarter Proposal: These are my rough thoughts on what a kickstarter to rewrite the game engine could look like. Feedback/modification is appreciated

Kickstarter Goal: Fund the rewriting of the Game Engine, recreation of lost models, recreation of lost art assets, general game improvements. The overall goal being to bring ATITD into the modern era of MMORPGs, improve performance, and improve the overall stability, maintainability, and ease of improvement. (note sure what of this should be stretch goals and what is the base. Probably the rewrite of the game engine should be the base as it is really needed, but the rest seem to be in support of that goal).

Reward Ideas: Special Thanks/Special Mention (Low tier reward, probably $1-5)

In game rewards:

  • Sheep
  • Camels
  • In game cosmetic items (like the cats that were available at one time, or maybe a PONY :) )
  • In game resources (e.g. crate of 10,000 flax or some other item. Make this purchasable multiple times as part of the campaign, as I think this would be a high demand item. I'm not a fan of this or any in-game functional items being available in the store permanently)
  • Custom Emotes or Titles
  • In T7 have a region named after you/name a region (within limits).
  • Camp Decoration (can be purchased multiple times, functionally equivalent to what's in the store, but maybe this one can add a few wood worth of trees or something).
  • Pharoah's Wine: a bottle of wine that can fulfill a requirement on a wine notebook (user's choice). Unlike normal wine, this cannot be tasted, only used as a menu item. This should have a cool in-game art asset and be placeable in a compound if not used.
  • Pharoah's Cuisine: A one-use meal that gives a Gastonomy point. This should have a cool in-game art asset and be placeable in a compound if not used.
  • Pharoah's Hashish: A one-use herb that gives a fumeology point. This should have a cool in-game art asset and be placeable in a compound if not used.
  • Pharoah's Ancient Map: A map of ore locations in a small area. This should have a cool in-game art asset and be placeable in a compound if not used
  • Pharoah's Secret Oasis: This should be a very rare and expensive reward. You are given the ability to work with a GM to drastically change the ecology of an area out in the desert. You can add whatever resources you want there, add water/dirt/clay/limestone/etc. Downside is that it has to be far away from chariot stops