The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Laws/Ballot Reform"

From ATITD7
Jump to navigationJump to search
Line 1: Line 1:
Currently each ballot allows only one petition to pass. We believe this encourages strategic voting. It's often beneficial to vote "no" on a petition one considers good, in order to increase a better petition's chances of passing. Conversely, it's beneficial vote "yes" on a petition one considers bad but "less bad" than another petition on the ballot. Petitions compete against each other.
+
Currently only one law can pass from one ballot. Thus, petitions compete against each other. This changes voting behavior and introduces an element of strategy. It's often beneficial to vote "no" on a petition one considers good, in order to increase a better petition's chances of passing. Conversely, it's beneficial vote "yes" on a petition one considers bad but "less bad" than another petition on the ballot. Therefore the results of a ballot do not represent citizens' opinions as accurately as they should.
  
 
Under this law, the limit is removed and multiple petitions can pass from a single ballot. Any petition that is approved by at least two thirds of voters will pass.
 
Under this law, the limit is removed and multiple petitions can pass from a single ballot. Any petition that is approved by at least two thirds of voters will pass.
  
 
Pace and priorities of implementation are naturally up to the developers, as with all other work. Therefore this law does not necessarily affect workload.
 
Pace and priorities of implementation are naturally up to the developers, as with all other work. Therefore this law does not necessarily affect workload.

Revision as of 09:48, 16 November 2015

Currently only one law can pass from one ballot. Thus, petitions compete against each other. This changes voting behavior and introduces an element of strategy. It's often beneficial to vote "no" on a petition one considers good, in order to increase a better petition's chances of passing. Conversely, it's beneficial vote "yes" on a petition one considers bad but "less bad" than another petition on the ballot. Therefore the results of a ballot do not represent citizens' opinions as accurately as they should.

Under this law, the limit is removed and multiple petitions can pass from a single ballot. Any petition that is approved by at least two thirds of voters will pass.

Pace and priorities of implementation are naturally up to the developers, as with all other work. Therefore this law does not necessarily affect workload.