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Talk:Test of the Giving Fisherman

From ATITD7
Revision as of 14:30, 10 June 2017 by Talos (talk | contribs)
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It's a nice test but have some flaws. If player A (giver) give some fish to player B (receiver), then only player B can tell if the gift was right. Imagine a bad player that tell lies about the gift he/she prefer. So you give gifts to him/her and you get negative points. Also the giver can tell lies about the gift he/she gives.

Now in real life the one that gets benefit from giving a gift is the receiver not the giver. A better test will be if only the receiver get points and not the giver.

Given the above lets fix the test. We can fix it with a petition feature. But let's discuss it first. There is the following possible options

a) The points is given only to the receiver (player B) (that will be effective on the next tale)

b) The receiver will get a stat change same as the score so from -6 to +6 to a random attribute for 2 hours. That will be stash-able

c) The receiver will get points also if he/she is register for the test.

d) The test is perfect. No need for a change

What you believe is the best option? (Talos)