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How to design the Pathmaker

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  • If this is your first time ever to build a Pathmaker, don’t go for a particularly hard design, but do a simple one.
  • Click on your Pathmaker and you'll see two options:
    • Change to Aqueduct-Linking Mode
    • Open for Judging
  • There are 2 design modes:
    • Aquaduct-linking mode (the black links)
    • Tower-placing mode (the red and blue dots)

Rules

The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:

  • All pipes must connect up correctly to adjacent squares
  • You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
  • Pipes on a square with a blue tower must be straight.
  • Pipes on a square with a red tower must be a 90 degree bend.
  • One of the pipes connected immediately adjacent to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
  • The two pipes connected immediately adjacent to a red tower must be straight.

Start Designing

  • Click on a red dot on your Pathmaker. Clicking it again will toggle it into a blue dot, clicking it again will delete the dot. (offcourse in tower-placing mode)
  • If a link is not possible you won't be able to put it on your pathmaker
  • Some people draw the design first in Aqueduct-Linking Mode, then add the towers afterwards.

Examples of Tower Placement

  • Example of red dots and how they can link - you see they can only from 90° angles and can't be put next to each other, need at least 1 empty space in between them 24n3azb.png

you can however put blue dots in between the red ones: 2nu80vr.png

  • Example on the blue dots and links (blue dot can (although you can place a blue dot in a corner, you will not be able to link it): 2077vkg.png