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Difference between revisions of "Bulwulff/Trade Center"

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(Created page with "==DEFINITIONS:== '''Base''' - The base cost of the item. Generally this is 0.01 but is modified by several variables. '''Device MOd (DMOD)''' - The amount added on a per item b...")
 
 
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'''Base''' - The base cost of the item. Generally this is 0.01 but is modified by several variables.
 
'''Base''' - The base cost of the item. Generally this is 0.01 but is modified by several variables.
  
'''Device MOd (DMOD)''' - The amount added on a per item basis to the base cost based on the cost of operations and/or repairs of the device used to create the item.
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'''Device Mod (DMOD)''' - The amount added on a per item basis to the base cost based on the cost of operations and/or repairs of the device used to create the item.
  
 
'''Production Time (PTIME)''' - the time it takes to produce the average qty (max base without modifiers)
 
'''Production Time (PTIME)''' - the time it takes to produce the average qty (max base without modifiers)
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'''Total''' - the final cost of a single unit of the item based on all factors.
 
'''Total''' - the final cost of a single unit of the item based on all factors.
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'''Warehouse Information'''
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* [[Bulwulff/Trade_Center/Prices|Current Prices]]
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* [[Bulwulff/Trade_Center/Stock|Current Stock]]

Latest revision as of 19:56, 6 January 2011

DEFINITIONS:

Base - The base cost of the item. Generally this is 0.01 but is modified by several variables.

Device Mod (DMOD) - The amount added on a per item basis to the base cost based on the cost of operations and/or repairs of the device used to create the item.

Production Time (PTIME) - the time it takes to produce the average qty (max base without modifiers)

Endurance Multiplyer (END MP) - This is a multiplier to the base cost of an item based on wether endurance or skills is a factor in production, as items can modify this and thus increase the items producion rate considerably and thus lowering it's cost. Generally, if it's skill based instead of timer based, then there's a 50% reduction in the items value.

Quantity (QTY) - The quantity of an item produced per run. This is the deciding factor in determining the TTP

Time To Produce (TTP) - The time it takes to make 1 unit of the item. This can be an odd number as it's based on the QTY Made.

Difficulty Multiplyaer (DIFF MP) - A special modifier for our favorite devices which like to spew out random amounts instead of a set amount. Random outputs have a modifier set at 10%. Skill based outputs range from 5% to 50% depending on the skill necessary. Obiviously a 3000-4000 carpentry blade would be worth less than a 8000-9000 blade.

Technology Multiplyer (TECH MP) - This is based on the level of technology necessary to make the item in the first place. As higher level items requires more time put in, those items are rare and harder to make and pass out. This is a hard number - 0.4% per level.

Total Multiplyer (TOT MP) - the total multiplyer that's applied to the item.

Total - the final cost of a single unit of the item based on all factors.

Warehouse Information