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Difference between revisions of "Explosives"
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− | Requires [[Chemistry Recipe - Explosives]] | + | {{Template:ItemInfo|weight=1|bulk=1|image=explosives.jpg|description=Big Badda Boom.}} |
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+ | Requires [[Chemistry_Recipe_-_Explosives/Amunet|Chemistry Recipe - Explosives]] | ||
*Volatile Explosives require 50 [[Gunpowder]], 10 [[Aluminum Powder]] and 2 [[Chemistry/Extracts/Set|Set's Compound Extract]]. Volatile explosives can detonate while running or warping or using the chariot. The only safe way to transport volatile explosives is to set Emote - Gait: Walking. | *Volatile Explosives require 50 [[Gunpowder]], 10 [[Aluminum Powder]] and 2 [[Chemistry/Extracts/Set|Set's Compound Extract]]. Volatile explosives can detonate while running or warping or using the chariot. The only safe way to transport volatile explosives is to set Emote - Gait: Walking. | ||
− | *Low Explosives require 50 [[Gunpowder]], 10 [[Aluminum Powder]] and 2 [[Osiris's Compound Extract]]. Low explosives require an Explosives Handling skill of 3 or more. | + | *Low Explosives require 50 [[Gunpowder]], 10 [[Aluminum Powder]] and 2 [[Chemistry/Extracts/Osiris|Osiris's Compound Extract]]. Low explosives require an Explosives Handling skill of 3 or more. |
− | *High Explosives require 50 [[Gunpowder]], 10 [[Aluminum Powder]] and 2 [[Thoth's Compound Extract]] | + | *High Explosives require 50 [[Gunpowder]], 10 [[Aluminum Powder]] and 2 [[Chemistry/Extracts/Thoth|Thoth's Compound Extract]] |
Explosives are made in an upgraded chemistry lab. It does not need to have a macerator or an alcohol lamp, but it needs to have all glassware installed. It is recommended to make some q1 glassware to use for making explosives. | Explosives are made in an upgraded chemistry lab. It does not need to have a macerator or an alcohol lamp, but it needs to have all glassware installed. It is recommended to make some q1 glassware to use for making explosives. | ||
− | + | It is a good idea to build a separate compound for an explosives chemistry lab. While a player tries to create explosives, mishaps will happen, causing damage to the lab and the surrounding area. It is a good idea to have a high Structure Repair skill when trying to make explosives. Unsuccessfully repairing a building starts a 60 seconds timer. | |
− | Making explosives starts a constitution timer. (82 seconds at con 3) | + | Making explosives starts a constitution timer. (82 seconds at con 3) |
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+ | Volatile explosive detonations (not to an expo site) cause a detonation in an 15x15 grid, centered on the location of detonation. | ||
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+ | Repairing an expedition site (and presumably chariot) takes the following materials: | ||
+ | <pre> | ||
+ | N * 222 Bricks | ||
+ | N * 120 Boards | ||
+ | N * 115 Rope | ||
+ | N * 55 Canvas | ||
+ | N * 13 Cut Stone | ||
+ | N * 7 Cable | ||
+ | </pre> | ||
+ | It's currently unknown how N is calculated, but seems to be a non-linear function of the amount of explosives used to blow up the expedition site. | ||
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==Explosives handling== | ==Explosives handling== | ||
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==Usage== | ==Usage== | ||
− | In a Detonation Box: | + | In a [[Detonation Box]]: |
100 Medium Stones + 100 High Explosives = +1000 Gravel scattered over a very wide area. There might have been more I just didn't find them. | 100 Medium Stones + 100 High Explosives = +1000 Gravel scattered over a very wide area. There might have been more I just didn't find them. | ||
100 Medium Stones + 100 Low Explosives = 2500 Gravel stays in the box. | 100 Medium Stones + 100 Low Explosives = 2500 Gravel stays in the box. | ||
100 Medium Stones + 100 Volatile Explosives = +2500 Gravel scattered in 6-200+ piles over a wide area. | 100 Medium Stones + 100 Volatile Explosives = +2500 Gravel scattered in 6-200+ piles over a wide area. | ||
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+ | * can use a minimum of 40 explosives for a proportional amount of gravel/medium stones |
Latest revision as of 00:14, 23 June 2011
Requires Chemistry Recipe - Explosives
- Volatile Explosives require 50 Gunpowder, 10 Aluminum Powder and 2 Set's Compound Extract. Volatile explosives can detonate while running or warping or using the chariot. The only safe way to transport volatile explosives is to set Emote - Gait: Walking.
- Low Explosives require 50 Gunpowder, 10 Aluminum Powder and 2 Osiris's Compound Extract. Low explosives require an Explosives Handling skill of 3 or more.
- High Explosives require 50 Gunpowder, 10 Aluminum Powder and 2 Thoth's Compound Extract
Explosives are made in an upgraded chemistry lab. It does not need to have a macerator or an alcohol lamp, but it needs to have all glassware installed. It is recommended to make some q1 glassware to use for making explosives. It is a good idea to build a separate compound for an explosives chemistry lab. While a player tries to create explosives, mishaps will happen, causing damage to the lab and the surrounding area. It is a good idea to have a high Structure Repair skill when trying to make explosives. Unsuccessfully repairing a building starts a 60 seconds timer.
Making explosives starts a constitution timer. (82 seconds at con 3)
Volatile explosive detonations (not to an expo site) cause a detonation in an 15x15 grid, centered on the location of detonation.
Repairing an expedition site (and presumably chariot) takes the following materials:
N * 222 Bricks N * 120 Boards N * 115 Rope N * 55 Canvas N * 13 Cut Stone N * 7 Cable
It's currently unknown how N is calculated, but seems to be a non-linear function of the amount of explosives used to blow up the expedition site.
Explosives handling
The first time a player tries to make some volatile explosives in a chemistry lab, he or she gets the explosives handling skill.
"Volatile explosives" can be made by anyone. "Low explosives" requires explosives handling 3 to make. "High explosives" requires explosives handling 5 to make.
These numbers are from a chem lab without any calibration, just low q glassware.
At handling 1 and 2, 1 volatile explosive is made on success. At handling 3, 2 volatile explosives are made on success. At handling 4, 2 low or volatile explosives on success. At handling 5, 2 high or low or volatile explosives on success. At handling 6, 3 high or low or volatile explosives on success. At handling 7, 3 high or low or volatile explosives on success. At handling 8, 4 high or low or volatile explosives on success. At handling 9, 4 high or low or volatile explosives on success.
Usage
In a Detonation Box:
100 Medium Stones + 100 High Explosives = +1000 Gravel scattered over a very wide area. There might have been more I just didn't find them. 100 Medium Stones + 100 Low Explosives = 2500 Gravel stays in the box. 100 Medium Stones + 100 Volatile Explosives = +2500 Gravel scattered in 6-200+ piles over a wide area.
- can use a minimum of 40 explosives for a proportional amount of gravel/medium stones