The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Empty Detonation Charge"

From ATITD7
Jump to navigationJump to search
Line 19: Line 19:
 
When loading [[Explosives]] you get a warning message that says "Are you sure? Arming a Detonation Charge is a one time thing that cannot be undone easily."
 
When loading [[Explosives]] you get a warning message that says "Are you sure? Arming a Detonation Charge is a one time thing that cannot be undone easily."
  
Once armed the Empty Detonation Charge changes to an Armed Detonation Charge and a [[Fuse]] can be added to trigger the boom.
+
Once armed the Empty Detonation Charge changes to an Armed Detonation Charge and a [[Fuse]] can be added (via "Set timed fuse to explode") to trigger the boom.
  
 
Adding a [[Fuse]] allows you to set a timer in seconds.  Currently verifying what the MAX value means.  No indication is given for the remaining time before detonation.
 
Adding a [[Fuse]] allows you to set a timer in seconds.  Currently verifying what the MAX value means.  No indication is given for the remaining time before detonation.

Revision as of 21:05, 10 September 2016

English Deutsch français magyar Türkçe


EmptyDetCharge.png
Bulk 30
Weight 50

Source

Empty Detonation Charges are made in the Skills > Assembly menu: "Put together an empty detonation charge."

Cost

Focus timer?

Use

Can be loaded with Explosives and a Fuse to intentionally detonate them.

When loading Explosives you get a warning message that says "Are you sure? Arming a Detonation Charge is a one time thing that cannot be undone easily."

Once armed the Empty Detonation Charge changes to an Armed Detonation Charge and a Fuse can be added (via "Set timed fuse to explode") to trigger the boom.

Adding a Fuse allows you to set a timer in seconds. Currently verifying what the MAX value means. No indication is given for the remaining time before detonation.

While the timer is running option to "Set timed fuse to explode" is still available. Clicking gives the message "This Armed Detonation Charge is busy. Please wait." XD

Presumably an Armed Detonation Charge can be defused, but no option is available.