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Guilds/zFree/Acoustic Lab/Chime Map

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Revision as of 16:04, 3 September 2017 by Silden (talk | contribs)
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The overall grid seems to be the same as in previous tales, though the starting positions have changed, as have the outcomes of the various treatments. By and large, it seems easier to go south east than to head north west across the map. The three new starting positions are:

  • Soaring Sparrow
  • Diving Nightingale
  • Gliding Condor


Treatments more or less confirmed for T7

  • Hot Water - northerly, alternated with Quicksilver
  • Cold Water - south east
  • Shearing Force - southerly
  • Cactus Sap - not sure, could be south westerly or north westerly (seems south easterly to me -Alkhar)
  • Intense Light - south easterly
  • Leopard's Paw - northerly
  • Heavy Block - southerly easterly?
  • Silk Cloth - north westerly
  • Aluminum Powder - north easterly
  • White Sand - westerly
  • Worm Spirits - south westerly
  • Beeswax - south westerly
  • Quicksilver - north westerly
  • Rabbit Pelt - southerly, westerly


Useful Combinations

  • Cold water and shearing force = south easterly, ie Diving Nightingale to Diving Albatross, Diving Raven to Hovering Nightingale
  • Cactus sap and quicksilver = north easterly, ie. Gliding Condor to Hovering Crane to Hovering Owl
  • Shearing force and rabbit pelt = southerly, ie. Hovering Crane to Gliding Condor


Consistent results

Chime Starting Chime Actions Required
Diving Albatros Diving Nightingale HB, HW
Diving Nightingale Diving Nightingale -
Diving Raven Diving Nightingale HB, HW, QS, IL, IL
Gliding Condor Gliding Condor -
Gliding Puffin Gliding Condor HB, HW
Gliding Waxwing Gliding Condor HB, HW, WS, HB, HW
Hovering Hummingbird Diving Nightingale HB, HW, QS, IL, IL, SF, CW, BW
Hovering Lark Diving Nightingale HB, HW, QS, IL, IL, SF, CW
Soaring Osprey Diving Nightingale LP

Key

  • AP = Mill with Aluminum Powder
  • BW = Coat in BeesWax
  • CS = Dope with Cactus Sap
  • CW = Plunge into Cold Water
  • HB = Shock against Heavy Block
  • HW = Plunge into Hot Water
  • IL = Expose to Intense Light
  • LP = Fracture against Leopard's Paw
  • QS = Bathe in QuickSilver
  • RP = Polish using Rabbit Pelts
  • SC = Shine with Silk Cloth
  • SF = Stress with Shearing Force
  • WS = Tumble with White Sand
  • WS = Clean with Worm Spirits
Please feel welcome to verify with your own findings and update!