The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Vegetables

From ATITD7
Revision as of 07:02, 17 September 2015 by Afrah (talk | contribs) (→‎Carrots)
Jump to navigationJump to search

Basic

Vegetables refer to the various edible plants which can be grown and harvested from seeds. All vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well. Egypt has access to the five standard vegetables -- Cabbage, Carrots, Garlic, Leeks, and Onions -- the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open.

  • Beginning with T7, when you request vegetables from the UWor, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3.

How To Grow

All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain: grass for cabbages and carrots; sand for garlic, eggplants, leeks and onions; and dirt for peppers. All five standard vegetables and eggplants are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).
To sum up: Water upon planting (the required # of times), then repeat each time the vegetable changes size. With the exception of peppers, overwatering (watering more then the vegetable strain requires) will result in it shrinking/dying and eventually reverting to seed.

Vegetable Types

Cabbage

Strain water per stage number of stages yield Seed Notes
Mut's Fruiton 1 3 1 1
Bastet's Yielding 2 3 2 1
Eigam#1 1 1 9 1
Sissue#11 1 1 10 1


Carrots

Strain water per stage tendings required yield Seed Notes
Osiris's Orange 1 3 1 1 Only grows on Grass
Green Leaf 2 3 2 1 Only grows on Grass
Qwu#17 1 1 9 1 Only grows on Grass
Sissue#27 1 1 10 4 Only grows on Grass


Garlic

Strain Water Required Tendings Required Yield Seed Notes
Apep's Crop 2 3 9 1 Only works on Sand
Heket's Reaping 1 3 1 1 Only works on Sand
Qwu#11 2 1 9 1 Only works on Sand
Sissue's Garlic Gold 1 1 10 4 Only works on Sand
  • 2 garlic 4 seeds from about 2:48 to 3:10 PM by sulfurous water
  • 2 garlic 4 seeds after 6PM, just by water
  • 2 garlic but still only 1 seed after 6PM and 1AM, just by water and away from water - maybe location dependant ? Tested with AC and HR at 1777, 2851 - Darwishi
  • 2 garlic 4 seeds started at 7:21 PM for me in RP (1604, 2908 by water) no extra seeds from 6PM-ish to 7:20.



Leek

Strain water per stage tendings required yield Seed Notes
Horus' Grain 3 3 2 3 Only works on Sand
Hapi's Harvest 1 3 1 2 Only works on Sand
Dymo#83 3 1 10 4 Only works on Sand
Tedra#8 2 3 9 3 Only works on Sand
Sissue#23 3 1 10 3 Only works on Sand
dymo#258 3 1 10 3 Only works on Sand


Pollution: It seems that after growing about 100 to 150 leeks through Horus' Grain, an area within about 35 coords stopped producing leeks.

Onions

Strain water per stage stages required yield Seed Notes
Amun's Bounty 1 3 1 1 Only works on Sand
Tears of Sinai 2 3 2 1 Only works on Sand
Kyline#8,Qwu#2 2 1 9 1 Only works on Sand
Sissue#48 1 1 9 3 Only works on Sand


Peppers

Strain water per stage number of stages yield Seed Notes
Ra's Fire 1 3 8 1 On dirt
Ptah's Breed 2 3 9 4 On dirt
Qwu#72 2 1 9 4 On dirt

<NOINCLUDE>

Seed Reproduction

2 waterings each stage will produce 3 seeds instead of 1 (thanks Qwu!)

Research and Tuition

Past Tale Information

  • As with onions, overwatering will not kill a pepper plant. It may reduce your yield, though.
  • Pepper yields varied. They had the option to water numerous different ways in T6. It was believed that an optimal pepper yield requires a correct "combination" of waterings; moreover, the correct combination could change from day to day.
  • Pepper yield appeared to be evaluated based on the growth(size) above a particular point where the pepper is harvestable. As such, optimal yields will have the largest final growth size.

See also

The general vegetables page, as well as Cabbage, Carrots, Cucumbers, Eggplant, Garlic, Leeks, Onions and Watermelon.

Required By

Assimilation Bath, Corn Maggot, Dew Fly, Fruit Maggot, Leaf Snapper, Leafhopper, Nightwing, Orchid Hopper, Raspberry Moth, Rose Swallowtail, Ruby Hornborrer, Snowberry Butterfly, Spittlebug, Woodmoth

Produced By


Cucumbers

Strain water per stage number of stages yield Seed Notes
Wadjet's Garden 2 3 2 1
Ma'ats Plow 1 3 8 1


Watermelon

Qwu's Sickly Sweet Watermellon seeds: 1 water on grass = 10 watermellons + 5 seeds


Eggplant

Strain water per stage number of stages yield Seed Notes
Isis 1 3 8 1 Only grows on sand?
Qetesh's Soil 2 3 9 1
Neena #19 1 1 8 1 Sand or dirt


copied from T7 Beta:

  • Seems like you can grow Veggies on any terrain (grass, sand, dirt, clay) but you get 0 yield on the wrong terrain
  • They grow waaay faster than last tale and for now it seems all tpyes and strains have 4 stages (so have to grow 3 times before ready to harvest)
  • They don't shrink anymore when they are ready for harvest but they will die after about 5 minutes in this stage leaving 1 seed
  • Overwatering will make the veggie shrink 1 stage
  • So far seed method appears to be the same for all varieties of the same veggie.
  • Garlic, Carrot and Cabbage appear to be 'in seed' at the same time. This also appears to be location dependant - another player could not grow seeds at the same time - they moved east/west and then could grow seeds.


Research Seed Log

Because more data is clearly needed for determining the actual seeding time bands, I have put up a Google Spreadsheet for people to log seed times and locations. If you would like to help, feel free to add data to this spreadsheet. Remember: We don't only need times for extra seeds; we also need times for NO extra seeds, to get a complete picture of what's going on. Once I have enough data points, I'll post my findings here, so we can all get a clearer picture of what's going on.

Afrah's Veggie Seed Log