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Laws/Sculpture Improvement Package (SIP)

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This is a proposed feature request authored by wickeddelite. She will carry this petition when her current petition is resolved one way or the other. Sculpture Improvement Package (SIP) is a particularly complicate petition, so the purpose of this wiki page is to allow other players to make suggestions and spot typos. If you have a suggestion, please make it below the rough draft of the petition rather than directly altering it.


Sculpture Improvement Package (SIP)

It is expected that some parts of this petition will be physics vetoed. Each point may be approved or rejected separately. Any of the following suggestions that are approved and implemented will be a boon for the sculptors of Egypt. If there is one suggestion that you dislike but several that you like, please sign because the chances are quite high that the one you dislike will get vetoed. ;)

Category 1: Bug Fixes

  • Mutton currently cannot be moved within the sculpture. The rod that's supposed to be supporting the mutton moves as directed, but the image of the mutton remains in the initial location.
  • Metal sheeting has no polygons on the bottom of the model, meaning that it is see-through when the bottom is rotated to face any other direction. [Investigate: Does silt still have the same problem?] [Reported: Dung has the same problem]
  • Carrot juice loses its orange color when loaded into the sculpture. [Investigate: True for all juices?]

Category 2: Unusable Unique Items To Usable Generic Items

  • Currently Pearls are unique items that can't be used in sculptures. This should be relatively easy to code around for pearls, since all pearls of the same size and color already share a model, and adding objects to a model normally destroys any unique traits the items has.
  • Currently Fish (excluding grilled fish) are unique items that can't be used in sculptures. Fish have different appearances when dropped on the ground, but either one fish model could be used for all types and sizes of fish (preferably a more colorful and larger one than grilled fish), or the existing set of models could all be used in the same way they are when a fish is dropped on the ground.

Category 3: Recolors To Increase Item Variety For Minimum Development Effort

  • Currently yarn is a generic white bag. It could be replaced with a white recolor of a twine ball.
  • Oyster meat is currently a pink box. It could be replaced with a gray or pale pink recolor of another meat.
  • Currently all vegetable and flax seed bags are the same color. Instead, vegetable bags could be recolored as follows: carrot - orange, cabbage - light green, leek - dark green, onion - yellow, garlic - white, eggplant - purple, pepper - red, watermelon - pink, cucumber - blue (similar to the blue sapphires are), and flax - brown. This point alone would enable an amazing variety of colorful abstract sculptures!
  • Currently all gems of the same type are the same shape and size. Instead, each gem could use a recolor of another gem's shape for two of the three sizes. Specific recommendations: Small gems - rectangle (current sapphire, ruby, and emerald), Medium gems - branching crystal (current quartz), Large gems - round/brilliant (current diamond and topaz)

Category 4: Bizarre Colors To Be Changed

  • Topaz gems are an opaque silver. This is quite strange as real topazes come in multiple colors, but usually orange.
  • Black pearls, when dropped on the ground, appear gray. A darker black would be nice.

Category 5: Simple New Models

  • Fish scales could be a very simple model: A flat U-shaped object with a solid color matching the scale's stated color. Possibly the code from raeli tiles could be reused.
  • Palm frond is currently a generic white bag. A model already exists for either a single palm frond or a palm tree; if a tree, a copy of the model could be made with everything except one frond deleted.
  • Similarly, fresh leaves could be represented with a model of a leaf that already exists within the game.

Category 6: Interface Improvements

  • The arrows to move sculpture elements are very confusing. If the arrows from the build interface could be used instead, with a vertical axis added, that would be much more user-friendly. For the rotate menu, perhaps curved arrows showing the axis of rotation. Different arrow shapes would also help players not get confused between the two sets of controls.
  • Scaling items up and down could be done with a simple plus and minus button, and would vastly increase the quality and variety of sculptures.
  • A button to mirror-flip a model would also be extremely useful for asymmetrical objects.
  • An ability to load a new object in with a position and rotation matching an existing object would save a lot of time.
  • Object potions and rotations presumably have coordinates within the sculpture programming. Displaying those coordinates for the currently selected object would help players arrange objects evenly. If auto-matching the position of a previous object with a new object isn't possible, allowing players to manually enter coordinate and rotation numbers would allow players to manually match a new item to a previous item's position.


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Comments here!

  • Nail moulds are animated when dropped, but not in sculptures.
  • Gem sizes in game are different when dropped but are only one size in the sculpture for small-huge. Can we have different sizes of gems in sculpture too?
  • Mutton was loaded into the sculpture, but wasn't able to be moved/rotated at all.